scholarly journals A Quarter Century of Minorities in Engineering: Design, Development and Team Teaching of Institutional Core Curricula

2021 ◽  
Author(s):  
Peter Golding ◽  
Diane Golding ◽  
Carla Ann Navar
Mechanik ◽  
2017 ◽  
Vol 90 (10) ◽  
pp. 849-851 ◽  
Author(s):  
Kazimierz A. Orłowski ◽  
Przemysław Dudek

Producers of sliding table saws constantly strive for improvement in sawing accuracy. One of the method is an upswing in a spindle behavior, since, it affects to a large degree sawing effects. The design development of sliding table saw spindles during the last quarter-century is presented. The spindle system of the modernized spindle of the sawing machine Fx550 is described.


Author(s):  
Vyacheslav Bezyazychnyy

The necessity and purposefulness in the use of parallel engineering design development and manufacturing technology of products in the course of technological pre-production. There are shown directions for parallel engineering development. The calculated dependences for forecasting the operation properties of aircraft engine parts are presented which are necessary at the joint work of a designer and technologist in the course of parallel design-technological pre-production.


2012 ◽  
Vol 21 (3) ◽  
pp. 245-253 ◽  
Author(s):  
Greg R. Luecke

The complexity of operating a farm combine has increased dramatically in recent years with the introduction of features including automatic guidance, precision farming, and sophisticated implements with specialized controls. In this work, we describe the development of a virtual reality interface for use in operating a combine while harvesting virtual crops. Using the actual combine cab hardware for control input commands and operational displays, we provide a virtual farm that allows the operator to operate every aspect of the combine while using the true set of buttons, levers, and switches for a realistic driving experience. This simulator is designed primarily for operator training on the adjustment and operation of the machine controls, the use of automatic guidance systems, and interaction with the precision farming automation systems. However, the simulator is also applicable for engineering design development, where new control modes and hardware could be assessed in a virtual environment.


Author(s):  
Philip G. P. Rendell ◽  
Henry J. P. O’Grady ◽  
Malcolm F. Currie

The Radioactive Waste Management Directorate (RWMD) of the United Kingdom’s (UK) Nuclear Decommissioning Authority (NDA) has been given the responsibility for delivery of a Geological Disposal Facility (GDF) for the UK’s higher activity wastes in accordance with government policy. As part of this process, the RWMD has developed a project lifecycle, which addresses the overall lifecycle of the GDF in terms of five phases, from Preparatory Studies through to Operation and finally Closure, and is developing a staged approach to engineering design. The Engineering Design Process is broken down into seven stages, encompassing option development, requirements definition and preliminary and detailed design through to “design development during closure”. Each stage finishes with a formally defined milestone (a “gate”) comprising a technical review and a specific set of engineering deliverables. This paper describes the background to the UK GDF development programme, the organisational issues associated with the RWMD’s evolving role, the relationship between the top-level UK Government’s Managing Radioactive Waste Safely programme [1] and the RWMD engineering lifecycle, the formal reviews, the milestones and the overall contribution this makes to RWMD organisational development and UK regulatory approval. It also describes some of the lessons learnt.


Author(s):  
Harry West

Abstract The mechanical engineering design curriculum of one university (MIT) is outlined. The sophomore level Introduction to Design course and the senior level Design Projects course are described in more detail, and compared and criticized. The challenge of design education is ascribed to two sources: (a) the reach of design development that is expected of the students, and (b) the difficulty of providing adequate feedback to the students. It is proposed that (i) the limitations on the science based undergraduate curriculum for providing a professional education in design be formally recognized, and that there be a clearer understanding of what a graduating engineer is expected to be capable of, and what is to be provided by graduate school and/or company based on-the-job training programs; (ii) that established principles of design be taught at appropriate stages in the undergraduate curriculum to the extent that they match the students’ design development and experience; and (iii) that undergraduate design courses incorporate projects in which students’ designs are manifested in hardware to provide an effective complement to the feedback provided by the faculty teaching the course.


Author(s):  
Janice Miller-Young ◽  
Seth Beck ◽  
Marnie Jamieson

The purpose of this paper was to describe the development of a survey to evaluate a large, first-year,online, gamified engineering design course. Our literature review briefly summarizes the importance of engineering design experiences in terms of affective outcomes such as belonging and motivation, as well as the potential benefits of game elements and active learning in course design and delivery. However, fully online design courses have yet to be studied. After a brief description of our context, we provide a comprehensive literature review of the scales and surveys used in related education research and describe our questionnaire development process, resulting in a 61-question survey to assess our online course’s support of students’ intrinsic motivation, self-efficacy, and belonging. We present our survey, composed of newly developed questions as well as modified questions from literature, so that others may use and adapt it to theircontexts, and conclude with recommendations for future work.


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