multimedia program
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Abjadia ◽  
2020 ◽  
Vol 5 (2) ◽  
pp. 111-121
Author(s):  
Mohammad Salehudin ◽  
Etty Nurbayani ◽  
Rostanti Toba

A factor that can influence the success of learning process is the use of learning media. Therefore, this research aims to evaluate the user experience of multimedia using the program of Auto play media studio for Teacher Professional Education (PPG). The research problem is how the teachers use multimedia in learning and how the teachers develop the multimedia by themselves using the computer technology program of media studio auto play. The research method is the user experience (UX) using the instrument from User Experience Questionnaire (UEQ) of Indonesian version, because there are several language versions of the questionnaire built and validated (for example, English, Spanish, Portuguese, etc.) These versions are available for free and online at www.ueq-online.org. The research result from the test of UEQ is that there are five scales which are categorized as excellent; they are Attractiveness, Efficiency, Dependability, Stimulation and Novelty, whereas the scale of Perspicuity is categorized of Above Average according to the interval benchmark of UEQ. All scores are above 0,08 shows that the evaluation of UX is positive. It can be concluded that the multimedia learning using the program of  is very good – satisfying to use for the Teacher Professional Education for Islamic Education subject (PAI).


2020 ◽  
Vol 12 (3) ◽  
pp. 135
Author(s):  
Abdu Ahmed Al Nashrey

This research aims to determine the most suitable style of educational control over the use of multimedia by high school chemistry students in Saudi Arabia. The research aims to quantify the effect of styles of educational control over multimedia (program or learner control) on 16-17 year old students' achievements in chemistry. The sample consists of two groups of 30 students. The first group studied with the learner control style while the second studied using the program control style. The results show that the improvement in chemistry test scores in the first group was better than in the second, with a statistically significant difference between groups at the α = 0.05 level. As a result of this research we recommend, firstly, using the learner control style when designing multimedia programs because of its demonstrated positive effect on achievement; and, secondly, expanding the use of educational programs for individual learning to other areas of education. In summary, this research highlights the beneficial combination of multimedia technology and pedagogy.


2020 ◽  
Vol 2 (3) ◽  
pp. 1-9
Author(s):  
Fernando Emilio Valladares Fuente

The purpose of this study was to improve the approach of environmental education in a secondary school in Pinar del Río, Cuba. This material was created using a) literature on the theoretical−empirical background of environmental education focused on Zoology and b) a study of student perceptions of the environment using surveys and interviews. Deficiencies noted in the literature and student knowledge guided the design of a multimedia program to teach Zoology to high school students with a focus on an integrated environmental approach. The proposed program includes specialized videos and texts about both global and local fauna. The videos and activities were designed to familiarize students with the fauna and the measures that they should take to protect and help preserve the life of animals and their environments.


2020 ◽  
Vol 47 (1) ◽  
pp. 39-44
Author(s):  
Mansoureh Ashghali Farahani ◽  
Safoura Dorri ◽  
Fatemeh Yousefi
Keyword(s):  

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