At the Interface: Opening a Debate on the Future of Interfaces

2021 ◽  
Vol 74 (74) ◽  
Author(s):  
Alessandro Pollini ◽  
Leonardo Giusti

"Human-machine interaction (HMI) is a multilayered discipline that includes the study of human factors, engineering and interaction design. By its own definition HMI brings together heterogenous design challenges that cross multiple domains. Radical innovation in the field of machine learning, material science, manufacturing processes, sensing and actuating systems are rapidly transforming the way we interact with technology: computers are disappearing into everyday objects, products and systems are becoming more autonomous and proactive, and new interaction techniques are able to capture the richness of the human body expressivity. In this paper, we propose the interface as the material and conceptual place where the novel challenges of HMI should be addressed and solved. Our goal is to open a debate on the centrality of the interface design in industrial design and on the establishment of a multidisciplinary framework to synthesize technological, cognitive, social, cultural, and economic instances. "


Author(s):  
Xiaojun Bi ◽  
Andrew Howes ◽  
Per Ola Kristensson ◽  
Antti Oulasvirta ◽  
John Williamson

This chapter introduces the field of computational interaction, and explains its long tradition of research on human interaction with technology that applies to human factors engineering, cognitive modelling, artificial intelligence and machine learning, design optimization, formal methods, and control theory. It discusses how the book as a whole is part of an argument that, embedded in an iterative design process, computational interaction design has the potential to complement human strengths and provide a means to generate inspiring and elegant designs without refuting the part played by the complicated, and uncertain behaviour of humans. The chapters in this book manifest intellectual progress in the study of computational principles of interaction, demonstrated in diverse and challenging applications areas such as input methods, interaction techniques, graphical user interfaces, information retrieval, information visualization, and graphic design.



2020 ◽  
pp. 57-78
Author(s):  
Kristian Kloeckl

This chapter is dedicated to models of human-machine interaction (HCI) that have been influential for the design domain and that form the basis of how we think about designing human-machine interactions today. Digital networked technologies have become increasingly pervasive in today's urban environments. But regardless of the urban dimension, the domains of HCI and interaction design have long examined design approaches that take into account the ways in which humans relate to technologies. Different ways of thinking about the interaction between humans and machines have informed the way we work with technologies. The mental models one adopts when working with technologies contribute not only to how they are viewed but also to how these technologies are shaped in substantial ways.



2004 ◽  
pp. 1-27
Author(s):  
Kerstin Rose ◽  
Leon Urbas ◽  
Alexander Kunzer ◽  
Martin Christof Kindsmuller ◽  
Sandro Leuchter

UseWorld.net is a federated user adaptive Internet portal that supports information exchange and cooperation in research and development in the area of human machine interaction. It has been jointly developed with members of Center of Human-Machine-Systems (ZMMS, TU Berlin), Chair of Industrial Engineering and Ergonomics (RWTH Aachen), Chair for Industrial Design (University of Essen) and Center for Human-Machine-Interaction (ZMMI, University of Kaiserslautern). The portal is operated by an independent open incorporated society. It integrates manifold information services (online journal, different thematic link collections, conference database, expert database) and a sophisticated cooperation component to support distributed teams by providing shared workspaces. Software agents for community awareness tasks and a clean and consistent interaction design complete the solution and support the portal’s innovative operation concept, which intends to activate the users to become editors.



Author(s):  
Александр Кузьменко ◽  
Aleksandr Kuz'menko ◽  
Андрей Аверченков ◽  
Andrey Averchenkov ◽  
Виталий Шкаберин ◽  
...  

The article discusses methods and tools applied for wireframing of web-environment usability engineering. Modern approaches used for wireframing via web service moqups.com. are considered. In today's world, people have to spend a lot of time at the computer therefore an important factor in the user's work with the software becomes human-machine interaction. Web-interface design taking into account all the ergonomic standards is able to reduce stress and fatigue of users as well as to improve the quality of work and satisfaction. Now, when designing user interfaces, insufficient attention is paid to ergonomics and convenience. In this paper, we use an expert approach. This method allows you to evaluate the effectiveness of the developed product when used.





2001 ◽  
Vol 34 (16) ◽  
pp. 17-22
Author(s):  
Kerstin Röse ◽  
Long Lin ◽  
Detlef Zühlke


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