TOOL DESIGN PROCESS FINISHING WORK PART BOTTOM COVER WITH FOKA-YOKE AND MODEL KANO

2018 ◽  
Vol 10 (5) ◽  
pp. 1422-1433
Author(s):  
Erry Rismawan ◽  
Agus Suroso ◽  
Jenri Sunggul Parningotan Sirait
Author(s):  
Maryanne Townes

Traditionally, the ergonomics engineer has not played an active role in the design of jigs and fixtures used to manually assemble parts. This is problematic, since tool redesigns are often infeasible due to cost and production constraints. Therefore, less effective measures must be used to control ergonomic hazards, since the hazard(s) cannot be engineered out during the design process. References, guidelines and checklists used by many tool designers do not include ergonomic engineering principles and methods. In addition, many ergonomics engineers may not be schooled in the elements of jig and fixture design, which may reduce their effectiveness as part of the tool design team. The purpose of this paper is to provide the ergonomics engineer with an overview of the design process, and proffer guidelines to assist in the review of jig and fixture designs.


2021 ◽  
Vol 1 ◽  
pp. 1053-1062
Author(s):  
Carl-Johan Jonsson ◽  
Roland Stolt ◽  
Fredrik Elgh

AbstractProgressive stamping tools are widely used in mass-production of sheet metal components and their performance is critical as the design of the tool impact the cost of the manufactured component significantly.Knowledge reuse is an important part of successful design in general, and in progressive stamping tool design in particular. In the study described in this paper, 8 tool designers from 5 different Swedish companies were interviewed about (1) at what points in the tool design process they search for previously designed tools for information and knowledge reuse, (2) under what conditions and for what reasons does this reuse take place, and (3) what types of information and knowledge are sought for at each point. The results show that reuse of information and knowledge from previously designed tools happens in many parts of the tool design process. The reasons and conditions for reuse vary depending on where in the process the designer is. High component complexity is one example of a common factor triggering reuse. Also, information about the performance of the tool is important to tool designers, as they only want to reuse information and knowledge from tools with good performance and low maintenance.


2013 ◽  
Author(s):  
Lori B. Stone ◽  
Abigail Lundquist ◽  
Stefan Ganchev ◽  
Nora Ladjahasan

Author(s):  
Catarina LELIS

The brand is a powerful representational and identification-led asset that can be used to engage staff in creative, sustainable and developmental activities. Being a brand the result of, foremost, a design exercise, it is fair to suppose that it can be a relevant resource for the advancement of design literacy within organisational contexts. The main objective of this paper was to test and validate an interaction structure for an informed co-design process on visual brand artefacts. To carry on the empirical study, a university was chosen as case study as these contexts are generally rich in employee diversity. A non-functional prototype was designed, and walkthroughs were performed in five focus groups held with staff. The latter evidenced a need/wish to engage with basic design principles and high willingness to participate in the creation of brand design artefacts, mostly with the purposeof increasing its consistent use and innovate in its representation possibilities, whilst augmenting the brand’s socially responsible values.


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