Driver-like decision-making method for vehicle longitudinal autonomous driving based on deep reinforcement learning

Author(s):  
Zhenhai Gao ◽  
Xiangtong Yan ◽  
Fei Gao ◽  
Lei He

Decision-making is one of the key parts of the research on vehicle longitudinal autonomous driving. Considering the behavior of human drivers when designing autonomous driving decision-making strategies is a current research hotspot. In longitudinal autonomous driving decision-making strategies, traditional rule-based decision-making strategies are difficult to apply to complex scenarios. Current decision-making methods that use reinforcement learning and deep reinforcement learning construct reward functions designed with safety, comfort, and economy. Compared with human drivers, the obtained decision strategies still have big gaps. Focusing on the above problems, this paper uses the driver’s behavior data to design the reward function of the deep reinforcement learning algorithm through BP neural network fitting, and uses the deep reinforcement learning DQN algorithm and the DDPG algorithm to establish two driver-like longitudinal autonomous driving decision-making models. The simulation experiment compares the decision-making effect of the two models with the driver curve. The results shows that the two algorithms can realize driver-like decision-making, and the consistency of the DDPG algorithm and human driver behavior is higher than that of the DQN algorithm, the effect of the DDPG algorithm is better than the DQN algorithm.

Author(s):  
Syed Ihtesham Hussain Shah ◽  
Antonio Coronato

Reinforcement Learning (RL) methods provide a solution for decision-making problems under uncertainty. An agent finds a suitable policy through a reward function by interacting with a dynamic environment. However, for complex and large problems it is very difficult to specify and tune the reward function. Inverse Reinforcement Learning (IRL) may mitigate this problem by learning the reward function through expert demonstrations. This work exploits an IRL method named Max-Margin Algorithm (MMA) to learn the reward function for a robotic navigation problem. The learned reward function reveals the demonstrated policy (expert policy) better than all other policies. Results show that this method has better convergence and learned reward functions through the adopted method represents expert behavior more efficiently.


Author(s):  
Fangjian Li ◽  
John R Wagner ◽  
Yue Wang

Abstract Inverse reinforcement learning (IRL) has been successfully applied in many robotics and autonomous driving studies without the need for hand-tuning a reward function. However, it suffers from safety issues. Compared to the reinforcement learning (RL) algorithms, IRL is even more vulnerable to unsafe situations as it can only infer the importance of safety based on expert demonstrations. In this paper, we propose a safety-aware adversarial inverse reinforcement learning algorithm (S-AIRL). First, the control barrier function (CBF) is used to guide the training of a safety critic, which leverages the knowledge of system dynamics in the sampling process without training an additional guiding policy. The trained safety critic is then integrated into the discriminator to help discern the generated data and expert demonstrations from the standpoint of safety. Finally, to further improve the safety awareness, a regulator is introduced in the loss function of the discriminator training to prevent the recovered reward function from assigning high rewards to the risky behaviors. We tested our S-AIRL in the highway autonomous driving scenario. Comparing to the original AIRL algorithm, with the same level of imitation learning (IL) performance, the proposed S-AIRL can reduce the collision rate by 32.6%.


2019 ◽  
Vol 16 (3) ◽  
pp. 172988141985318
Author(s):  
Zhenhai Gao ◽  
Tianjun Sun ◽  
Hongwei Xiao

In the development of autonomous driving, decision-making has become one of the technical difficulties. Traditional rule-based decision-making methods lack adaptive capacity when dealing with unfamiliar and complex traffic conditions. However, reinforcement learning shows the potential to solve sequential decision problems. In this article, an independent decision-making method based on reinforcement Q-learning is proposed. First, a Markov decision process model is established by analysis of car-following. Then, the state set and action set are designed by the synthesized consideration of driving simulator experimental results and driving risk principles. Furthermore, the reinforcement Q-learning algorithm is developed mainly based on the reward function and update function. Finally, the feasibility is verified through random simulation tests, and the improvement is made by comparative analysis with a traditional method.


Author(s):  
Zhen Yu ◽  
Yimin Feng ◽  
Lijun Liu

In general reinforcement learning tasks, the formulation of reward functions is a very important step in reinforcement learning. The reward function is not easy to formulate in a large number of systems. The network training effect is sensitive to the reward function, and different reward value functions will get different results. For a class of systems that meet specific conditions, the traditional reinforcement learning method is improved. A state quantity function is designed to replace the reward function, which is more efficient than the traditional reward function. At the same time, the predictive network link is designed so that the network can learn the value of the general state by using the special state. The overall structure of the network will be improved based on the Deep Deterministic Policy Gradient (DDPG) algorithm. Finally, the algorithm was successfully applied in the environment of FrozenLake, and achieved good performance. The experiment proves the effectiveness of the algorithm and realizes rewardless reinforcement learning in a class of systems.


