scholarly journals On the number of viewing zones required for head-tracked autostereoscopic display

2021 ◽  
Author(s):  
Neil Dodgson

A head-tracked display could be made from a two-view autostereoscopic display where head-tracking allows the display to swap the two views when the eyes move from viewing zone to viewing zone. Variations in human interpupillary distance mean that this basic two-view version will not work well for the significant minority of the population who have interpupillary distance significantly different from the average. Woodgate et al. proposed, in 1997, that a three-view system would work well. Analysis of an ideal version of their proposal shows that it does work well for the vast majority of the population. However, most multi-view, multi-lobe autostereoscopic displays have drawbacks which mean that, in practice, such a system would be unacceptable because of the inter-view dark zones generated by the inter-pixel dark zones on the underlying display technology. Variations of such displays have been developed which remove the inter-view dark zones by allowing adjacent views to overlap with one another: the views appear to smoothly blend from one to the next at the expense of a little blurring. Such displays need at least five viewing zones to accommodate the majority of the adult population with head-tracking and at least six viewing zones to accommodate everyone. © 2006 SPIE-IS&T.

2021 ◽  
Author(s):  
Neil Dodgson

A head-tracked display could be made from a two-view autostereoscopic display where head-tracking allows the display to swap the two views when the eyes move from viewing zone to viewing zone. Variations in human interpupillary distance mean that this basic two-view version will not work well for the significant minority of the population who have interpupillary distance significantly different from the average. Woodgate et al. proposed, in 1997, that a three-view system would work well. Analysis of an ideal version of their proposal shows that it does work well for the vast majority of the population. However, most multi-view, multi-lobe autostereoscopic displays have drawbacks which mean that, in practice, such a system would be unacceptable because of the inter-view dark zones generated by the inter-pixel dark zones on the underlying display technology. Variations of such displays have been developed which remove the inter-view dark zones by allowing adjacent views to overlap with one another: the views appear to smoothly blend from one to the next at the expense of a little blurring. Such displays need at least five viewing zones to accommodate the majority of the adult population with head-tracking and at least six viewing zones to accommodate everyone. © 2006 SPIE-IS&T.


2020 ◽  
Author(s):  
Neil Dodgson

A head-tracked display could be made from a two-view autostereoscopic display where head-tracking allows the display to swap the two views when the eyes move from viewing zone to viewing zone. Variations in human interpupillary distance mean that this basic two-view version will not work well for the significant minority of the population who have interpupillary distance significantly different from the average. Woodgate et al. proposed, in 1997, that a three-view system would work well. Analysis of an ideal version of their proposal shows that it does work well for the vast majority of the population. However, most multi-view, multi-lobe autostereoscopic displays have drawbacks which mean that, in practice, such a system would be unacceptable because of the inter-view dark zones generated by the inter-pixel dark zones on the underlying display technology. Variations of such displays have been developed which remove the inter-view dark zones by allowing adjacent views to overlap with one another: the views appear to smoothly blend from one to the next at the expense of a little blurring. Such displays need at least five viewing zones to accommodate the majority of the adult population with head-tracking and at least six viewing zones to accommodate everyone. © 2006 SPIE-IS&T.


2020 ◽  
Author(s):  
Neil Dodgson

A head-tracked display could be made from a two-view autostereoscopic display where head-tracking allows the display to swap the two views when the eyes move from viewing zone to viewing zone. Variations in human interpupillary distance mean that this basic two-view version will not work well for the significant minority of the population who have interpupillary distance significantly different from the average. Woodgate et al. proposed, in 1997, that a three-view system would work well. Analysis of an ideal version of their proposal shows that it does work well for the vast majority of the population. However, most multi-view, multi-lobe autostereoscopic displays have drawbacks which mean that, in practice, such a system would be unacceptable because of the inter-view dark zones generated by the inter-pixel dark zones on the underlying display technology. Variations of such displays have been developed which remove the inter-view dark zones by allowing adjacent views to overlap with one another: the views appear to smoothly blend from one to the next at the expense of a little blurring. Such displays need at least five viewing zones to accommodate the majority of the adult population with head-tracking and at least six viewing zones to accommodate everyone. © 2006 SPIE-IS&T.


1993 ◽  
Author(s):  
Todd C. Touris ◽  
Jesse B. Eichenlaub ◽  
John O. Merritt

2001 ◽  
Author(s):  
Jung-Young Son ◽  
Serguei A. Shestak ◽  
Sung-Sik Kim ◽  
Yong-Jin Choi

2019 ◽  
Vol 9 (3) ◽  
pp. 380
Author(s):  
Ping Su ◽  
Shu An ◽  
Jianshe Ma ◽  
Ni Chen

Autostereoscopic displays employing lenticular sheets have broad applications due to the high transmittance of lenticular sheet. However, due to the restriction of lens array design and processing, the imperfect image of lenses can reduce the quality experience of autostereoscopic displays. Stereo depth is one of the qualities of experience parameters, which relates to the three-dimensional effect. Therefore, to quantize the reduction effect of stereo depth caused by lens aberration is of great value. In this paper, we implement a binocular model of an autostereoscopic display system with lens array to analyze this effect, which is different from the previously used monocular model. Two receivers in the positions of viewer’s eyes are set on the viewing plane, and a similar factor is defined to evaluate the difference of light spots perceived by the two receivers. When the similar factor exceeds a certain value, the two spots cannot be fused in the brain, thus restricting the perceived stereo depth. Both in simulation and experiment, a sudden decrease of the similar factor is observed when the viewing angle exceeds 16°. In the subjective experiment, all the sixteen viewers feel a sudden decrease of stereo depth when the viewing angle exceeds 16°, which further verifies the validity of the model. The model and the method are significant for improving the viewing experience of autostereoscopic displays and providing a guidance on autostereoscopic display system designing.


Sign in / Sign up

Export Citation Format

Share Document