The Effect of Windscreen Bows and Hud Pitch Ladder on Pilot Performance during Simulated Flight

1989 ◽  
Vol 33 (2) ◽  
pp. 33-37 ◽  
Author(s):  
LCDR John E. Deaton ◽  
Michael Barnes ◽  
Nancy Lindsey ◽  
Janettarose Greene ◽  
Jonathan Kern

During the upgrade of the F-14 to the F-14D, pilots have expressed their concerns regarding the obscuration of the forward field-of-view due to the new Head-up Display (HUD) supports in conjunction with preexisting windscreen bows. An additional issue involves the proposed use of the HUD as the primary flight reference instrument. The HUD pitch ladder has been criticized for not providing enough information to enhance recovery from unusual attitudes. The purpose of the present study was twofold: (1) to measure the levels of “target” detection with and without windscreen bows, and (2) to measure unusual attitude recovery performance using two different HUD pitch ladder formats. During simulated flight, 12 subjects were required to make visual detections of enemy aircraft with and without the bows. Subjects were also required to recover from various pitch/roll combinations. Removal of the bows improved target detection. Results of the obscuration study showed that in the first 5 seconds into the flight 80% of the targets were detected with bows off, while only 60% were detected with bows on. Evaluation of the two HUD pitch ladder formats revealed that, at severe negative pitch attitudes, there was a marked performance benefit with the Enhanced HUD vice the Standard HUD. Possible improvements in current HUD pitch ladder formats were suggested which would convey more cues to accurately and rapidly determine aircraft attitude.

2013 ◽  
Vol 50 (1) ◽  
pp. 011104
Author(s):  
田毅龙 Tian Yilong ◽  
周伟 Zhou Wei ◽  
王卫华 Wang Weihua ◽  
张银福 Zhang Yinfu

1987 ◽  
Vol 31 (2) ◽  
pp. 233-237
Author(s):  
Daniel J. Sheppard ◽  
Joyce Madden ◽  
Sherrie A. Jones

The Vertical Takeoff and Landing Simulator (VTOL) at the Naval Training Systems Center's (NTSC) Visual Technology Research Simulator (VTRS) was used to study the effects of simulator design features on pilot performance in helicopter shipboard landings. The research was designed to evaluate the effects of current design features on the SH—60B Operational Flight Trainer (OFT) used to train helicopter shipboard landing and four proposed simulator design modifications. These were: (1) scene detail (SH—60B OFT scene versus an upgraded VTRS scene), (2) field-of-view (VTRS wide versus a smaller SH—60B OFT field-of-view), (3) dynamic seat cueing (on versus off), and (4) dynamic inflow (standard rotor model available in existing trainers versus an updated rotor model). These factors were tested across two levels of seastate. On the basis of the factors studied in the experiment, the wider field-of-view, the more detailed scene and the updated rotor model are recommended for use. The dynamic seat cueing evaluated in this study is not recommended at this time.


Author(s):  
Frank Schieber ◽  
Jess Gilland

Age differences in the useful field of view (UFOV) were assessed during real-world driving using a newly developed car-following protocol. Nineteen young (mean age = 23) and 19 older (mean age = 73) drivers were examined. Peripheral target detection performance declined significantly with age and target eccentricity. However, consistent with several recent studies, no age by target eccentricity interaction was observed. These findings contribute to the validation of the UFOV construct and provide a foundation for better understanding age-related changes in visual attention in the real-world driving domain.


2010 ◽  
Vol 20 (2) ◽  
pp. 197-219 ◽  
Author(s):  
Javier M. Covelli ◽  
Jannick P. Rolland ◽  
Michael Proctor ◽  
J. Peter Kincaid ◽  
P. A. Hancock

Author(s):  
Jamie L. Estock ◽  
Amy L. Alexander ◽  
Emily M. Stelzer ◽  
Kathryn Baughman

The tremendous expense and inherent dangers of training in the aircraft have led to the increased use of simulators for practicing and maintaining air combat skills; However, the advantages and disadvantages of using high or low-fidelity simulators for such training must be specified. An experiment was conducted to examine the in-simulator performance differences between pilots flying lower-fidelity simulators compared to higher-fidelity simulators. The primary difference between the two simulators is the visual scene field-of-view. Sixteen U.S. Air Force F-16 pilots flew standard training missions as an integrated team of four (a “four-ship”) with two pilots flying in the high-fidelity simulators and two pilots flying in the lower-fidelity simulators. Various subjective and objective measures were collected to assess the pilots' ability to maintain a briefed formation. Overall, the results suggest that pilots who practice four-ship employment in the lower-fidelity simulators can perform at the same level as those who practice in the high-fidelity simulators. Future analyses should be conducted to examine the impact of simulator fidelity on other air combat skills and on training effectiveness.


Author(s):  
Jamie L. Estock ◽  
Amy L. Alexander ◽  
Emily M. Stelzer ◽  
Kathryn Baughman

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