scholarly journals Developing a Smart Infusion Pump Dedicated to Infusion Safety

Author(s):  
Eric A. Smith ◽  
George Gray

A large-volume infusion pump is a medical device with a big job: infuse patients with life-sustaining fluids and medications at a known and controlled rate. And, do it safely. Because infusions are frequently administered therapies, the opportunity for use error–induced adverse events is amplified. To develop a safer infusion pump, Ivenix, Inc., committed to a comprehensive usability engineering effort that included over 400 hours of usability testing. As a result, the pump’s design includes risk controls for mitigating potential use errors not available on today’s pumps. The resulting product was the winner of the 2019 Stanley Caplan User-Centered Design Award.

2018 ◽  
Vol 18 (1) ◽  
Author(s):  
Arielle M. Fisher ◽  
Timothy M. Mtonga ◽  
Jeremy U. Espino ◽  
Lauren J. Jonkman ◽  
Sharon E. Connor ◽  
...  

2013 ◽  
Vol 59 (2) ◽  
pp. 99-110 ◽  
Author(s):  
Claudia Zickler ◽  
Sebastian Halder ◽  
Sonja C. Kleih ◽  
Cornelia Herbert ◽  
Andrea Kübler

Author(s):  
Rebecca Green ◽  
Amanda Buckley ◽  
Bradley Scott

Results are presented from the ED LaunchPoint design project, which received honorable mention for the 2013 Stanley H. Caplan User-Centered Product Design Award. This redesign focused on patients’ progression through their emergency department visits, emphasizing time-sensitive phases for increasing clinical safety. User observation, iterative user-centered design, and usability testing placed users at the core of this project. Close collaboration allowed for the identification of optimal work flows and the creation of a design tailored to users’ needs.


Teknika ◽  
2017 ◽  
Vol 5 (1) ◽  
pp. 10-23
Author(s):  
Michael Agustav ◽  
Kathryn Widhiyanti ◽  
Edwin Meinardi Trianto

Seiring perkembangan zaman dimana perdagangan bebas Asia Pasifik mulai sering terjadi, maka penduduk Indonesia perlu mempelajari bahasa lain selain bahasa Indonesia. Bahasa Jepang perlu dipelajari karena mulai banyak investor asing dari negara Jepang di Indonesia. Oleh sebab itu dibuat aplikasi sederhana untuk membantu proses pembelajaran bahasa Jepang untuk pemula menggunakan metode User Centered Design. Dalam metode User Centered Design pada pembuatan aplikasi pembelajaran aplikasi pembelajaran bahasa Jepang untuk pemula ini dilakukan dengan membuat prototype pertama berupa hand-sketches prototype, kemudian dibuat prototype kedua berupa realisasi dari hasil handsketches, dan yang terakhir dibuat prototype ketiga berupa dynamic design prototype. Dari ketiga jenis prototype juga dilengkapi dengan evaluasi terhadap pengguna dan dilakukan perbaikan. Kemudian untuk pengujian telah dilakukan dua kali pengujian menggunakan metode dari usability testing yaitu completing a transaction dan evaluating the impact of subtle changes. Hasil dari kedua pengujian itu telah dianalisa dan dihitung, berdasarkan hasil analisa tersebut disimpulkan bahwa pada pengujian completing a transaction mendapatkan hasil 92,3% menunjukkan bahwa pengguna telah memahami fitur dan fungsi dari tombol yang telah disediakan pada aplikasi pembelajaran bahasa Jepang yang telah dibuat dan pada hasil pengujian evaluating the impact of subtle changes mendapatkan hasil 100% hasil tersebut menunjukkan bahwa pengguna telah dapat mempelajari bahasa Jepang dengan menggunakan aplikasi pembelajaran bahasa Jepang yang dibuat.


2014 ◽  
Vol 05 (04) ◽  
pp. 958-970 ◽  
Author(s):  
M. Jordan ◽  
J. Quitoriano ◽  
C.A. Ciro ◽  
J.W. Mold ◽  
Z. J. Nagykaldi

SummaryObjectives: Various computerized health risk appraisals (HRAs) are available, but few of them assess health-related quality of life (HRQoL) in a goal-directed framework. This study describes the user-centered development and usability testing of an innovative HRQoL module that extends a validated HRA tool in primary care settings.Methods: Systematic user-centered design, usability testing, and qualitative methods were used to develop the HRQoL module in primary care practices. Twenty two patients and 5 clinicians participated in two rounds of interactive technology think-out-loud sessions (TOLs) and semi-structured interviews (SSIs) to iteratively develop a four-step, computerized process that collects information on patient goals for meaningful life activities and current level of disability and presents a personalized and prioritized list of preventive recommendations linked to online resources.Results: Analysis of TOLs and SSIs generated 5 categories and 11 sub-categories related to facilitators and barriers to usability and human-technology interaction. The categories included: Understanding the Purpose, Usability, Perceived Value, Literacy, and Participant Motivation. Some categories were inter-connected. The technology was continually and iteratively improved between sessions until saturation of positive feedback was achieved in 4 categories (addressing motivation will require more research). Usability of all screen units of the module was improved substantially. Clinician feedback emphasized the importance of the module’s ability to translate the patient-centered HRQoL Report into actionable items for clinicians to facilitate shared decision-making. Complete integration of the HRQoL module into the existing HRA will require further development and testing.Conclusions: Systematic application of user-centered design and human factors principles in technology development and testing may significantly improve the usability and clinical value of health information systems. This more sophisticated approach helped us translate complex clinical concepts, goal-setting steps, and decision-support processes into an accepted and value-added technology.Citation: Nagykaldi ZJ; Jordan M; Quitoriano J; Ciro CA; Mold JW. User-centered design and usability testing of an innovative health-related quality of life module. Appl Clin Inf 2014; 5: 958–970http://dx.doi.org/10.4338/ACI-2014-08-RA-0067


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