Pushing Notifications as Dynamic Information Design

2021 ◽  
Author(s):  
Ganesh Iyer ◽  
Zemin (Zachary) Zhong

We study the dynamic information design problem of a firm seeking to influence consumer checking behavior by designing push notifications.

2019 ◽  
Vol 109 ◽  
pp. 545-549 ◽  
Author(s):  
Inga Deimen ◽  
DezsÖ Szalay

We study a constrained information design problem in an organization. A designer chooses the information structure. A sender with preferences different from the decision-maker observes and processes the information before he communicates with the decision-maker. Information shapes conflicts within the organization: the optimal information structure essentially eliminates conflicts and serves as a substitute to the allocation of decision-making authority in the organization.


2021 ◽  
Author(s):  
Xuelin Li ◽  
Martin Szydlowski ◽  
Fangyuan Yu

Author(s):  
Farzaneh Farhadi ◽  
Demosthenis Teneketzis

AbstractWe study a dynamic information design problem in a finite-horizon setting consisting of two strategic and long-term optimizing agents, namely a principal (he) and a detector (she). The principal observes the evolution of a Markov chain that has two states, one “good” and one “bad” absorbing state, and has to decide how to sequentially disclose information to the detector. The detector’s only information consists of the messages she receives from the principal. The detector’s objective is to detect as accurately as possible the time of the jump from the good to the bad state. The principal’s objective is to delay the detector as much as possible from detecting the jump to the bad state. For this setting, we determine the optimal strategies of the principal and the detector. The detector’s optimal strategy is described by time-varying thresholds on her posterior belief of the good state. We prove that it is optimal for the principal to give no information to the detector before a time threshold, run a mixed strategy to confuse the detector at the threshold time, and reveal the true state afterward. We present an algorithm that determines both the optimal time threshold and the optimal mixed strategy that could be employed by the principal. We show, through numerical experiments, that this optimal sequential mechanism outperforms any other information disclosure strategy presented in the literature. We also show that our results can be extended to the infinite-horizon problem, to the problem where the matrix of transition probabilities of the Markov chain is time-varying, and to the case where the Markov chain has more than two states and one of the states is absorbing.


2019 ◽  
Vol 57 (1) ◽  
pp. 44-95 ◽  
Author(s):  
Dirk Bergemann ◽  
Stephen Morris

Given a game with uncertain payoffs, information design analyzes the extent to which the provision of information alone can influence the behavior of the players. Information design has a literal interpretation, under which there is a real information designer who can commit to the choice of the best information structure (from her perspective) for a set of participants in a game. We emphasize a metaphorical interpretation, under which the information design problem is used by the analyst to characterize play in the game under many different information structures. We provide an introduction to the basic issues and insights of a rapidly growing literature in information design. We show how the literal and metaphorical interpretations of information design unify a large body of existing work, including that on communication in games (Myerson 1991), Bayesian persuasion (Kamenica and Gentzkow 2011), and some of our own recent work on robust predictions in games of incomplete information. ( JEL C70, D82, D83)


1992 ◽  
Vol 35 (4) ◽  
pp. 892-902 ◽  
Author(s):  
Robert Allen Fox ◽  
Lida G. Wall ◽  
Jeanne Gokcen

This study examined age-related differences in the use of dynamic acoustic information (in the form of formant transitions) to identify vowel quality in CVCs. Two versions of 61 naturally produced, commonly occurring, monosyllabic English words were created: a control version (the unmodified whole word) and a silent-center version (in which approximately 62% of the medial vowel was replaced by silence). A group of normal-hearing young adults (19–25 years old) and older adults (61–75 years old) identified these tokens. The older subjects were found to be significantly worse than the younger subjects at identifying the medial vowel and the initial and final consonants in the silent-center condition. These results support the hypothesis of an age-related decrement in the ability to process dynamic perceptual cues in the perception of vowel quality.


2006 ◽  
Vol 214 (2) ◽  
pp. 73-86 ◽  
Author(s):  
Constance Winkelmann ◽  
Winfried Hacker

Zusammenfassung. In zwei experimentellen Studien werden mögliche alternative Bedingungen der lösungsgüteverbessernden Wirkung einer Frage-Antwort-Technik im Entwurfsdenken (Design Problem Solving) geprüft. In der ersten Studie (N = 84) wurden differential- und kognitionspsychologische Bedingungen geprüft. Eine Aussagenanalyse in einer zweiten Studie (N = 94) sollte die nachgewiesenen Ergebnisse vertiefen. Für die in beiden Studien ermittelten Lösungsgüteverbesserungen konnten keine differentialpsychologischen Abhängigkeiten von Vorgehensstilen nachgewiesen werden. In kognitionspsychologischer Hinsicht zeigte sich, dass sowohl Fragen, die die Forderungen der Aufgabe in Erinnerung bringen, als auch Fragen, deren Beantwortung die Auslösung von Denkprozessen fördern, zur Lösungsgüteverbesserung beitragen. Größere Effekte werden bei der Kombination beider Fragenarten nahe gelegt. Die Ergebnisse der Aussagenanalyse weisen auf eine sowohl beschreibende als auch begründende und bewertende Vorgehensweise der Untersuchungsteilnehmer hin, die Verbesserungen erzielten. Fragen für weiterführende Untersuchungserfordernisse werden abgeleitet.


1997 ◽  
Author(s):  
James J. Jenkins ◽  
Winifred Strange ◽  
Sonja A. Trent
Keyword(s):  

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