Eye Tracking based Glasses-free 3D Display by Dynamic Light Field Rendering

Author(s):  
Seok Lee ◽  
Juyong Park ◽  
Jingu Heo ◽  
Byungmin Kang ◽  
Dongwoo Kang ◽  
...  
2020 ◽  
Vol 28 (20) ◽  
pp. 29788 ◽  
Author(s):  
Jin-ho Lee ◽  
Igor Yanusik ◽  
Yoonsun Choi ◽  
Byongmin Kang ◽  
Chansol Hwang ◽  
...  

2013 ◽  
Vol 44 (1) ◽  
pp. 667-670 ◽  
Author(s):  
Juyong Park ◽  
Dongkyung Nam ◽  
Seo Young Choi ◽  
Jin-Ho Lee ◽  
Du Sik Park ◽  
...  

2015 ◽  
Vol 11 (10) ◽  
pp. 792-799 ◽  
Author(s):  
Young Ju Jeong ◽  
Jin-Ho Lee ◽  
Yang Ho Cho ◽  
Dongkyung Nam ◽  
Du-Sik Park ◽  
...  

2020 ◽  
Vol 6 (1) ◽  
pp. 1
Author(s):  
Enrique Canessa ◽  
Livio Tenze

We developed a method to transform stereoscopic two-dimensional (2D) images into holograms via unsupervised morphing deformations between left (L) and right (R) input images. By using robust DeepFlow and light-field rendering algorithms, we established correlations between a 2D scene and its three-dimensional (3D) display on a Looking Glass HoloPlay monitor. The possibility of applying this method, together with a lookup table for multi-view glasses-free 3D streaming with a stereo webcam, was also analyzed.


Author(s):  
Seok Lee ◽  
Juyong Park ◽  
Dongkyung Nam

In this article, the authors present an image processing method to reduce three-dimensional (3D) crosstalk for eye-tracking-based 3D display. Specifically, they considered 3D pixel crosstalk and offset crosstalk and applied different approaches based on its characteristics. For 3D pixel crosstalk which depends on the viewer’s relative location, they proposed output pixel value weighting scheme based on viewer’s eye position, and for offset crosstalk they subtracted luminance of crosstalk components according to the measured display crosstalk level in advance. By simulations and experiments using the 3D display prototypes, the authors evaluated the effectiveness of proposed method.


Author(s):  
Takasuke Nagai ◽  
Munekazu Date ◽  
Shinya Shimizu ◽  
Hideaki Kimata

Author(s):  
Ying Yuan ◽  
Xiaorui Wang ◽  
Yang Yang ◽  
Hang Yuan ◽  
Chao Zhang ◽  
...  

Abstract The full-chain system performance characterization is very important for the optimization design of an integral imaging three-dimensional (3D) display system. In this paper, the acquisition and display processes of 3D scene will be treated as a complete light field information transmission process. The full-chain performance characterization model of an integral imaging 3D display system is established, which uses the 3D voxel, the image depth, and the field of view of the reconstructed images as the 3D display quality evaluation indicators. Unlike most of the previous research results using the ideal integral imaging model, the proposed full-chain performance characterization model considering the diffraction effect and optical aberration of the microlens array, the sampling effect of the detector, 3D image data scaling, and the human visual system, can accurately describe the actual 3D light field transmission and convergence characteristics. The relationships between key parameters of an integral imaging 3D display system and the 3D display quality evaluation indicators are analyzed and discussed by the simulation experiment. The results will be helpful for the optimization design of a high-quality integral imaging 3D display system.


2021 ◽  
Vol 52 (1) ◽  
pp. 369-372
Author(s):  
Chen Gao ◽  
Yifan (Evan) Peng ◽  
Haifeng Li ◽  
Xu Liu

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