How industrial designers use data during a power tool design process

Author(s):  
Jiangjun Zhang ◽  
Hua Dong ◽  
Long Liu
2013 ◽  
Vol 397-400 ◽  
pp. 802-805
Author(s):  
Lei Wei ◽  
Sha Liu ◽  
Yue Yuan ◽  
Yun Qi Wang

In view of sofa product’s features such as demand of great types and inefficient design, the paper presents a method of parametric design on the simple sofa based on RhinoScript. With analysis of simple sofa’s modeling characteristics, the model of simple sofa could be presented by different parameters. Then models of different sizes and appearance styles could be created easily and quickly by inputting different parameters. This method improves the design efficiency and avoids industrial designers’ repeat work. The design process of a kind of simple sofa testified the method and a series of sofa proposals were easily generated.


Author(s):  
Mohammed A. Azam ◽  
William P. Holmes

Abstract Research has been carried out at Coventry University Centre for Integrated Design on the concept design process and it is funded by the Coventry University Research Fund. An experiment, simulating product design in industry, was conducted by concept designers which were, in turn, acted by student industrial designers and student engineering designers. In general the product design process is a sequential process. The first part of the process is the conceptual phase. This is followed by the engineering design phases which include all the manufacturing information. In this case the downstream engineering design focuses on designs for manufacture and process selection. Information on the requirements of conceptual designers in these areas was collected from these experiments. The information is ultimately to be incorporated into rules in a knowledge base which can be readily accessed by the industrial designer during concept development via a CAD system.


Author(s):  
Aybüke Aurum ◽  
Oya Demirbilek

As we enter the third millennium, many organizations are forced to constantly pursue new strategies to differentiate themselves from their competitors. Examples include offering customers streams of new products and services, as well as continuously seeking to improve productivity, services and the effectiveness of product design, development and manufacturing processes. Consequently, new concepts, approaches and tools are emerging quickly as the globalization trend expands across the world. Product complexity, pressures to reduce production cycle time, the need for stakeholders’ contributions and multinational company as well as consumer requirements create the demand for sophisticated multi-designer collaborative virtual environments where product design can be shared and acted upon (Kunz, Christiansen, Cohen, Jin, & Levitt, 1998; Ragusa & Bochanek, 2001; Anderson, Esser & Interrante, 2003). Thus, researchers and practitioners recognize that collaboration is an essential aspect of contemporary, professional product design and development activities. The design process is collaborative by nature. Collaborative design fosters participation of stakeholders in any form during the design process. The design of a successful product is dependent on integrating information and experiences from a number of different knowledge domains. These domains include consumer (end-user) requirements, industrial designers’ professional design skills as well as manufacturers’ needs. This results in a product that performs at a functional as well as aesthetic level and that can be manufactured by the right process at the right price. End-user involvement is essential to product design, since products that do not achieve consumer satisfaction or meet consumer needs are doomed to fail (Schultz, 2001). Accurate understanding of user needs is an essential aspect in developing commercially successful products (Achilladelis, 1971). Hence, it is very important for industrial designers to gather the end-users’ needs and incorporate them into their designs. The involvement of manufacturers in the initial stages of the domestic product design process can lead to a dramatic reduction in a product’s development lifecycle time, also facilitating the coordination of the purchasing and engineering functions (Bochanek & Ragusa, 2001; Demirbilek, 2001). The increasing complexity of artifacts and the globalization of product development are changing research methodologies and techniques. A prime example of this includes the application of a virtual collaborative design environment (VCDE) for product design and manufacturing. This article focuses on the concept of virtual collaborative design. It describes a research effort to investigate cross-cultural collaboration in product development using online applications for domestic product design. The aim of this research is to investigate issues related to the virtual collaborative design (VCD) process, and to bring an understanding of stakeholder needs during the collaborative design process as well as to improve the relationships between end-users, designers and manufacturers. The article presents findings based on a survey study conducted with four different potential stakeholders: representatives of consumers, software designers, industrial designers and manufacturers.


