The Implementation of Virtual Reality Technology in Education: the Perspective of Learning Environment

Author(s):  
Jiankun Zhang ◽  
Suepphong Chembumroong ◽  
Pardorn Sureephong
2016 ◽  
Vol 14 (2) ◽  
pp. 64-78 ◽  
Author(s):  
Yong Sang ◽  
Yu Zhu ◽  
Honghua Zhao ◽  
Mingyan Tang

The modern web-based distance education overcomes space-time restriction of the traditional teaching forms. However, being short of specifically observable and operable experimental equipment makes the web-based education lack advantages in the knowledge learning progress, which needs strong stereoscopic effect and operability. Truck crane is the most widely used crane installed on ordinary or tailor-made chassis with strong operability. This paper introduces a kind of interactive truck crane simulation platform based on the virtual reality technology, on which can complete the simulation experiment of the crane's movement. The framework and working principle of the interactive truck crane simulation platform are discussed in the paper, while landing leg and hook are used as an example to show the motion control mechanism of truck crane components. The interactive truck crane simulation platform uses the browser-based structure, Java3D, virtual reality and Java Applet, etc. to develop a Web3D virtual reality learning environment, which has the advantages of good interaction, strong sense of reality, simple update, less investment and so on. This learning environment can meet the needs that many students study online at the same time, so it has important application in the distance education of mechanical profession and remote training of vocational skills.


2014 ◽  
Vol 687-691 ◽  
pp. 2427-2430 ◽  
Author(s):  
Wei Zhang

Today, it is possible to construct English learning environment through computer technology with the integration between information technology and all kinds of educational resources, so as to change the efficiency of teaching oral English. This thesis takes the explanation of virtual reality technology as the cutting point, analyzing the present situation of oral English Teaching in college , putting forward the idea of teaching oral English by virtual reality technology in the classroom.


1995 ◽  
Vol 23 (4) ◽  
pp. 327-336 ◽  
Author(s):  
Guey-Fa Chiou

Virtual reality technology has many potentials to be applied to help learning. Learning rationales are required to guide the design of virtual reality technology-based learning (VR-Based Learning). Constructionism, case-based learning, problem-based learning, and situated learning are considered as appropriate rationales. An integrated learning rationale and design models based on the integrated learning rationale for VR-based learning are needed. Beliefs about information technology in education were used as guidelines to discuss the application of virtual reality technology to design virtual learning environment, virtual learning material, and virtual learning tool. Virtual reality technology is a modeling technology, education is a modeling process, combining these two modeling approaches is natural and necessary.


2013 ◽  
Vol 367 ◽  
pp. 523-527
Author(s):  
Jiu Gen Yuan ◽  
Ruo Nan Xing

With the development of science and technology, more and more advanced technology is applied to the field of education. Technology brings new vitality to the education, the application of VR technology in education have attracted more attention. This paper introduces the virtual reality technology and virtual experiment and introduces two key technology of construction Virtual Laboratory: VRML and JAVA, It Elaborates structure and process of virtual experiment. We expect to provide the basis for future virtual laboratory building.


2011 ◽  
Vol 66-68 ◽  
pp. 2208-2211
Author(s):  
Hong Jun Li ◽  
Wen Guang An

Oral English teaching has been in an embarrassing situation because of lacking necessary language environment. With the development of virtual reality technology, using computer technology to build an English learning environment becomes possible, and thus to change the difficult situation of oral English teaching. This paper first introduces the main contents of the oral English teaching and existing problems, then analyzes the theoretical basis and advantages of college oral English teaching basing on virtual reality technology, and finally puts forward some effective ways that the virtual reality technology applies to oral English teaching.


Author(s):  
B Rasouli ◽  
Kh Aliabadi ◽  
S Pourrosstai Aradkani ◽  
S Ahmady ◽  
M Asgari

