Resource Use During Pediatric Venipuncture With Virtual Reality: Secondary Analysis of a Randomized Controlled Pilot Trial

2021 ◽  
Vol 11 (7) ◽  
pp. 775-778
Author(s):  
Therese L. Canares ◽  
Carisa Parrish ◽  
Christine Santos ◽  
Alia Badawi ◽  
Alyssa Stewart ◽  
...  
10.2196/26040 ◽  
2020 ◽  
Author(s):  
Therese Canares ◽  
Carisa Parrish ◽  
Christine Santos ◽  
Alia Badawi ◽  
Alyssa Stewart ◽  
...  

Author(s):  
Martina Maier ◽  
Belén Rubio Ballester ◽  
Nuria Leiva Bañuelos ◽  
Esther Duarte Oller ◽  
Paul F. M. J. Verschure

2020 ◽  
Author(s):  
Therese Canares ◽  
Carisa Parrish ◽  
Christine Santos ◽  
Alia Badawi ◽  
Alyssa Stewart ◽  
...  

BACKGROUND Virtual reality (VR) has shown promise to reduce children’s pain and anxiety during venipuncture, but these studies lack objective observations of pediatric coping. Notably, the process of capturing objective behavioral coping data can be labor and personnel intensive. OBJECTIVE The primary aims of this pilot trial were to assess the feasibility of conducting a trial of VR in a pediatric emergency department (PED) and the adherence to a protocol for observing coping during pediatric procedures. Secondarily, this study examined whether VR affects child and caregiver coping and distress during venipuncture in the PED. METHODS This stratified, randomized, controlled pilot trial compared coping and distress between VR engagement and child life (CL) support during painful procedures in the PED, in children ages 7-22 years. An external control (reference group) received no standardized support. Primary feasibility outcomes included rates of recruitment, rates of withdrawal from VR, and rates of completed Child Adult Medical Procedure Interaction Scale- Short Form (CAMPIS-SF) observations. Secondary clinical outcomes were applied to venipuncture procedures and included CAMPIS-SF coping and distress (range 0-1.0), pain and anxiety on a visual analogue scale (range 0-10), and cybersickness symptoms. RESULTS Overall recruitment was 93.0% (66/71), VR withdrawal was 26.7% (4/15), and of completed procedures 100% (63/63) CAMPIS-SF observations were completed. A total of 55 patients undergoing venipuncture in the PED were included in analyses of clinical outcomes: 15 patients (15 caregivers) randomized to VR, 20 patients (15 caregivers) randomized to CL, and 20 patients (17 caregivers) in the reference group. Patient coping differed across groups with higher coping in VR and CL than the reference group (P=0.05). There were no significant differences in distress and pain ratings for patients and caregivers between groups. Caregivers rated the lowest perceived anxiety in the CL group (P=0.03). There was no apparent change in cybersickness symptoms before and after VR use (P=0.37). CONCLUSIONS Real-time documentation of observed behaviors in patients and caregivers was feasible during medical procedures in which VR is utilized, particularly with availability of research staff. VR and CL both improved coping in children during venipuncture procedures. Given the high participation rate, future studies to evaluate the efficacy of VR are recommended to determine whether an off-the-shelf VR headset can be a low-cost and low-risk tool to improve children’s coping during venipuncture or other related procedures. CLINICALTRIAL NCT03686176


2020 ◽  
Vol 95 (6) ◽  
pp. 1148-1157 ◽  
Author(s):  
Tina M. Hendricks ◽  
Claudia N. Gutierrez ◽  
John M. Stulak ◽  
Joseph A. Dearani ◽  
Jordan D. Miller

Author(s):  
Sarah Bogen ◽  
Tanja Legenbauer ◽  
Stephanie Gest ◽  
Martin Holtmann

Abstract. Objective: In recent years, bright light therapy (BLT) has been used to treat depression and to stabilize circadian rhythms. In this study we evaluated whether it is also helpful for comorbid symptoms of affective and behavioral dysregulation in depressive inpatients. Method: This article reports a secondary analysis comparing two subgroups of depressive participants with comorbid affective and behavioral dysregulation, captured with the dysregulation-profile of the Strengths and Difficulties Questionnaire (SDQ-DP; n = 16 vs. n = 11). Participants were randomly allocated to active BLT (10,000 lux) or control BLT (approx. 100 lux), and received 45 minutes of BLT for 2 weeks. SDQ-DP scores, sleep parameters, and circadian preference were assessed at baseline, after the intervention, and 3 weeks later. Results: No direct effects on SDQ-DP scores were observed. Sleep improved in both conditions. Only in the active BLT condition was a circadian phase advance found. Correlation and regression analyses indicated an indirect, circadian effect for improved SDQ-DP scores. Conclusions: The data of this pilot trial should be considered preliminary and merely descriptive. Further research is warranted.



2019 ◽  
Author(s):  
Marie-Eve Robinson ◽  
Jinhui Ma ◽  
Nasrin Khan ◽  
Karine Khatchadourian ◽  
Marika Page ◽  
...  

Sign in / Sign up

Export Citation Format

Share Document