scholarly journals Collecting Artifact Data from Craftsmen with Participatory Design Methods

Author(s):  
Fiona Yasmine ◽  
Arianti Ayu Puspita ◽  
Andar Bagus Sriwarno
2020 ◽  
pp. 170-187
Author(s):  
Kristian Kloeckl

This chapter explores the richness of practice-based frameworks and improvisation techniques in the performing arts. It illustrates how these can become a resource for an improvisation-based design approach by developing a concrete hybrid city application. Participatory design methods use improvisation to develop applications in collaboration with users. They attempt to unlock tacit kinds of knowing and gain firsthand appreciation of existing or future conditions by engaging participants and designers together in a concrete situation. In role-play techniques, for example, cards are handed to each participant that introduce the scene and contain information about rules associated with that specific scene, goals to be achieved, and the roles that participants enact.


2020 ◽  
Vol 23 (2) ◽  
pp. 239-262 ◽  
Author(s):  
Claudia Murray ◽  
Joe Doak ◽  
Katherine McNeil ◽  
Paloma Oms

Author(s):  
Melissa L. Stone ◽  
Kevin M. Kent ◽  
Rod D. Roscoe ◽  
Kathleen M. Corley ◽  
Laura K. Allen ◽  
...  

This chapter explores three broad principles of user-centered design methodologies, including participatory design, iteration, and usability considerations. We discuss characteristics of teachers as an important type of ITS end user, including barriers teachers face as users and their role in educational technology design. To exemplify key points, we draw upon our own experiences in developing an ITS for writing strategies (i.e., the Writing Pal). We conclude by offering a tentative design approach—the Design Implementation Framework (DIF)—that builds upon existing cyclical design methods but with some tailoring to ITS and educational technology contexts.


Author(s):  
Nicky Sulmon ◽  
Jan Derboven ◽  
Maribel Montero Perez ◽  
Bieke Zaman

This chapter describes the User-Driven Creativity Framework: a framework that links several Participatory Design (PD) activities into one combined method. This framework, designed to be accordant with the mental process model of creativity, aims to integrate user involvement and creativity in the early stages of application requirements, gathering, and concept development. This chapter aims to contribute to recent discussions on how user-centered or participatory design methods can contribute to information systems development methodologies. The authors describe a mobile language learning case study that demonstrates how an application of the framework resulted in system (paper) prototypes and unveiled perceptions of learners and teachers, effectively yielding the necessary in-depth user knowledge and involvement to establish a strong foundation for further agile development activities. This chapter provides engineers or end-user representatives with a hands-on guide to elicit user requirements and envision possible future application information architectures.


2015 ◽  
Vol 59 (2) ◽  
pp. 280-301 ◽  
Author(s):  
Elsa T.A. Berthet ◽  
Cécile Barnaud ◽  
Nathalie Girard ◽  
Julie Labatut ◽  
Guillaume Martin

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