Self-Guided Virtual Tour Using Augmented Reality

Author(s):  
Aphile Kondlo ◽  
Andre Henney ◽  
Antoine Bagula ◽  
Olasupo Ajayi ◽  
Laurenda Van Breda
Author(s):  
Ірина Мінтій ◽  
Володимир Соловйов

Mintii I.S. and Soloviev V.N. Augmented Reality: Ukrainian Present Business and Future Education. The aim of the study: analysis of the current state and prospects for the development of augmented reality in Ukraine in business and education. The objectives of the study: to analyze the experience of using the   augmented  reality in advertising, marketing, education of Ukraine; to investigate the problems existing in this direction. The object of the study: the process of using augmented reality in advertising, marketing, education. The subject of the study: specific projects using the augmented reality in advertising, marketing, education. The used method of study was theoretical that included analysis of articles and materials of conferences on the research problem. The results of the study: nowadays, the augmented reality is used primarily in the field of advertising and marketing of Ukraine. As an example is the advertisement of   Kyivstar (virtual tour around Ukraine, augmented reality quest), some of the Ukrainian companies have certain results in in this direction, for example, Augmented Pixels, Simo AR (in the development of a browser with augmented reality, the Kontramarka ticket service is implemented), Live Animations (such projects as Wonderland AR, My Yeti, Live Coloring, Gapchinska, Live Photo are already implemented). Among the problems that exist with the introduction of these technologies in education, first of all, we should note the shortage of specialists in the preparation of such educational projects and the uncoordinated actions of business and education in this direction. Main  conclusions and recommendations: in order to disseminate research results it is necessary to hold thematic events of the all-Ukrainian level.


2020 ◽  
Author(s):  
Richi Muammar Andini ◽  
Moch. Abdul Rohman ◽  
Heppy Jundan Hendrawan

Mount Bromo is a famous tourist destination. 2.239 meters above sea level, this site brings around 1,500 tourists each day, of which 10% are foreign, drawn by the combination of natural and cultural beauties. Tourists are charged an entrance ticket of Rp.30.000 for local tourists and Rp. 300.000 for foreign tourists. Yet, the facilities provided are the same, and foreign tourists can feel cheated. To avert this, this study suggests that additional facilities must be provided for foreign tourists and also as a method for promotion abroad. For this reason, a Luggage Tag is provided which can be a virtual tour guide with international languages based on Augmented Reality (AR). In making this product, several stages are carried out including market research conducted at the Bromo Tengger Semeru National Park. With this product, the higher ticket price for foreign tourists is explained in the form of a virtual tour guide facility. In addition, this product can be sold as merchandise - a suitcase tag that can still display AR even if taken away from Mount Bromo. This functions as a marketing tool, attracting further foreign tourists to Mount Bromo in the future. Keywords: Mount Bromo, Foreign Tourists, Augmented Reality, Luggage Tag


2014 ◽  
Vol 1 (1) ◽  
pp. 36
Author(s):  
Riza Ivanadi Padeka Putri ◽  
Dyah Ayu Irawati ◽  
Deddy Kusbianto Purwoko A

Perumahan Patraland  Place merupakan  proyek  properti  pertama  di  kota  Malang  yang  mempunyai banyak  nilai,  diantaranya  lokasi  strategis,  harga  bersaing  dan  fasilitas  lengkap.  Saat  ini  Perumahan Patraland Place menggunakan  brosur  sebagai  media  promosi,  namun  hal  tersebut  dirasa  kurang menarik  dan membosankan. Media promosi adalah salah satu komponen penting untuk mempromosikan suatu produk kepada konsumen.  Untuk  membuat  media  promosi  menjadi  lebih  menarik  dan  berbeda  bagi  konsumen,  salah  satu caranya adalah dengan menerapkan teknologi augmented reality. Augmented reality merupakan teknologi yang memungkinkan  menggabungkan  suatu  objek  3-Dimensi  (3D)  ke  lingkungan  nyata  secara  langsung  melalui sebuah  kamera.  Berdasarkan  hal  tersebut  untuk  mendukung  media  promosi  Perumahan Patraland  Place dibuatlah  sebuah  aplikasi  yang  menerapkan augmented  reality  untuk  menunjang  promosi  sehingga  lebih menarik. Konten aplikasi ini ditujukan kepada pengguna smartphone sistem operasi Android dan dari berbagai profesi  pekerjaan.  Fitur augmented  reality ditampilkan  dengan  cara  mengarahkan  kamera  ke  arah  pola  pada brosur  maka  akan  muncul  denah  perumahan  dengan  tampilan  3D  dan  terdapat button untuk  menampilkan informasi dari masing-masing tipe rumah. Untuk menuju virtual tour terdapat button virtual untuk menjelajahi dalam rumah sehingga membantu tanpa harus datang ke lokasi. 3D modelling dibuat menggunakan Google SketchUp, Vuforia dan Unity 3D sebagai game engine dalam pembuatan augmented reality dan virtual tour yang kemudian di-build menjadi apk agar dapat dijalankan pada smartphone android. Aplikasi ini sudah diujicobakan pada beberapa pengguna smartpone. Berdasarkan hasil uji coba  tersebut  dapat  disimpulkan  bahwa  aplikasi  ini  dinilai  sangat  menarik,  desain  aplikasi  menarik  serta informasi yang disajikan menarik.


ASHA Leader ◽  
2013 ◽  
Vol 18 (9) ◽  
pp. 14-14 ◽  
Keyword(s):  

Amp Up Your Treatment With Augmented Reality


2003 ◽  
Vol 15 (2) ◽  
pp. 141-156 ◽  
Author(s):  
eve Coste-Maniere ◽  
Louai Adhami ◽  
Fabien Mourgues ◽  
Alain Carpentier

2012 ◽  
Author(s):  
R. A. Grier ◽  
H. Thiruvengada ◽  
S. R. Ellis ◽  
P. Havig ◽  
K. S. Hale ◽  
...  

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