Invariant Hand Gesture Recognition System

2018 ◽  
Vol 7 (4.6) ◽  
pp. 299
Author(s):  
G. N. Balaji ◽  
S. V. Suryanarayana ◽  
C. Veeramani

Hand gesture recognition plays a vital role in numerous applications, which can run from mobile phones to 3D analysis of anatomy and from gaming to medicinal science. In a large portion of research applications and current business hand gestures recognition, has been implemented by utilizing either vision based or sensor-based gloves strategies where hues, paperclips of synthetic substances are used on to capture the gestures. Another essential issue associated with vision-based procedures is illuminated conditions. The threshold used for the segmentation is changed based on the light variations. A system is proposed in this paper, which extracts the gesture part from the hand image by preprocessing, followed by extraction of orientation histogram based feature is done. Further, in order to recognize the gestures, the extracted HOG feature vectors are provide for support vector machine (SVM). The proposed system is tested with 84 images and it outperforms with an accuracy of 94.04%.  

2018 ◽  
Vol 7 (4.6) ◽  
pp. 299
Author(s):  
G. N. Balaji ◽  
S. V. Suryanarayana ◽  
C. Veeramani

Hand gesture recognition plays a vital role in numerous applications, which can run from mobile phones to 3D analysis of anatomy and from gaming to medicinal science. In a large portion of research applications and current business hand gestures recognition, has been implemented by utilizing either vision based or sensor-based gloves strategies where hues, paperclips of synthetic substances are used on to capture the gestures. Another essential issue associated with vision-based procedures is illuminated conditions. The threshold used for the segmentation is changed based on the light variations. A system is proposed in this paper, which extracts the gesture part from the hand image by preprocessing, followed by extraction of orientation histogram based feature is done. Further, in order to recognize the gestures, the extracted HOG feature vectors are provide for support vector machine (SVM). The proposed system is tested with 84 images and it outperforms with an accuracy of 94.04%.  


2018 ◽  
Vol 218 ◽  
pp. 02014
Author(s):  
Arief Ramadhani ◽  
Achmad Rizal ◽  
Erwin Susanto

Computer vision is one of the fields of research that can be applied in a various subject. One application of computer vision is the hand gesture recognition system. The hand gesture is one of the ways to interact with computers or machines. In this study, hand gesture recognition was used as a password for electronic key systems. The hand gesture recognition in this study utilized the depth sensor in Microsoft Kinect Xbox 360. Depth sensor captured the hand image and segmented using a threshold. By scanning each pixel, we detected the thumb and the number of other fingers that open. The hand gesture recognition result was used as a password to unlock the electronic key. This system could recognize nine types of hand gesture represent number 1, 2, 3, 4, 5, 6, 7, 8, and 9. The average accuracy of the hand gesture recognition system was 97.78% for one single hand sign and 86.5% as password of three hand signs.


The aim is to present a real time system for hand gesture recognition on the basis of detection of some meaningful shape based feature like orientation, center of mass, status of fingers in term of raised or folded fingers of hand and their respective location in image. Hand gesture Recognition System has various real time applications in natural, innovative, user friendly way of how to interact with the computer which has more facilities that are familiar to us. Gesture recognition has a wide area of application including Human machine interaction, sign language, game technology robotics etc are some of the areas where Gesture recognition can be applied. More specifically hand gesture is used as a signal or input means given to the computer especially by disabled person. Being an interesting part of the human and computer interaction hand gesture recognition is needed for real life application, but complex of structures presents in human hand has a lot of challenges for being tracked and extracted. Making use of computer vision algorithms and gesture recognition techniques will result in developing low-cost interface devices using hand gestures for interacting with objects in virtual environment. SVM (support vector machine) and efficient feature extraction technique is presented for hand gesture recognition. This method deals with the dynamic aspects of hand gesture recognition system.


Sensors ◽  
2021 ◽  
Vol 21 (7) ◽  
pp. 2540
Author(s):  
Zhipeng Yu ◽  
Jianghai Zhao ◽  
Yucheng Wang ◽  
Linglong He ◽  
Shaonan Wang

In recent years, surface electromyography (sEMG)-based human–computer interaction has been developed to improve the quality of life for people. Gesture recognition based on the instantaneous values of sEMG has the advantages of accurate prediction and low latency. However, the low generalization ability of the hand gesture recognition method limits its application to new subjects and new hand gestures, and brings a heavy training burden. For this reason, based on a convolutional neural network, a transfer learning (TL) strategy for instantaneous gesture recognition is proposed to improve the generalization performance of the target network. CapgMyo and NinaPro DB1 are used to evaluate the validity of our proposed strategy. Compared with the non-transfer learning (non-TL) strategy, our proposed strategy improves the average accuracy of new subject and new gesture recognition by 18.7% and 8.74%, respectively, when up to three repeated gestures are employed. The TL strategy reduces the training time by a factor of three. Experiments verify the transferability of spatial features and the validity of the proposed strategy in improving the recognition accuracy of new subjects and new gestures, and reducing the training burden. The proposed TL strategy provides an effective way of improving the generalization ability of the gesture recognition system.


2021 ◽  
Vol 2021 (1) ◽  
Author(s):  
Samy Bakheet ◽  
Ayoub Al-Hamadi

AbstractRobust vision-based hand pose estimation is highly sought but still remains a challenging task, due to its inherent difficulty partially caused by self-occlusion among hand fingers. In this paper, an innovative framework for real-time static hand gesture recognition is introduced, based on an optimized shape representation build from multiple shape cues. The framework incorporates a specific module for hand pose estimation based on depth map data, where the hand silhouette is first extracted from the extremely detailed and accurate depth map captured by a time-of-flight (ToF) depth sensor. A hybrid multi-modal descriptor that integrates multiple affine-invariant boundary-based and region-based features is created from the hand silhouette to obtain a reliable and representative description of individual gestures. Finally, an ensemble of one-vs.-all support vector machines (SVMs) is independently trained on each of these learned feature representations to perform gesture classification. When evaluated on a publicly available dataset incorporating a relatively large and diverse collection of egocentric hand gestures, the approach yields encouraging results that agree very favorably with those reported in the literature, while maintaining real-time operation.


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