Introduction: The purpose of the present study was to determine the components of medical education design based on virtual reality by research synthesis method. Methods: In the present study a synthesis method was used. In order to study the research background and to collect appropriate data among the databases of Science Direct, Springer, Scopus, ProQuest and Eric (ERIC) search. With the keywords of Educational Design, Virtual Reality, Medical Education, Augmented Reality, Research Synthesis identified from 150 external research cases (English language) between 2006 and 2019 and finally 20 of them with the most coordination and proportion were selected for evaluation. Result: By reviewing articles and themes analysis, medical education design has five main components that are as follows: 1- Analytical component including determining educational needs, defining learner characteristics, defining theoretical framework, defining characteristics of virtual reality technology, forming a corporate team. Designer, conduct feasibility study and determine the type of content suitable for presentation through virtual reality. Design component includes defining general goals, targeting goals that are achievable by virtual reality, defining features of a virtual reality-based learning environment (free routing, first-person, third-person vision), determining the type of interaction (visual, photo, touch). Virtual and immersion, defining educational strategies (small and large), determining the level of reality, determining the content and organizing it (navigation) 3. Component of production and production including: scenario design, user interface design, content design, design Avatar, Training Agent Design, Virtual Reality Modeling, Platform Development (Hardware and Software) 4. Support and Implementation including Training Implementation, System Integration Virtual education in curriculum, support (technical and educational) 5. Evaluation component including formative evaluation, aggregate evaluation, ease of use evaluation, small group evaluation, large group evaluation, virtual reality based learning environment and platform evaluation (software and hardware). Conclusion: With respect to that the components of medical education design based on virtual reality have been identified, it is recommended that the medical education process be organized according to the components of educational design and that educational principles and processes be designed according to the capacity of virtual reality technology.


2021 ◽  
Author(s):  
Xingchen Zhang ◽  
zaiyi pu ◽  
Xinbo Jiang

Abstract With the development of the 5G era, digital media technology has been widely used in many fields and industries. Virtual reality is the product of the application of digital media technology in the development process. At the level of the continuous development and progress of social science and technology, virtual reality technology as a high-tech and high-tech tool has gradually entered people's vision, penetrated into all aspects of people's lives, and exerted good results. This article mainly studies the application of digital media technology based on 5G Internet of Things virtual reality technology as the carrier. This article introduces virtual reality technology, Quick Time VR technology that can be used in digital media, Tilt Brush VR technology, Oculus Quill technology, and digital media technology. It builds a virtual reality-based 3D model and digital media Internet of Things architecture, and implements 5G Comparison of technology and traditional technology, the proportion of applications of 5G Internet of Things virtual reality technology and digital media technology in education, construction, industry and medical fields. The analysis results show that the 5G Internet of Things has higher visual immersion, the original bandwidth can reach 5Tbit/s, and the calculation time of a single hologram is less than 3ms; 5G technology and virtual reality technology are both used in the medical field the most, with applications accounting for up to 40%; Digital media technology is the most widely used in the construction field, reaching 60%. It can be seen from the research in this article that the application of digital media technology based on the virtual reality technology of 5G Internet of Things as the carrier has high practical value in reality.


Webology ◽  
2021 ◽  
Vol 18 (2) ◽  
pp. 116-134
Author(s):  
M. Raja ◽  
G.G. Lakshmi Priya

Educators of the 21st century have to be techno-friendly to cater to students' needs who embrace the latest technologies. Using visual-based methods like PowerPoint presentations, videos, animation, etc., has helped the students retain information compared to the traditional methods. One of the breath-taking advancements in visualizing technology is Virtual Reality (VR). This paper provides an overview of Virtual Reality (VR) technology and its applications in education. During this study, to better understand VR's contributions to education, a systematic review of the literature was conducted from Scopus, IEEE, and Google Scholar databases. The paper aims to highlight the core concepts, the origination of the technology, its impact, associated problems, and future directions of VR concerning education and the methods considered by notorious researchers. Identified gaps in the chosen literature works were also highlighted, and suggestions to overcome the identified gaps were summarized.


2018 ◽  
pp. 277-292
Author(s):  
Yong Sang ◽  
Yu Zhu ◽  
Honghua Zhao ◽  
Mingyan Tang

The modern web-based distance education overcomes space-time restriction of the traditional teaching forms. However, being short of specifically observable and operable experimental equipment makes the web-based education lack advantages in the knowledge learning progress, which needs strong stereoscopic effect and operability. Truck crane is the most widely used crane installed on ordinary or tailor-made chassis with strong operability. This paper introduces a kind of interactive truck crane simulation platform based on the virtual reality technology, on which can complete the simulation experiment of the crane's movement. The framework and working principle of the interactive truck crane simulation platform are discussed in the paper, while landing leg and hook are used as an example to show the motion control mechanism of truck crane components. The interactive truck crane simulation platform uses the browser-based structure, Java3D, virtual reality and Java Applet, etc. to develop a Web3D virtual reality learning environment, which has the advantages of good interaction, strong sense of reality, simple update, less investment and so on. This learning environment can meet the needs that many students study online at the same time, so it has important application in the distance education of mechanical profession and remote training of vocational skills.


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