scholarly journals Approximation of Isomorphic Infinite Two-Person Non-Cooperative Games by Variously Sampling the Players’ Payoff Functions and Reshaping Payoff Matrices into Bimatrix Game

2016 ◽  
Vol 20 (1) ◽  
pp. 5-14 ◽  
Author(s):  
Vadim V. Romanuke ◽  
Vladimir V. Kamburg

Abstract Approximation in solving the infinite two-person non-cooperative games is studied in the paper. An approximation approach with conversion of infinite game into finite one is suggested. The conversion is fulfilled in three stages. Primarily the players’ payoff functions are sampled variously according to the stated requirements to the sampling. These functions are defined on unit hypercube of the appropriate Euclidean finite-dimensional space. The sampling step along each of hypercube dimensions is constant. At the second stage, the players’ payoff multidimensional matrices are reshaped into ordinary two-dimensional matrices, using the reversible index-to-index reshaping. Thus, a bimatrix game as an initial infinite game approximation is obtained. At the third stage of the conversion, the player’s finite equilibrium strategy support is checked out for its weak consistency, defined by five types of inequalities within minimal neighbourhood of every specified sampling step. If necessary, the weakly consistent solution of the bimatrix game is checked out for its consistency, strengthened in that the cardinality of every player’s equilibrium strategy support and their densities shall be non-decreasing within minimal neighbourhood of the sampling steps. Eventually, the consistent solution certifies the game approximation acceptability, letting solve even games without any equilibrium situations, including isomorphic ones to the unit hypercube game. A case of the consistency light check is stated for the completely mixed Nash equilibrium situation.

2006 ◽  
Vol 08 (01) ◽  
pp. 33-44 ◽  
Author(s):  
MARCO MARGIOCCO ◽  
LUCIA PUSILLO

The aim of this paper is to discuss a new concept of well-posedness for non cooperative games. Starting from the definition of (∊,k) equilibrium as the point where every player either guarantees at least k or he (she) does not lose more than ∊, we introduce an original definition of well-posedness. We study characterizations of this well-posedness and its relations with the more known Tikhonov well-posedness. We prove that this well-posedness is an ordinal property if the payoff functions are bounded from below.


2015 ◽  
Vol 8 (1) ◽  
pp. 13-19 ◽  
Author(s):  
Vadim Romanuke

Abstract The paper suggests a method of obtaining an approximate solution of the infinite noncooperative game on the unit hypercube. The method is based on sampling uniformly the players’ payoff functions with the constant step along each of the hypercube dimensions. The author states the conditions for a sufficiently accurate sampling and suggests the method of reshaping the multidimensional matrix of the player’s payoff values, being the former player’s payoff function before its sampling, into a matrix with minimally possible number of dimensions, where also maintenance of one-to-one indexing has been provided. Requirements for finite NE-strategy from NE (Nash equilibrium) solution of the finite game as the initial infinite game approximation are given as definitions of the approximate solution consistency. The approximate solution consistency ensures its relative independence upon the sampling step within its minimal neighborhood or the minimally decreased sampling step. The ultimate reshaping of multidimensional matrices of players’ payoff values to the minimal number of dimensions, being equal to the number of players, stimulates shortened computations.


2020 ◽  
Vol 11 (1) ◽  
pp. 127-134
Author(s):  
Konstantin Kudryavtsev ◽  
Ustav Malkov

AbstractThe paper proposes the concept of a weak Berge equilibrium. Unlike the Berge equilibrium, the moral basis of this equilibrium is the Hippocratic Oath “First do no harm”. On the other hand, any Berge equilibrium is a weak Berge equilibrium. But, there are weak Berge equilibria, which are not the Berge equilibria. The properties of the weak Berge equilibrium have been investigated. The existence of the weak Berge equilibrium in mixed strategies has been established for finite games. The weak Berge equilibria for finite three-person non-cooperative games are computed.


1986 ◽  
Vol 7 (3) ◽  
pp. 235-251 ◽  
Author(s):  
James W. Friedman ◽  
Robert W. Rosenthal

2014 ◽  
Vol 6 (1) ◽  
pp. 71-88
Author(s):  
Tamás László Balogh ◽  
János Kormos

Abstract Several behavioral game theory models aim at explaining why “smarter“ people win more frequently in simultaneous zero-sum games, a phanomenon, which is not explained by the Nash equilibrium concept. We use a computational model and a numerical simulation based on Markov chains to describe player behavior and predict payoffs.


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