scholarly journals Exercising in digital way: Mobile fitness application and their accuracy

Author(s):  
R. R. Liyanage ◽  
D. Dhammearatchi
Keyword(s):  
Water SA ◽  
2015 ◽  
Vol 41 (1) ◽  
pp. 105
Author(s):  
AC Linhoss ◽  
R Muñoz-Carpena ◽  
G Kiker ◽  
P Wolski

2019 ◽  
Vol 5 ◽  
pp. 205520761987860 ◽  
Author(s):  
Kiemute Oyibo ◽  
Julita Vassileva

Fitness applications aimed at behavior change are becoming increasingly popular due to the global prevalence of sedentary lifestyles and physical inactivity, causing countless non-communicable diseases. Competition is one of the most common persuasive strategies employed in such applications to motivate users to engage in physical activity in a social context. However, there is limited research on the persuasive system design predictors of users’ susceptibility to competition as a persuasive strategy for motivating behavior change in a social context. To bridge this gap, we designed storyboards illustrating four of the commonly employed persuasive strategies (reward, social learning, social comparison, and competition) in fitness applications and asked potential users to evaluate their perceived persuasiveness. The result of our path analysis showed that, overall, users’ susceptibilities to social comparison (βT = 0.48, p < 0.001), reward (βT = 0.42, p < 0.001), and social learning (βT = 0.29, p < 0.01) predicted their susceptibility to competition, with our model accounting for 41% of its variance. Social comparison partially mediated the relationship between reward and competition, while social learning partially mediated the relationship between social comparison and competition. Comparatively, the relationship between reward and social learning was stronger for females than for males, whereas the relationship between reward and competition was stronger for males than for females. Overall, our findings underscore the compatibility of all four persuasive strategies in a one-size-fits-all fitness application. We discuss our findings, drawing insight from the comments provided by participants.


Author(s):  
Mohamed Imran Mohamed Ariff ◽  
Nabil Farhan Roslan ◽  
Khairulliza Ahmad Salleh ◽  
Masurah Mohamad

<p>The present project is motivated by the recognition that the use of mobile fitness application is increasingly popular among sports and exercise participants in recent years. However, an extensive research on mobile fitness application indicates that most of them are not suitable for beginners. Thus, this project paper describes the development process of a mobile fitness application for beginners, who are looking at enhancing their physical fitness level. This mobile fitness application is developed using android studio and java language. Upon the development of this mobile fitness application, a user testing was conducted and analyzed. The result shows that users were satisfied with the applications as most test scores were above average. Based on these results, the usage of this newly developed mobile fitness application can be suggested to be used by beginner exercisers.</p>


Author(s):  
Samarth Agarwal ◽  
Manthan Gupta ◽  
Sahil Khandelwal ◽  
Pulkit Jain ◽  
Apeksha Aggarwal ◽  
...  

Author(s):  
Marina Papastergiou ◽  
Petros Natsis ◽  
Nikolaos Vernadakis ◽  
Panagiotis Antoniou

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