scholarly journals Digital Media Technology Application Research Based on 5g Internet of Things Virtual Reality Technology as the Carrier

Author(s):  
Xingchen Zhang ◽  
zaiyi pu ◽  
Xinbo Jiang

Abstract With the development of the 5G era, digital media technology has been widely used in many fields and industries. Virtual reality is the product of the application of digital media technology in the development process. At the level of the continuous development and progress of social science and technology, virtual reality technology as a high-tech and high-tech tool has gradually entered people's vision, penetrated into all aspects of people's lives, and exerted good results. This article mainly studies the application of digital media technology based on 5G Internet of Things virtual reality technology as the carrier. This article introduces virtual reality technology, Quick Time VR technology that can be used in digital media, Tilt Brush VR technology, Oculus Quill technology, and digital media technology. It builds a virtual reality-based 3D model and digital media Internet of Things architecture, and implements 5G Comparison of technology and traditional technology, the proportion of applications of 5G Internet of Things virtual reality technology and digital media technology in education, construction, industry and medical fields. The analysis results show that the 5G Internet of Things has higher visual immersion, the original bandwidth can reach 5Tbit/s, and the calculation time of a single hologram is less than 3ms; 5G technology and virtual reality technology are both used in the medical field the most, with applications accounting for up to 40%; Digital media technology is the most widely used in the construction field, reaching 60%. It can be seen from the research in this article that the application of digital media technology based on the virtual reality technology of 5G Internet of Things as the carrier has high practical value in reality.

2014 ◽  
Vol 962-965 ◽  
pp. 2745-2747
Author(s):  
Guang Xie ◽  
Bao Xian Jia

With the mature of cloud computing technology, the convergence of three networks accelerating gradually, accelerate the integration of newspapers, television and other traditional media and digital media, and the traditional media in the West have begun to show a downward trend, the "digital media era" is an unavoidable trend, it also provides a broader space and the stage for the development of electronic commerce in China. This paper introduces the modern digital media technology, focused on the analysis on the advantages of digital media technology application in electronic commerce, and introduces the application of virtual reality technology and digital media technology in electronic commerce.


2021 ◽  
Vol 2021 ◽  
pp. 1-10
Author(s):  
Tao Jiang

With the maturity of the most advanced technology and virtual reality, the application of digital media technology in various fields has become more and more extensive. Digital media technology has greatly promoted the development of all classes of society. Therefore, how to develop digital media technology applications has become a major issue. This article aims to study the digital media application technology of mobile terminals based on edge computing and virtual reality. In this paper, we use edge computing and virtual reality methods to study the digital media application technology of mobile terminals. We used the SD-CEN architecture and FWA in edge computing to conduct simulation experiments and compared the delay time performance of the FWA with that of the PSO-CO algorithm, WRR algorithm, and Pick-KX algorithm. The results of this paper show that it can effectively reduce the response delay of real-time face recognition services and improve user experience. Compared with the traditional cloud computing architecture and a single MEC device, the SD-CEN network architecture based on FWA strategy has more advantages. The latency of the FWA is increased by 61%, 46%, and 17%, respectively, compared with that of the WRR, Pick-KX, and PSO-CO algorithms.


2013 ◽  
Vol 368-370 ◽  
pp. 1237-1241
Author(s):  
Qian Kun Wang ◽  
Wei Wei Zuo ◽  
Shi Pan

Based on analysis of the application status of the virtual reality technology and energy simulation technology in energy-efficient building, authors put organic combination with the virtual reality technology and energy simulation technology. Application methods of virtual simulation are discussed in integrated design of solar energy and building. And the evaluation process of solar energy and building integrated design is put forward. At the same time, according to the software of 3D Studio MAX and ECOTECT, the paper studies the case of solar energy and building integrated design virtual simulation.


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