scholarly journals Exemplification Modeling: Can You Give Me an Example, Please?

Author(s):  
Edoardo Barba ◽  
Luigi Procopio ◽  
Caterina Lacerra ◽  
Tommaso Pasini ◽  
Roberto Navigli

Recently, generative approaches have been used effectively to provide definitions of words in their context. However, the opposite, i.e., generating a usage example given one or more words along with their definitions, has not yet been investigated. In this work, we introduce the novel task of Exemplification Modeling (ExMod), along with a sequence-to-sequence architecture and a training procedure for it. Starting from a set of (word, definition) pairs, our approach is capable of automatically generating high-quality sentences which express the requested semantics. As a result, we can drive the creation of sense-tagged data which cover the full range of meanings in any inventory of interest, and their interactions within sentences. Human annotators agree that the sentences generated are as fluent and semantically-coherent with the input definitions as the sentences in manually-annotated corpora. Indeed, when employed as training data for Word Sense Disambiguation, our examples enable the current state of the art to be outperformed, and higher results to be achieved than when using gold-standard datasets only. We release the pretrained model, the dataset and the software at https://github.com/SapienzaNLP/exmod.

Author(s):  
Pushpak Bhattacharyya ◽  
Mitesh Khapra

This chapter discusses the basic concepts of Word Sense Disambiguation (WSD) and the approaches to solving this problem. Both general purpose WSD and domain specific WSD are presented. The first part of the discussion focuses on existing approaches for WSD, including knowledge-based, supervised, semi-supervised, unsupervised, hybrid, and bilingual approaches. The accuracy value for general purpose WSD as the current state of affairs seems to be pegged at around 65%. This has motivated investigations into domain specific WSD, which is the current trend in the field. In the latter part of the chapter, we present a greedy neural network inspired algorithm for domain specific WSD and compare its performance with other state-of-the-art algorithms for WSD. Our experiments suggest that for domain-specific WSD, simply selecting the most frequent sense of a word does as well as any state-of-the-art algorithm.


2015 ◽  
Author(s):  
Rodrigo Goulart ◽  
Juliano De Carvalho ◽  
Vera De Lima

Word Sense Disambiguation (WSD) is an important task for Biomedicine text-mining. Supervised WSD methods have the best results but they are complex and their cost for testing is too high. This work presents an experiment on WSD using graph-based approaches (unsupervised methods). Three algorithms were tested and compared to the state of the art. Results indicate that similar performance could be reached with different levels of complexity, what may point to a new approach to this problem.


2019 ◽  
Vol 26 (5) ◽  
pp. 438-446 ◽  
Author(s):  
Ahmad Pesaranghader ◽  
Stan Matwin ◽  
Marina Sokolova ◽  
Ali Pesaranghader

Abstract Objective In biomedicine, there is a wealth of information hidden in unstructured narratives such as research articles and clinical reports. To exploit these data properly, a word sense disambiguation (WSD) algorithm prevents downstream difficulties in the natural language processing applications pipeline. Supervised WSD algorithms largely outperform un- or semisupervised and knowledge-based methods; however, they train 1 separate classifier for each ambiguous term, necessitating a large number of expert-labeled training data, an unattainable goal in medical informatics. To alleviate this need, a single model that shares statistical strength across all instances and scales well with the vocabulary size is desirable. Materials and Methods Built on recent advances in deep learning, our deepBioWSD model leverages 1 single bidirectional long short-term memory network that makes sense prediction for any ambiguous term. In the model, first, the Unified Medical Language System sense embeddings will be computed using their text definitions; and then, after initializing the network with these embeddings, it will be trained on all (available) training data collectively. This method also considers a novel technique for automatic collection of training data from PubMed to (pre)train the network in an unsupervised manner. Results We use the MSH WSD dataset to compare WSD algorithms, with macro and micro accuracies employed as evaluation metrics. deepBioWSD outperforms existing models in biomedical text WSD by achieving the state-of-the-art performance of 96.82% for macro accuracy. Conclusions Apart from the disambiguation improvement and unsupervised training, deepBioWSD depends on considerably less number of expert-labeled data as it learns the target and the context terms jointly. These merit deepBioWSD to be conveniently deployable in real-time biomedical applications.


2017 ◽  
Vol 43 (3) ◽  
pp. 593-617 ◽  
Author(s):  
Sascha Rothe ◽  
Hinrich Schütze

We present AutoExtend, a system that combines word embeddings with semantic resources by learning embeddings for non-word objects like synsets and entities and learning word embeddings that incorporate the semantic information from the resource. The method is based on encoding and decoding the word embeddings and is flexible in that it can take any word embeddings as input and does not need an additional training corpus. The obtained embeddings live in the same vector space as the input word embeddings. A sparse tensor formalization guarantees efficiency and parallelizability. We use WordNet, GermaNet, and Freebase as semantic resources. AutoExtend achieves state-of-the-art performance on Word-in-Context Similarity and Word Sense Disambiguation tasks.


