scholarly journals فاعلية برنامج وسائط متعددة تفاعلية لتنمية مهارات الطالبة معلمة الروضة في تصميم وانتاج الألعاب الفيزيائية للطفل The Effectiveness of an Interactive Multimedia Program to Develop the Skills of the Kindergarten Teacher Student in Designing and Producing Physical Games for the Child

2021 ◽  
Vol 17 (17) ◽  
pp. 215-283
Author(s):  
د./ ناهد محمد شعبان علي على
Dysphagia ◽  
2000 ◽  
Vol 15 (1) ◽  
pp. 10-16 ◽  
Author(s):  
Ingrid Scholten ◽  
Alison Russell

2001 ◽  
Vol 101 (9) ◽  
pp. A-66
Author(s):  
M.R. Meadows ◽  
L.O. Michalsky ◽  
M.B. Gillham ◽  
R.A. Loop

1997 ◽  
Vol 13 (2) ◽  
Author(s):  
Jan Herrington ◽  
Ron Oliver

<span>Interactive multimedia is a relatively new educational innovation in primary, secondary and tertiary level classrooms. While the educational community has enthusiastically embraced its potential, relatively little is known about how students learn from multimedia, and the design features of the software itself that promote effective learning. This article describes results associated with a qualitative study into how students use an interactive multimedia program designed according to a situated learning model.</span>


1999 ◽  
Vol 15 (1) ◽  
Author(s):  
Jan Herrington ◽  
Ken Knibb

<span>The allocation of time to different student activities in formal university settings, has been a subject of interest to researchers in recent years. As part of an interpretive study into how students use interactive multimedia, small groups of students were videotaped using an interactive multimedia program based upon a framework of situated learning. The purpose of the study was to determine whether students spent the major part of their time attending to the program-as some studies suggest this is common in tertiary education settings-or whether they actively participated in the learning process.</span><p>The data was analysed using <em>VideoSearch</em>, a software program which facilitates analysis of qualitative data by coding excerpts of videotaped material into user-defined categories. The program enables coding from a digitised video source by selecting a segment of the video and attaching a category to it. The findings of the study suggest that an interactive multimedia program based on a situated learning model is conducive to promoting important student activities such as articulation and reflection.</p>


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