scholarly journals Effects of Inquiry Types on States Related to Community of Inquiry in Online Learning Environments: An Explanatory Case Study

2017 ◽  
Vol 8 (2) ◽  
Author(s):  
Mustafa Serkan Gunbatar ◽  
Tolga Guyer
Author(s):  
Bruce L. Mann

As a research methodology, case study is very popular among researchers doing investigations of Internet-supported teaching and learning. This chapter will discuss considerations for conducting case study research in online and blended (on-site and online) learning environments.


Author(s):  
Eunice Luyegu

Online learning in higher education has rapidly grown in recent years and has become the norm. However, pedagogical aspects on online learning environments are still developing. This chapter focuses on one foundational aspect of online and blended learning known as presence. First, the concept of presence in online learning is described i.e. teaching presence, social presence, and cognitive presence. Secondly, strategies for ensuring presence are discussed from different angles: course design, course instructors and course facilitators, and course participants. Thirdly, the implications for future research are outlined. This chapter enhances the research on the Community of Inquiry (CoI) framework a useful guide to the design of learning experiences that support learners' critical reflection and engagement within collaborative online learning environments.


2005 ◽  
Vol 20 (4) ◽  
pp. 334-345 ◽  
Author(s):  
Cheryl Bielema ◽  
Dan Crocker ◽  
Joan Miller ◽  
Jennifer Reynolds-Moehrle ◽  
Helen Shaw

Author(s):  
D. R. Garrison

The focus of this chapter is on a framework that has drawn considerable interest in creating collaborative communities of inquiry in online learning environments (Garrison, Anderson & Archer, 2000). The goal is to provide an overview and update of the Community of Inquiry Framework with a particular focus on social, cognitive and teaching presence that constitute the framework. Creating and sustaining a community of inquiry requires an understanding of the progressive or developmental nature of each of the presences and how they interact. This chapter will explore what constitutes each of the presences and implications for practice.


Author(s):  
Antti Knutas ◽  
Jouni Ikonen ◽  
Dario Maggiorini ◽  
Laura Ripamonti ◽  
Jari Porras

Benefits of collaborative learning are established and gamification methods have been used to motivate students towards achieving course goals in educational settings. However, different users prefer different game elements and rewarding approaches and static gamification approaches can be inefficient. The authors present an evidence-based method and a case study where interaction analysis and k-means clustering are used to create gamification preference profiles. These profiles can be used to create adaptive gamification approaches for online learning or collaborative learning environments, improving on static gamification designs. Furthermore, the authors discuss possibilities for using our approach in collaborative online learning environments.


2019 ◽  
Vol 5 (2) ◽  
pp. 116-134 ◽  
Author(s):  
Jeremy M. Hamm ◽  
Raymond P. Perry ◽  
Judith G. Chipperfield ◽  
Patti C. Parker ◽  
Jutta Heckhausen

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