Sensors ◽  
2019 ◽  
Vol 19 (18) ◽  
pp. 4055 ◽  
Author(s):  
Zhang ◽  
Wang ◽  
Liu ◽  
Chen

This research focuses on the adaptive navigation of maritime autonomous surface ships (MASSs) in an uncertain environment. To achieve intelligent obstacle avoidance of MASSs in a port, an autonomous navigation decision-making model based on hierarchical deep reinforcement learning is proposed. The model is mainly composed of two layers: the scene division layer and an autonomous navigation decision-making layer. The scene division layer mainly quantifies the sub-scenarios according to the International Regulations for Preventing Collisions at Sea (COLREG). This research divides the navigational situation of a ship into entities and attributes based on the ontology model and Protégé language. In the decision-making layer, we designed a deep Q-learning algorithm utilizing the environmental model, ship motion space, reward function, and search strategy to learn the environmental state in a quantized sub-scenario to train the navigation strategy. Finally, two sets of verification experiments of the deep reinforcement learning (DRL) and improved DRL algorithms were designed with Rizhao port as a study case. Moreover, the experimental data were analyzed in terms of the convergence trend, iterative path, and collision avoidance effect. The results indicate that the improved DRL algorithm could effectively improve the navigation safety and collision avoidance.


2018 ◽  
Vol 15 (6) ◽  
pp. 172988141881716 ◽  
Author(s):  
Hongbo Gao ◽  
Guanya Shi ◽  
Guotao Xie ◽  
Bo Cheng

There are still some problems need to be solved though there are a lot of achievements in the fields of automatic driving. One of those problems is the difficulty of designing a car-following decision-making system for complex traffic conditions. In recent years, reinforcement learning shows the potential in solving sequential decision optimization problems. In this article, we establish the reward function R of each driver data based on the inverse reinforcement learning algorithm, and r visualization is carried out, and then driving characteristics and following strategies are analyzed. At last, we show the efficiency of the proposed method by simulation in a highway environment.


2020 ◽  

At present, with the development of Intelligent Vehicle Infrastructure Cooperative Systems (IVICS), the decision-making for automated vehicle based on connected environment conditions has attracted more attentions. Reliability, efficiency and generalization performance are the basic requirements for the vehicle decision-making system. Therefore, this paper proposed a decision-making method for connected autonomous driving based on Wasserstein Generative Adversarial Nets-Deep Deterministic Policy Gradient (WGAIL-DDPG) algorithm. In which, the key components for reinforcement learning (RL) model, reward function, is designed from the aspect of vehicle serviceability, such as safety, ride comfort and handling stability. To reduce the complexity of the proposed model, an imitation learning strategy is introduced to improve the RL training process. Meanwhile, the model training strategy based on cloud computing effectively solves the problem of insufficient computing resources of the vehicle-mounted system. Test results show that the proposed method can improve the efficiency for RL training process with reliable decision making performance and reveals excellent generalization capability.


2021 ◽  
Vol 31 (3) ◽  
pp. 1-26
Author(s):  
Aravind Balakrishnan ◽  
Jaeyoung Lee ◽  
Ashish Gaurav ◽  
Krzysztof Czarnecki ◽  
Sean Sedwards

Reinforcement learning (RL) is an attractive way to implement high-level decision-making policies for autonomous driving, but learning directly from a real vehicle or a high-fidelity simulator is variously infeasible. We therefore consider the problem of transfer reinforcement learning and study how a policy learned in a simple environment using WiseMove can be transferred to our high-fidelity simulator, W ise M ove . WiseMove is a framework to study safety and other aspects of RL for autonomous driving. W ise M ove accurately reproduces the dynamics and software stack of our real vehicle. We find that the accurately modelled perception errors in W ise M ove contribute the most to the transfer problem. These errors, when even naively modelled in WiseMove , provide an RL policy that performs better in W ise M ove than a hand-crafted rule-based policy. Applying domain randomization to the environment in WiseMove yields an even better policy. The final RL policy reduces the failures due to perception errors from 10% to 2.75%. We also observe that the RL policy has significantly less reliance on velocity compared to the rule-based policy, having learned that its measurement is unreliable.


Entropy ◽  
2021 ◽  
Vol 23 (6) ◽  
pp. 737
Author(s):  
Fengjie Sun ◽  
Xianchang Wang ◽  
Rui Zhang

An Unmanned Aerial Vehicle (UAV) can greatly reduce manpower in the agricultural plant protection such as watering, sowing, and pesticide spraying. It is essential to develop a Decision-making Support System (DSS) for UAVs to help them choose the correct action in states according to the policy. In an unknown environment, the method of formulating rules for UAVs to help them choose actions is not applicable, and it is a feasible solution to obtain the optimal policy through reinforcement learning. However, experiments show that the existing reinforcement learning algorithms cannot get the optimal policy for a UAV in the agricultural plant protection environment. In this work we propose an improved Q-learning algorithm based on similar state matching, and we prove theoretically that there has a greater probability for UAV choosing the optimal action according to the policy learned by the algorithm we proposed than the classic Q-learning algorithm in the agricultural plant protection environment. This proposed algorithm is implemented and tested on datasets that are evenly distributed based on real UAV parameters and real farm information. The performance evaluation of the algorithm is discussed in detail. Experimental results show that the algorithm we proposed can efficiently learn the optimal policy for UAVs in the agricultural plant protection environment.


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