scholarly journals Telemanipulation of an Articulated Robotic Arm using a Commercial Virtual Reality Controller

2020 ◽  
Vol 6 (3) ◽  
pp. 127-130
Author(s):  
Max B. Schäfer ◽  
Kent W. Stewart ◽  
Nico Lösch ◽  
Peter P. Pott

AbstractAccess to systems for robot-assisted surgery is limited due to high costs. To enable widespread use, numerous issues have to be addressed to improve and/or simplify their components. Current systems commonly use universal linkage-based input devices, and only a few applicationoriented and specialized designs are used. A versatile virtual reality controller is proposed as an alternative input device for the control of a seven degree of freedom articulated robotic arm. The real-time capabilities of the setup, replicating a system for robot-assisted teleoperated surgery, are investigated to assess suitability. Image-based assessment showed a considerable system latency of 81.7 ± 27.7 ms. However, due to its versatility, the virtual reality controller is a promising alternative to current input devices for research around medical telemanipulation systems.

2017 ◽  
Vol 37 (1) ◽  
pp. 56-68 ◽  
Author(s):  
Ibai Leizea ◽  
Ainitze Mendizabal ◽  
Hugo Alvarez ◽  
Iker Aguinaga ◽  
Diego Borro ◽  
...  

2019 ◽  
Vol 75 (5) ◽  
pp. 885-887 ◽  
Author(s):  
Alessandro Larcher ◽  
Filippo Turri ◽  
Lorenzo Bianchi ◽  
Paolo Dell’Oglio ◽  
Justin Collins ◽  
...  

2000 ◽  
Vol 9 (5) ◽  
pp. 486-496 ◽  
Author(s):  
A. C. Boud ◽  
C. Baber ◽  
S. J. Steiner

This paper reports on an investigation into the proposed usability of virtual reality for a manufacturing application such as the assembly of a number of component parts into a final product. Before the assembly task itself is considered, the investigation explores the use of VR for the training of human assembly operators and compares the findings to conventionally adopted techniques for parts assembly. The investigation highlighted several limitations of using VR technology. Most significant was the lack of haptic feedback provided by current input devices for virtual environments. To address this, an instrumented object (IO) was employed that enabled the user to pick up and manipulate the IO as the representation of a component from a product to be assembled. The reported findings indicate that object manipulation times are superior when IOs are employed as the interaction device, and that IO devices could therefore be adopted in VEs to provide haptic feedback for diverse applications and, in particular, for assembly task planning.


Sign in / Sign up

Export Citation Format

Share Document