scholarly journals A computational model of outguessing in two-player non-cooperative games

2014 ◽  
Vol 6 (1) ◽  
pp. 71-88
Author(s):  
Tamás László Balogh ◽  
János Kormos

Abstract Several behavioral game theory models aim at explaining why “smarter“ people win more frequently in simultaneous zero-sum games, a phanomenon, which is not explained by the Nash equilibrium concept. We use a computational model and a numerical simulation based on Markov chains to describe player behavior and predict payoffs.

2004 ◽  
Vol 54 (1) ◽  
pp. 73-84 ◽  
Author(s):  
Ferenc Forgó

The paper gives a brief account of von Neumann's contribution to the foundation of game theory: definition of abstract games, the minimax theorem for two-person zero-sum games and the stable set solution for cooperative games with side payments. The presentation is self-contained, uses very little mathematical formalism and caters to the nonspecialist. Basic concepts and their implications are in focus. It is also indicated how von Neumann's groundbreaking work initiated further research, and a few unsolved problems are also mentioned.


2001 ◽  
Vol 16 (1) ◽  
pp. 65-73
Author(s):  
Sung-bok Park

This study evaluates the limitations and relevance of non-cooperative games as a tool for analyzing political and policy behavior. It aims to answer the questions, “for what situations are such non-cooperative games appropriate, and for what do they fail to predict actual behavior?” To answer these questions, we are going to look into the assumptions underlying the existence of equilibria developed by this non-cooperative game model. This model uses two types of situations: extensive form and normal form. Each of them is evaluated in terms of its underlying assumptions and their relevance to real behaviors in the public sector. The several theorems concerning non-cooperative game are introduced and evaluated in terms of its meaning and relevance to the real public arena. In particular, we see that the zero sum assumption is a restriction that precludes modeling many other situations central to politics and public administration, and that the prisoner dilemma models important processes, including collective action problem.


2017 ◽  
Vol 2 (3) ◽  
Author(s):  
Tian Ma ◽  
Claudio Santarelli ◽  
Thomas Ziegenhein ◽  
Dirk Lucas ◽  
Jochen Fröhlich

2020 ◽  
pp. 1087724X2098158
Author(s):  
Camilo Benitez-Avila ◽  
Andreas Hartmann ◽  
Geert Dewulf

Process management literature is skeptical about creating legitimacy and a sense of partnership when implementing concessional Public-Private Partnerships. Within such organizational arrangements, managerial interaction often resembles zero-sum games. To explore the possibility to (re)create a sense of partnership in concessional PPPs, we developed the “3P challenge” serious game. Two gaming sessions with a mixed group of practitioners and a team of public project managers showed that the game cycle recreates adversarial situations where players can enact contractual obligations with higher or lower levels of subjectivity. When reflecting on the gaming experience, practitioners point out that PPP contracts can be creatively enacted by managers who act as brokers of diverse interests. While becoming aware of each other stakes they can blend contractual dispositions or place brackets around some contractual clauses for reaching agreement. By doing so, they can (re)create a sense of partnership, clarity, and fairness of the PPP contract.


2020 ◽  
Vol 11 (1) ◽  
pp. 127-134
Author(s):  
Konstantin Kudryavtsev ◽  
Ustav Malkov

AbstractThe paper proposes the concept of a weak Berge equilibrium. Unlike the Berge equilibrium, the moral basis of this equilibrium is the Hippocratic Oath “First do no harm”. On the other hand, any Berge equilibrium is a weak Berge equilibrium. But, there are weak Berge equilibria, which are not the Berge equilibria. The properties of the weak Berge equilibrium have been investigated. The existence of the weak Berge equilibrium in mixed strategies has been established for finite games. The weak Berge equilibria for finite three-person non-cooperative games are computed.


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