3d crosstalk
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Crystals ◽  
2020 ◽  
Vol 10 (5) ◽  
pp. 418
Author(s):  
Tae-Hyun Lee ◽  
Kyung-Il Joo ◽  
Hak-Rin Kim

We improved the three-dimensional (3D) crosstalk level of multi-view 3D displays using a lens array with small f-number, thereby facilitating a wide 3D viewing window. In particular, we designed a polarization-dependent-switching liquid crystal (LC)-based gradient refractive index (GRIN) lens array that could be switched between 2D and 3D viewing modes. For the GRIN lens with a small f-number (1.08), we studied the effect of the interfacial curvature between the plano-concave isotropic polymer layer and the plano-convex birefringent LC layer on the aberration properties. We examined the conventional spherical, quadratic polynomial aspherical, and a high-order (fourth-order) polynomial aspherical curvature. For the high-order polynomial aspherical curvature, the achievable transverse spherical aberration (TSA = 10.2 µm) was considerably lower than that with the spherical (TSA = 100.3 µm) and quadratic polynomial aspherical (TSA = 30.4 µm) curvatures. Consequently, the angular luminance distributions for each view were sharper for the high-order polynomial interfacial curvature. We designed multi-view (43-view) 3D displays using the arrays of switchable LC lenses with different curvatures, and the average adjacent crosstalk levels within the entire viewing window (50°) were 68.5%, 73.3%, and 60.0% for the spherical, quadratic polynomial aspherical, and high-order polynomial aspherical curvatures, respectively.


Author(s):  
Seok Lee ◽  
Juyong Park ◽  
Dongkyung Nam

In this article, the authors present an image processing method to reduce three-dimensional (3D) crosstalk for eye-tracking-based 3D display. Specifically, they considered 3D pixel crosstalk and offset crosstalk and applied different approaches based on its characteristics. For 3D pixel crosstalk which depends on the viewer’s relative location, they proposed output pixel value weighting scheme based on viewer’s eye position, and for offset crosstalk they subtracted luminance of crosstalk components according to the measured display crosstalk level in advance. By simulations and experiments using the 3D display prototypes, the authors evaluated the effectiveness of proposed method.


2015 ◽  
Vol 24 (12) ◽  
pp. 5516-5530 ◽  
Author(s):  
Menglin Zeng ◽  
Alan E. Robinson ◽  
Truong Q. Nguyen

Author(s):  
Nino Burini ◽  
Xiao Shu ◽  
Liangbao Jiao ◽  
Soren Forchhammer ◽  
Xiaolin Wu

2013 ◽  
Vol 21 (6) ◽  
pp. 225-230 ◽  
Author(s):  
John Penczek ◽  
Paul Boynton ◽  
Edward Kelley
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