1988 ◽  
Vol 32 (6) ◽  
pp. 420-424 ◽  
Author(s):  
Kamran Abedini

In order to know the pattern of actual application of human factors criteria by industrial designers an experiment was conducted by asking 87 students of industrial design to evaluate a CAD workstation after completing a course in “human factors in design”. The guidelines chosen for the evaluation were those related to design of visual displays, controls and workstation layout on the CAD system. Since the main objective was to see how many of the principles had become part of their “common sense” they were asked to evaluate the equipment without any reference to any books/notes. The subject's responses were compared with the human factors guidelines using a Chi-square test (0.05 significance). The results pointed out that industrial designers readily accepted general criteria such as visibility, operability, and accessibility but interpretability of the display was frequently unrecognized. Such information could be used by industrial designers and human factors experts to improve their cooperation in the design process and thus increase the acceptance and marketability of the product.


Author(s):  
Alexander N. Brezing ◽  
Manuel Lo¨wer

It is generally accepted that superior products result from a balanced consideration of both “technology” and “aesthetic design”. Nonetheless, the gap between the two professions of the “design engineer” and the “industrial designer” has not been bridged since their origination in the course of industrialization [7]. One possible approach to enhance the collaboration of both disciplines is to teach the basics of the respective other’s. In Germany, the main work following this approach of trying to prepare engineers for design collaborations is the VDI guideline 2424 (“The Industrial Design Process”) [21], which was worked out and released in three parts from 1984 to 1988 by a group of engineering design researchers and industrial designers. As no accepted industrial design theory could be identified at that time, the authors of the guideline tried to apply some of engineering design methodology’s proven methods taken from the VDI guideline 2221 [19] that seemed to fit to industrial design. That approach ultimately failed, as the authors of the guideline had to conclude themselves in the opening remarks of its last part [21]. Even if the guideline is still officially in use for the lack of a replacement, it is hardly used in engineering education. Since then however, accepted theoretical approaches have been produced by industrial design research that allow for the definition of an interdisciplinary theory on product development. This paper introduces these approaches and arranges them together with models of engineering design methodology to serve as a basis for a design theory that explains both domains’ competences and responsibilities. A function-oriented product model is set up that illustrates existing interdependencies by classifying a technical product/project according to the relative importance of its technical function (engineering’s competence) on the one hand and its semiotic functions (industrial design’s competence) on the other. The realization of industrial design’s competence as signification and the organization of its devices according to the model of semiotic functions explain existing organizational problems of interdisciplinary design practice. It is demonstrated why industrial design cannot proceed according a purely technical design process such as the one defined in the VDI guideline 2221 and what implications that has on interdisciplinary design projects.


Author(s):  
Renato Fonseca Livramento Da Silva ◽  
Angelina Dias Leão Costa ◽  
Guillaume Thomann

AbstractUser Centered Design approach is used in many sectors and appropriated by many design teams to defend principles of products adapted to the final users. In the Architectural and Industrial Design disciplines, architects and designers defend principles that could be able to create spaces, public areas or innovated products that are closer as possible as the user behavior. The issue is still the complexity of the user perception and the variability of its interpretation of the environment. The research method used in this research is to combine Universal Design and Usability approaches to be able to extract one first list of principles. The combination of this list with the five human sensorial systems identified in the literature give the structure of a tool that can be proposed to projectists like architects and industrial designers to better consider user perception during the designing process. The result of the research is the proposition of a software coupled with a user friendly interface dedicated to architects and industrial designer. It has the aim to simplify the organization of the early phases of the design process, taking into account designers and architects design priorities and integrating the final user specific sensorial situation.


2018 ◽  
Vol 10 (5) ◽  
pp. 1422-1433
Author(s):  
Erry Rismawan ◽  
Agus Suroso ◽  
Jenri Sunggul Parningotan Sirait

Author(s):  
Maryanne Townes

Traditionally, the ergonomics engineer has not played an active role in the design of jigs and fixtures used to manually assemble parts. This is problematic, since tool redesigns are often infeasible due to cost and production constraints. Therefore, less effective measures must be used to control ergonomic hazards, since the hazard(s) cannot be engineered out during the design process. References, guidelines and checklists used by many tool designers do not include ergonomic engineering principles and methods. In addition, many ergonomics engineers may not be schooled in the elements of jig and fixture design, which may reduce their effectiveness as part of the tool design team. The purpose of this paper is to provide the ergonomics engineer with an overview of the design process, and proffer guidelines to assist in the review of jig and fixture designs.


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