Visualizing the Invisible: Augmented Reality as an Innovative Science Education Scheme

2008 ◽  
Vol 1 (1) ◽  
pp. 114-122 ◽  
Author(s):  
Sofoklis Sotiriou ◽  
Franz X. Bogner
2021 ◽  
Vol 13 (11) ◽  
pp. 5851
Author(s):  
Damla Karagozlu

As the COVID-19 epidemic caused new requirements in education, the use of various technologies and materials in science education has gained more importance for sustainability. Among other objectives, the subject of science aims to help students gain skills such as identifying problems, doing research, forming hypotheses, completing experiments, conducting analyses, and reporting the findings. Some of the problems experienced in science education are caused by the lack of tools and equipment. Through augmented reality (AR), a developing technology that is also used in the field of education, a digital layer is superimposed over authentic world images. The main aim of this study is to determine the views of students and teachers regarding augmented reality content developed for science education. The study group consists of 80 seventh-grade students and 4 science teachers. The study adopted a qualitative data collection method so the researchers developed and used semi-structured interview forms for the students and the teachers during the interviews. Both the students and the teachers reported the positive effects of AR practices on improving the understanding of science topics, offering a visual topic introduction, and contributing to the in-class interaction during class hours.


2020 ◽  
Vol 58 (6) ◽  
pp. 438-439
Author(s):  
Anna Donhauser ◽  
Stefan Küchemann ◽  
Jochen Kuhn ◽  
Martina Rau ◽  
Sarah Malone ◽  
...  

2015 ◽  
Vol 8 (14) ◽  
Author(s):  
Mie Buhl ◽  
Annette Rahn

Artiklen omhandler design og implementering af Augmented Reality (AR) i form af en wearable i sygeplejerskeuddannelsens anatomiundervisning, mere specifikt undervisning i lungeanatomi og respiration, med fokus på potentialer for visuel læring.Projektet undersøger, hvordan en udviklet AR-applikation, der via iPad og et tag, der bæres af en person, kan anvendes til at forstå forholdet mellem den fysiske krops lunge og billedet af en lunge. Dette gennemføres gennem udvikling og afprøvning af et didaktisk design. Undersøgelsen trækker på en Design Based Research (DBR)-tilgang og inddrager viden om AR og wearables og Inquiry Based Science Education (IBSE) samt visuel læring og visuelle fagkulturer inden for medicin. Designafprøvningerne viser, at wearables optimerer visuel læring, men også at små justeringer af AR-teknologi mellem første og anden iteration flytter studerendes læringsfokus fra fagindhold til metakommunikation om medieringsformer. Artiklen konkluderer, at kombinationen mellem wearable og IBSE kan understøtte visuel læring til gavn for et helhedssyn på anatomiundervisning og patientpleje.


2011 ◽  
Vol 4 (11) ◽  
pp. 3342-3352 ◽  
Author(s):  
Theodoros N. Arvanitis ◽  
Daniel D. Williams ◽  
James F. Knight ◽  
Chris Baber ◽  
Michael Gargalakos ◽  
...  

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