Applying Eye Tracking in Virtual Construction Environments to Improve Cognitive Data Collection and Human-Computer Interaction of Site Hazard Identification

2019 ◽  
Author(s):  
Xuling Ye ◽  
Markus König
Author(s):  
Robert J. K. Jacob

The problem of human-computer interaction can be viewed as two powerful information processors (human and computer) attempting to communicate with each other via a narrow-bandwidth, highly constrained interface (Tufte, 1989). To address it, we seek faster, more natural, and more convenient means for users and computers to exchange information. The user’s side is constrained by the nature of human communication organs and abilities; the computer’s is constrained only by input/output devices and interaction techniques that we can invent. Current technology has been stronger in the computer-to-user direction than the user-to-computer, hence today’s user-computer dialogues are rather one-sided, with the bandwidth from the computer to the user far greater than that from user to computer. Using eye movements as a user-to-computer communication medium can help redress this imbalance. This chapter describes the relevant characteristics of the human eye, eye-tracking technology, how to design interaction techniques that incorporate eye movements into the user-computer dialogue in a convenient and natural way, and the relationship between eye-movement interfaces and virtual environments. As with other areas of research and design in human-computer interaction, it is helpful to build on the equipment and skills humans have acquired through evolution and experience and search for ways to apply them to communicating with a computer. Direct manipulation interfaces have enjoyed great success largely because they draw on analogies to existing human skills (pointing, grabbing, moving objects in space), rather than trained behaviors. Similarly, we try to make use of natural eye movements in designing interaction techniques for the eye. Because eye movements are so different from conventional computer inputs, our overall approach in designing interaction techniques is, wherever possible, to obtain information from a user’s natural eye movements while viewing the screen, rather than requiring the user to make specific trained eye movements to actuate the system. This requires careful attention to issues of human design, as will any successful work in virtual environments. The goal is for human-computer interaction to start with studies of the characteristics of human communication channels and skills and then develop devices, interaction techniques, and interfaces that communicate effectively to and from those channels.


Raído ◽  
2018 ◽  
Vol 12 (30) ◽  
pp. 197-210
Author(s):  
Gicele Vergine Vieira ◽  
Kyria Rebeca Finardi

This paper reviewed a series of studies which investigated the validity of educational soft ware as tools to promote EFL learning. A metasummary approach was used to appraise and synthesize the main fi ndings of four studies. The results are presented in a comparative form, providing information extracted from each report in the following domains: objectives of the studies, instruments of data collection, sample composition, theoretical background, major fi ndings and conclusions and implications of the studies. It is concluded that the four studies reviewed do believe in the contribution of technology to EFL teaching and learning but express a concern about the integration of human-computer interaction and pedagogic features of educational soft ware for EFL learning.


2004 ◽  
Vol 2 (3) ◽  
Author(s):  
Amee Morgans

The conference topic areas encompassed methodological issues in data collection and analysis, human computer interaction and socio-technical issues. The conference was well attended, with approximately 100 delegates who attended from all areas of Australia and New Zealand and a couple of international visitors as well.


1983 ◽  
Vol 27 (11) ◽  
pp. 897-900 ◽  
Author(s):  
Andrew M. Cohill ◽  
Roger W. Ehrich

Automated collection of human performance data in human/computer interaction studies is not only time and cost efficient, but more reliable and accurate, and less intrusive than manual data collection. In many cases, it allows that measurement of additional dependent variables. In the experiment described in this report, an automated data collection system was successfully used, resulting in time, cost, and data savings. The metering system includes modules which collected the data during the experimental session, and others which reduced the raw data into a usable form. By designing the software in flexible modules, adaptation to later studies has been simple and easy.


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