scholarly journals Effect of Visualised Case-Based Learning Strategy On Students’ Academic Performance in Chemistry in Ibadan Metropolis, Nigeria

2021 ◽  
Vol 10 (1) ◽  
pp. 106-126
Author(s):  
Mabel Ihuoma Idika

This study investigated the effect of the use of visualized case-based learning (VCBL) strategy on chemistry students’ academic achievement. The theoretical framework for this study is based on Thorndike’s idea of transfer of learning. A sample of one hundred and forty-five (145) senior secondary school II chemistry students drawn from four intact classes in two local government areas of Ibadan metropolis, were used for the research. Three well validated instruments were used to collect data. The VCBL package was developed following the Smith and Ragan Instructional System Design (ISD) Model (1999). This model comprises four stages: namely, Analysis, Design, Development and Implementation/Evaluation. Data were analysed by means of inferential statistics (ANCOVA, EMM and Tukey’s post-hoc). Results showed that there is significant main effect of treatment on students’ achievement in Chemistry (F (2, 248) =17.539; p<0.05; η2=0.124); implying that the posttest scores of students’ achievement in achievement significantly differ between the treatment and conventional groups. It was concluded that VCBL strategy has the potential to enable students understand chemistry better by way of promoting transfer of learning. In light of this, implications were discussed and relevant suggestions made.     

2011 ◽  
pp. 359-372
Author(s):  
Celina Byers

The desired outcome of instructional game design is to combine the powerful attraction of games and the proven effectiveness of instructional system design (ISD). This combination would have the capacity to focus player concentration on game play and learning the planned content in order to successfully complete the game. Conjoining game design elements (e.g., rules, goals and objectives, outcomes and feedback, conflict and challenge, interaction, representation or story) with ISD elements (e.g., analysis, design, development, implementation, evaluation) may be the means of reaching the desired outcome. Applying recent findings (e.g., working memory capacity, mental models, memory consolidation) from cognitive psychology may provide further assistance.


2013 ◽  
Vol 1 (1) ◽  
pp. 46
Author(s):  
M. Miftah

Mobile Learning enables a learning dan its interaction between the user and the lesson. This article writer, then, offers a solution by applicating an effective foundations of educational theory for mobile learning and suggests a model for developing mobile learning based on the appropiate educational theory. Mobile learning developer should know the differences of approaches used in learning to take a proper learning strategy. The strategy is for motivating the learner, facilitating the learning process, forming the human intact, serving the individual difference, lifting up the meaningful learning, supporting learning interaction, giving the learning feedback, and facilitating contextual learning. Dealing to this case, the writer, then, describes the disciplines of the learning theory and its implementation into Design of Learning Strategy for mobile learning. There are three learning theories showed: 1) Behaviourism, 2) Cognitivism, 3)Constructivism. The implementation of the learning theories is on sub-field of Instructional System Desain. The Instructional System Desain involves analysis, design, development, application, and evaluation. Abstrak:Mobile Learning mempermudah belajar dan interaksi antara peserta didik dengan materi pelajaran. Penulis artikel ini menawarkan solusi dengan mengaplikasikan pondasi teori bidang pendidikan untuk perancangan materi Mobile Learning (Foundations of educational theory for mobile learning) yang efektif, dan menyarankan suatu model untuk mengembangkan pembelajaran Mobile Learning berdasar pada teori bidang pendidikan yang sesuai. Pengembang Mobile Learning harus mengetahui perbedaan pendekatan-pendekatan dalam belajar agar dapat memilih strategi pembelajaran yang tepat. Strategi pembelajaran harus dipilih untuk memotivasi para pebelajar, memfasilitasi proses belajar, membentuk manusia seutuhnya, melayani perbedaan individu, mengangkat belajar bermakna, mendorong terjadinya interaksi, memberikan umpan balik, memfasilitasi belajar kontekstual, dan mendorong selama proses belajar. Berkaitan dengan hal ini, penulis artikel ini kemudian mendeskripsikan prinsip-prinsip teori belajar dan implementasinya pada Desain Strategi Pembelajaran Mobile Learning. Ada 3 teori belajar yang penulis kemukakan pada artikel tersebut, yaitu: 1) Behaviorime; 2) Kognitivisme; dan 3) Kontruktivisme. Implementasi teori belajar ini berada pada subkawasan desain sistem pembelajaran. Desain sistem pembelajaran mencakup; penganalisaan, perancangan, pengembangan, pelaksanaan, dan penilaian.


