scholarly journals To Play and To Be Played: Exploring the Design of Urban Machines for Playful Placemaking

2021 ◽  
Vol 3 ◽  
Author(s):  
Louis Chew ◽  
Luke Hespanhol ◽  
Lian Loke

Within the paradigm of the smart and playable city, the urban landscape and street furniture have provided a fertile platform for pragmatic and hedonic goals of urban liveability through technology augmentation. Smart street furniture has grown from being a novelty to become a common sight in metropolitan cities, co-opted for improving the efficiency of services. However, as we consider technologies that are increasingly smarter, with human-like intelligence, we navigate towards uncharted waters when discussing the consequences of their integration with the urban landscape. The implications of a new genre of street furniture embedded with artificial intelligence, where the machine has autonomy and is an active player itself, are yet to be fully understood. In this article, we analyse the evolving design of public benches along the axes of smartness and disruption to understand their qualities as playful, urban machines in public spaces. We present a concept-driven speculative design case study, as an exploration of a smart, sensing, and disruptive urban machine for playful placemaking. With the emergence of artificial intelligence, we expand on the potential of urban machines to partake an increasingly active role as co-creators of play and playful placemaking in the cities of tomorrow.

2020 ◽  
Vol 19 (3) ◽  
pp. 676-703
Author(s):  
Luke M. Cianciotto

This study concerns the struggle for Philadelphia's LOVE Park, which involved the general public and its functionaries on one side and skateboarders on the other. This paper argues LOVE Park was one place composed of two distinct spaces: the public space the public engendered and the common space the skateboarders produced. This case demonstrates that public and common space must be understood as distinct, for they entail different understandings of publicly accessible space. Additionally, public and common spaces often exist simultaneously as “public–common spaces,” which emphasizes how they reciprocally shape one another. This sheds light on the emergence of “anti–common public space,” which is evident in LOVE Park's 2016 redesign. This concept considers how common spaces are increasingly negated in public spaces. The introduction of common space to the study of public spaces is significant as it allows for more nuanced understandings of transformations in the urban landscape.


2021 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Nehemia Sugianto ◽  
Dian Tjondronegoro ◽  
Rosemary Stockdale ◽  
Elizabeth Irenne Yuwono

PurposeThe paper proposes a privacy-preserving artificial intelligence-enabled video surveillance technology to monitor social distancing in public spaces.Design/methodology/approachThe paper proposes a new Responsible Artificial Intelligence Implementation Framework to guide the proposed solution's design and development. It defines responsible artificial intelligence criteria that the solution needs to meet and provides checklists to enforce the criteria throughout the process. To preserve data privacy, the proposed system incorporates a federated learning approach to allow computation performed on edge devices to limit sensitive and identifiable data movement and eliminate the dependency of cloud computing at a central server.FindingsThe proposed system is evaluated through a case study of monitoring social distancing at an airport. The results discuss how the system can fully address the case study's requirements in terms of its reliability, its usefulness when deployed to the airport's cameras, and its compliance with responsible artificial intelligence.Originality/valueThe paper makes three contributions. First, it proposes a real-time social distancing breach detection system on edge that extends from a combination of cutting-edge people detection and tracking algorithms to achieve robust performance. Second, it proposes a design approach to develop responsible artificial intelligence in video surveillance contexts. Third, it presents results and discussion from a comprehensive evaluation in the context of a case study at an airport to demonstrate the proposed system's robust performance and practical usefulness.


2021 ◽  
Vol 34 (1) ◽  
pp. 133-155
Author(s):  
Yoonha Park ◽  
Yoonha Park ◽  
Jae Young Yun ◽  
Jae Young Yun

1988 ◽  
Vol 31 (3) ◽  
pp. 425-431 ◽  
Author(s):  
Stephen M. Camarata ◽  
Lisa Erwin

This paper presents a case study of a language-impaired child who signaled the distinction between English singular and plural using suprasegmental cues rather than the usual segmental form used within the parent language. Acoustic analyses performed within the first study in the paper revealed that the suprasegmental features used to maintain this distinction included various duration, fundamental frequency, and intensity parameters. Acoustic analyses Were also performed on a set of matched two- and four-item plural forms within a second study. The results of these analyses indicated that the same acoustic parameters were used to distinguish two-item plural forms from four-item plural forms. This case of linguistic creativity is offered as further evidence in support of the model of language acquisition that emphasizes the active role children take in the acquisition process. Additionally, the phonological, morphological, and psycholinguistic factors that may contribute to such rule invention are discussed.


2018 ◽  
Vol 12 (1) ◽  
pp. 26-36 ◽  
Author(s):  
Richard B. Apgar

As destination of choice for many short-term study abroad programs, Berlin offers students of German language, culture and history a number of sites richly layered with significance. The complexities of these sites and the competing narratives that surround them are difficult for students to grasp in a condensed period of time. Using approaches from the spatial humanities, this article offers a case study for enhancing student learning through the creation of digital maps and itineraries in a campus-based course for subsequent use during a three-week program in Berlin. In particular, the concept of deep mapping is discussed as a means of augmenting understanding of the city and its history from a narrative across time to a narrative across the physical space of the city. As itineraries, these course-based projects were replicated on site. In moving from the digital environment to the urban landscape, this article concludes by noting meanings uncovered and narratives formed as we moved through the physical space of the city.


2014 ◽  
Vol 13 (8) ◽  
pp. 4760-4766
Author(s):  
Sachchida Nand Prasad

This paper presents a design case study of SIDES: Design Interfaces to Develop Effective Public Efficiency. SIDES is a tool designed to help adolescents in Public group therapy, specifically individuals with Asperser’s Syndrome, practice effective group work efficiency using a four-player cooperative computer game that runs on computer games technology. We are represent the design process and evaluation of SIDES conducted over a period of six months with a middle school Public group therapy class. Our findings indicate that   computer games   are a motivating and supported tool for effective group work among. My target population and reveal different design lessons to inform the development of similar systems.


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