scholarly journals Query-Points Visibility Constraint Minimum Link Paths in Simple Polygons

2021 ◽  
Vol 182 (3) ◽  
pp. 301-319
Author(s):  
Mohammad Reza Zarrabi ◽  
Nasrollah Moghaddam Charkari

We study the query version of constrained minimum link paths between two points inside a simple polygon P with n vertices such that there is at least one point on the path, visible from a query point. The method is based on partitioning P into a number of faces of equal link distance from a point, called a link-based shortest path map (SPM). Initially, we solve this problem for two given points s, t and a query point q. Then, the proposed solution is extended to a general case for three arbitrary query points s, t and q. In the former, we propose an algorithm with O(n) preprocessing time. Extending this approach for the latter case, we develop an algorithm with O(n3) preprocessing time. The link distance of a q-visible path between s, t as well as the path are provided in time O(log n) and O(m + log n), respectively, for the above two cases, where m is the number of links.

1995 ◽  
Vol 05 (04) ◽  
pp. 369-395 ◽  
Author(s):  
ESTHER M. ARKIN ◽  
JOSEPH S.B. MITCHELL ◽  
SUBHASH SURI

We develop a data structure for answering link distance queries between two arbitrary points in a simple polygon. The data structure requires O(n3) time and space for its construction and answers link distance queries in O(log n) time, after which a minimum-link path can be reported in time proportional to the number of links. Here, n denotes the number of vertices of the polygon. Our result extends to link distance queries between pairs of segments or polygons. We also propose a simpler data structure for computing a link distance approximately, where the error is bounded by a small additive constant. Finally, we also present a scheme for approximating the link and the shortest path distance simultaneously.


1992 ◽  
Vol 02 (02) ◽  
pp. 175-190 ◽  
Author(s):  
SUMANTA GUHA

We present efficient parallel algorithms for two problems in simple polygons: the all-farthest neighbors problem and the external all-farthest neighbors problem. The all-farthest neighbors problem is that of computing, for each vertex p of a simple polygon P, a point ψ(p) in P farthest from p when the distance between p and ψ(p) is measured by the shortest path between them constrained to lie inside P. The external all-farthest neighbors problem is that of computing, for each vertex p of a simple polygon P, a point ϕ(p) on (the boundary of) P farthest from p when the distance between p and ϕ(p) is measured by the shortest path between them constrained to lie outside (the interior of) P. Both our algorithms run in O( log 2 n) time on a CREW PRAM with O(n) processors. Our divide-and-conquer method for the external all-farthest neighbors problem, in fact, leads to a new O(n log n) time serial algorithm that matches the currently best serial algorithm for this problem, but is simpler.


1995 ◽  
Vol 05 (01n02) ◽  
pp. 145-170 ◽  
Author(s):  
JOHN HERSHBERGER

We provide optimal parallel solutions to several shortest path and visibility problems set in triangulated simple polygons. Let P be a triangulated simple polygon with n vertices, preprocessed to support shortest path queries. We can find the shortest path tree from any point inside P in O(log n) time using O(n/log n) processors. In the game bounds, we can preprocess P for shooting queries (a query can be answered in O(log n) time by a uniprocessor). Given a set S of m points inside P, we can find an implicit representation of the relative convex hull of S in O(log(nm)) time with O(m) processors. If the relative convex hull has k edges, we can explicitly produce these edges in O(log(nm)) time with O(k/log(nm)) processors. All of these algorithms are deterministic and use the CREW PRAM model.


2002 ◽  
Vol 12 (03) ◽  
pp. 249-261 ◽  
Author(s):  
XUEHOU TAN

Let π(a,b) denote the shortest path between two points a, b inside a simple polygon P, which totally lies in P. The geodesic distance between a and b in P is defined as the length of π(a,b), denoted by gd(a,b), in contrast with the Euclidean distance between a and b in the plane, denoted by d(a,b). Given two disjoint polygons P and Q in the plane, the bridge problem asks for a line segment (optimal bridge) that connects a point p on the boundary of P and a point q on the boundary of Q such that the sum of three distances gd(p′,p), d(p,q) and gd(q,q′), with any p′ ∈ P and any q′ ∈ Q, is minimized. We present an O(n log 3 n) time algorithm for finding an optimal bridge between two simple polygons. This significantly improves upon the previous O(n2) time bound. Our result is obtained by making substantial use of a hierarchical structure that consists of segment trees, range trees and persistent search trees, and a structure that supports dynamic ray shooting and shortest path queries as well.


Author(s):  
Maytham Safar ◽  
Dariush Ebrahimi

The continuous K nearest neighbor (CKNN) query is an important type of query that finds continuously the KNN to a query point on a given path. We focus on moving queries issued on stationary objects in Spatial Network Database (SNDB) The result of this type of query is a set of intervals (defined by split points) and their corresponding KNNs. This means that the KNN of an object traveling on one interval of the path remains the same all through that interval, until it reaches a split point where its KNNs change. Existing methods for CKNN are based on Euclidean distances. In this paper we propose a new algorithm for answering CKNN in SNDB where the important measure for the shortest path is network distances rather than Euclidean distances. We propose DAR and eDAR algorithms to address CKNN queries based on the progressive incremental network expansion (PINE) technique. Our experiments show that the eDAR approach has better response time, and requires fewer shortest distance computations and KNN queries than approaches that are based on VN3 using IE.


2014 ◽  
Vol 644-650 ◽  
pp. 1891-1894
Author(s):  
Li Juan Wang ◽  
An Sheng Deng ◽  
Bo Jiang ◽  
Qi Wei

Let s and t be two points on the boundary of a simple polygon, how to compute the Euclidean shortest path between s and t which visits a sequence of segments given in the simple polygon is the problem to be discussed, especially, the situation of the adjacent segments intersect is the focus of our study. In this paper, we first analyze the degeneration applying rubber-band algorithm to solve the problem. Then based on rubber-band algorithm, we present an improved algorithm which can solve the degeneration by the method of crossing over two segments to deal with intersection and in our algorithm the adjacent segments order can be changed when they intersect. Particularly, we have implemented the algorithm and have applied a large of test data to test it. The experiments demonstrate that our algorithm is correct and efficient, and it has the same time complexity as the rubber-band algorithm.


1998 ◽  
Vol 08 (03) ◽  
pp. 277-304
Author(s):  
Danny Z. Chen

The problem of determining the weak visibility of an n-vertex simple polygon P from an edge e of P is that of deciding whether every point in P is weakly visible from e. In this paper we present an optimal parallel algorithm for solving this problem. Our algorithm runs in O( log n) time using O(n/ log n) processors in the CREW PRAM computational model, and is very different from the sequential algorithms for this problem. We also show how to solve optimally, in parallel, several other problems that are related to the weak visibility of simple polygons.


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