2017 ◽  
Vol 43 (1) ◽  
pp. 31-70 ◽  
Author(s):  
Rocco Tripodi ◽  
Marcello Pelillo

This article presents a new model for word sense disambiguation formulated in terms of evolutionary game theory, where each word to be disambiguated is represented as a node on a graph whose edges represent word relations and senses are represented as classes. The words simultaneously update their class membership preferences according to the senses that neighboring words are likely to choose. We use distributional information to weigh the influence that each word has on the decisions of the others and semantic similarity information to measure the strength of compatibility among the choices. With this information we can formulate the word sense disambiguation problem as a constraint satisfaction problem and solve it using tools derived from game theory, maintaining the textual coherence. The model is based on two ideas: Similar words should be assigned to similar classes and the meaning of a word does not depend on all the words in a text but just on some of them. The article provides an in-depth motivation of the idea of modeling the word sense disambiguation problem in terms of game theory, which is illustrated by an example. The conclusion presents an extensive analysis on the combination of similarity measures to use in the framework and a comparison with state-of-the-art systems. The results show that our model outperforms state-of-the-art algorithms and can be applied to different tasks and in different scenarios.


2014 ◽  
Vol 40 (4) ◽  
pp. 837-881 ◽  
Author(s):  
Mohammad Taher Pilehvar ◽  
Roberto Navigli

The evaluation of several tasks in lexical semantics is often limited by the lack of large amounts of manual annotations, not only for training purposes, but also for testing purposes. Word Sense Disambiguation (WSD) is a case in point, as hand-labeled datasets are particularly hard and time-consuming to create. Consequently, evaluations tend to be performed on a small scale, which does not allow for in-depth analysis of the factors that determine a systems' performance. In this paper we address this issue by means of a realistic simulation of large-scale evaluation for the WSD task. We do this by providing two main contributions: First, we put forward two novel approaches to the wide-coverage generation of semantically aware pseudowords (i.e., artificial words capable of modeling real polysemous words); second, we leverage the most suitable type of pseudoword to create large pseudosense-annotated corpora, which enable a large-scale experimental framework for the comparison of state-of-the-art supervised and knowledge-based algorithms. Using this framework, we study the impact of supervision and knowledge on the two major disambiguation paradigms and perform an in-depth analysis of the factors which affect their performance.


2002 ◽  
Vol 8 (4) ◽  
pp. 293-310 ◽  
Author(s):  
DAVID YAROWSKY ◽  
RADU FLORIAN

This paper presents a comprehensive empirical exploration and evaluation of a diverse range of data characteristics which influence word sense disambiguation performance. It focuses on a set of six core supervised algorithms, including three variants of Bayesian classifiers, a cosine model, non-hierarchical decision lists, and an extension of the transformation-based learning model. Performance is investigated in detail with respect to the following parameters: (a) target language (English, Spanish, Swedish and Basque); (b) part of speech; (c) sense granularity; (d) inclusion and exclusion of major feature classes; (e) variable context width (further broken down by part-of-speech of keyword); (f) number of training examples; (g) baseline probability of the most likely sense; (h) sense distributional entropy; (i) number of senses per keyword; (j) divergence between training and test data; (k) degree of (artificially introduced) noise in the training data; (l) the effectiveness of an algorithm's confidence rankings; and (m) a full keyword breakdown of the performance of each algorithm. The paper concludes with a brief analysis of similarities, differences, strengths and weaknesses of the algorithms and a hierarchical clustering of these algorithms based on agreement of sense classification behavior. Collectively, the paper constitutes the most comprehensive survey of evaluation measures and tests yet applied to sense disambiguation algorithms. And it does so over a diverse range of supervised algorithms, languages and parameter spaces in single unified experimental framework.


2021 ◽  
pp. 1-55
Author(s):  
Daniel Loureiro ◽  
Kiamehr Rezaee ◽  
Mohammad Taher Pilehvar ◽  
Jose Camacho-Collados

Abstract Transformer-based language models have taken many fields in NLP by storm. BERT and its derivatives dominate most of the existing evaluation benchmarks, including those for Word Sense Disambiguation (WSD), thanks to their ability in capturing context-sensitive semantic nuances. However, there is still little knowledge about their capabilities and potential limitations in encoding and recovering word senses. In this article, we provide an in-depth quantitative and qualitative analysis of the celebrated BERT model with respect to lexical ambiguity. One of the main conclusions of our analysis is that BERT can accurately capture high-level sense distinctions, even when a limited number of examples is available for each word sense. Our analysis also reveals that in some cases language models come close to solving coarse-grained noun disambiguation under ideal conditions in terms of availability of training data and computing resources. However, this scenario rarely occurs in real-world settings and, hence, many practical challenges remain even in the coarse-grained setting. We also perform an in-depth comparison of the two main language model based WSD strategies, i.e., fine-tuning and feature extraction, finding that the latter approach is more robust with respect to sense bias and it can better exploit limited available training data. In fact, the simple feature extraction strategy of averaging contextualized embeddings proves robust even using only three training sentences per word sense, with minimal improvements obtained by increasing the size of this training data.


Author(s):  
David Jurgens ◽  
Roberto Navigli

Annotated data is prerequisite for many NLP applications. Acquiring large-scale annotated corpora is a major bottleneck, requiring significant time and resources. Recent work has proposed turning annotation into a game to increase its appeal and lower its cost; however, current games are largely text-based and closely resemble traditional annotation tasks. We propose a new linguistic annotation paradigm that produces annotations from playing graphical video games. The effectiveness of this design is demonstrated using two video games: one to create a mapping from WordNet senses to images, and a second game that performs Word Sense Disambiguation. Both games produce accurate results. The first game yields annotation quality equal to that of experts and a cost reduction of 73% over equivalent crowdsourcing; the second game provides a 16.3% improvement in accuracy over current state-of-the-art sense disambiguation games with WordNet.


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