2013 ◽  
Vol 1 (1) ◽  
pp. 46
Author(s):  
M. Miftah

Mobile Learning enables a learning dan its interaction between the user and the lesson. This article writer, then, offers a solution by applicating an effective foundations of educational theory for mobile learning and suggests a model for developing mobile learning based on the appropiate educational theory. Mobile learning developer should know the differences of approaches used in learning to take a proper learning strategy. The strategy is for motivating the learner, facilitating the learning process, forming the human intact, serving the individual difference, lifting up the meaningful learning, supporting learning interaction, giving the learning feedback, and facilitating contextual learning. Dealing to this case, the writer, then, describes the disciplines of the learning theory and its implementation into Design of Learning Strategy for mobile learning. There are three learning theories showed: 1) Behaviourism, 2) Cognitivism, 3)Constructivism. The implementation of the learning theories is on sub-field of Instructional System Desain. The Instructional System Desain involves analysis, design, development, application, and evaluation. Abstrak:Mobile Learning mempermudah belajar dan interaksi antara peserta didik dengan materi pelajaran. Penulis artikel ini menawarkan solusi dengan mengaplikasikan pondasi teori bidang pendidikan untuk perancangan materi Mobile Learning (Foundations of educational theory for mobile learning) yang efektif, dan menyarankan suatu model untuk mengembangkan pembelajaran Mobile Learning berdasar pada teori bidang pendidikan yang sesuai. Pengembang Mobile Learning harus mengetahui perbedaan pendekatan-pendekatan dalam belajar agar dapat memilih strategi pembelajaran yang tepat. Strategi pembelajaran harus dipilih untuk memotivasi para pebelajar, memfasilitasi proses belajar, membentuk manusia seutuhnya, melayani perbedaan individu, mengangkat belajar bermakna, mendorong terjadinya interaksi, memberikan umpan balik, memfasilitasi belajar kontekstual, dan mendorong selama proses belajar. Berkaitan dengan hal ini, penulis artikel ini kemudian mendeskripsikan prinsip-prinsip teori belajar dan implementasinya pada Desain Strategi Pembelajaran Mobile Learning. Ada 3 teori belajar yang penulis kemukakan pada artikel tersebut, yaitu: 1) Behaviorime; 2) Kognitivisme; dan 3) Kontruktivisme. Implementasi teori belajar ini berada pada subkawasan desain sistem pembelajaran. Desain sistem pembelajaran mencakup; penganalisaan, perancangan, pengembangan, pelaksanaan, dan penilaian.


Author(s):  
Celina Byers

The desired outcome of instructional game design is to combine the powerful attraction of games and the proven effectiveness of instructional system design (ISD). This combination would have the capacity to focus player concentration on game play and learning the planned content in order to successfully complete the game. Conjoining game design elements (e.g., rules, goals and objectives, outcomes and feedback, conflict and challenge, interaction, representation or story) with ISD elements (e.g., analysis, design, development, implementation, evaluation) may be the means of reaching the desired outcome. Applying recent findings (e.g., working memory capacity, mental models, memory consolidation) from cognitive psychology may provide further assistance.


Author(s):  
Alke Martens

In this chapter, a formal, adaptive tutoring process model for case-based Intelligent Tutoring Systems (ITSs) is described. Combining methods of Artificial Intelligence and Cognitive Science led to the development of ITSs more than 30 years ago. In contrast to the common agreement about the ITSs’ architecture, components of ITSs are rarely reusable. Reusability in ITSs is intimately connected with the application domain, that is, with the contents that should be learned and with the teaching and learning strategy. An example of a learning strategy is case-based learning, where the adaptation of the learning material to the learner plays a major role. Adaptation should take place automatically at runtime, and thus should be part of the ITS’s functionality. To support the development of ITSs with reusable components and the communication about and the evaluation of similar ITSs, a formal approach has been chosen. This approach is called the tutoring process model.


2016 ◽  
Vol 7 ◽  
pp. 322-323 ◽  
Author(s):  
Daniel Rodriguez Muñoz ◽  
Gonzalo Alonso Salinas ◽  
Eduardo Franco Diez ◽  
Javier Moreno ◽  
Roberto Matía Francés ◽  
...  

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