scholarly journals Development of Adolescent Internet Gaming Addiction Scale for Screening based on DSM-5: Pilot study

2019 ◽  
Vol 20 (1) ◽  
pp. 211-225
Author(s):  
Sun Jung Kwon ◽  
Yena Kim
2014 ◽  
Vol 2014 ◽  
pp. 1-9 ◽  
Author(s):  
Chong-Wen Wang ◽  
Cecilia L. W. Chan ◽  
Kwok-Kei Mak ◽  
Sai-Yin Ho ◽  
Paul W. C. Wong ◽  
...  

This pilot study investigated the patterns of video and internet gaming habits and the prevalence and correlates of gaming addiction in Hong Kong adolescents. A total of 503 students were recruited from two secondary schools. Addictive behaviors of video and internet gaming were assessed using the Game Addiction Scale. Risk factors for gaming addiction were examined using logistical regression. An overwhelming majority of the subjects (94%) reported using video or internet games, with one in six (15.6%) identified as having a gaming addiction. The risk for gaming addiction was significantly higher among boys, those with poor academic performance, and those who preferred multiplayer online games. Gaming addiction was significantly associated with the average time spent gaming per week, frequency of spending money on gaming, period of spending money on gaming, perceived family disharmony, and having more close friends. These results suggest that effective educational and preventative programs or strategies are needed.


2017 ◽  
Author(s):  
Andrew K Przybylski ◽  
Netta Weinstein ◽  
Kou Murayama

In this editorial we advance the idea that the future of Internet Gaming Addiction research must be guided by open science practice.


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