speculative design
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2022 ◽  
Vol 29 (3) ◽  
pp. 1-58
Author(s):  
Sarah Rüller ◽  
Konstantin Aal ◽  
Peter Tolmie ◽  
Andrea Hartmann ◽  
Markus Rohde ◽  
...  

This article and the design fictions it presents are bound up with an ongoing qualitative-ethnographic study with Imazighen, the native people in remote Morocco. This group of people is marked by textual and digital illiteracy. We are in the process of developing multi-modal design fictions that can be used in workshops as a starting point for the co-development of further design fictions that envision the local population's desired digital futures. The design fictions take the form of storyboards, allowing for a non-textual engagement. The current content seeks to explore challenges, potentials, margins, and limitations for the future design of haptic and touch-sensitive technology as a means for interpersonal communication and information procurement. Design fictions provide a way of exposing the locals to possible digital futures so that they can actively engage with them and explore the bounds and confines of their literacy and the extent to which it matters.


2021 ◽  
Vol 3 ◽  
Author(s):  
Louis Chew ◽  
Luke Hespanhol ◽  
Lian Loke

Within the paradigm of the smart and playable city, the urban landscape and street furniture have provided a fertile platform for pragmatic and hedonic goals of urban liveability through technology augmentation. Smart street furniture has grown from being a novelty to become a common sight in metropolitan cities, co-opted for improving the efficiency of services. However, as we consider technologies that are increasingly smarter, with human-like intelligence, we navigate towards uncharted waters when discussing the consequences of their integration with the urban landscape. The implications of a new genre of street furniture embedded with artificial intelligence, where the machine has autonomy and is an active player itself, are yet to be fully understood. In this article, we analyse the evolving design of public benches along the axes of smartness and disruption to understand their qualities as playful, urban machines in public spaces. We present a concept-driven speculative design case study, as an exploration of a smart, sensing, and disruptive urban machine for playful placemaking. With the emergence of artificial intelligence, we expand on the potential of urban machines to partake an increasingly active role as co-creators of play and playful placemaking in the cities of tomorrow.


2021 ◽  
Author(s):  
◽  
Joe Levy

<p>This research proposes a design solution that embraces New Zealander’s proclivity for pervasive digital technology and that aims to meet the needs and desires of the future Kiwi dining experience. This research proposition is directed by an approach that situates itself between future forecasting and speculative design, whereby the design output is viable while simultaneously capable of provoking critical reflection about the future of design as it relates to domestic dining appliances. The development of a design solution, the Smart Tray, encapsulates these aims and has been guided by a comprehensive investigation into the points of connection that exist between culture, technology, design and social behaviour.  The Smart Tray seeks to acknowledge New Zealand’s history while embodying its contemporary domestic dining culture in proposing an appliance-device that embraces digital technology as part of the everyday dining experience. This research has been supported by the application of various methodologies inclusive of the critical review of academic literature that has functioned to frame and support the scope of the research proposition; case studies in which a selection of Kiwi households have been interviewed, observed, and their behaviours analysed in order to gain a greater understanding of contemporary dining habits and their relationship with pervasive digital technologies at home; and iterative design development inclusive of concept sketching, sketch modelling, experience prototyping, and user feedback. Although this research is contextualised within New Zealand, the general research outcomes are applicable to a wide market. The outputs produced as a result of this research, including the exegesis and design of the final Smart Tray, are intended to offer a valuable critical perspective and viable future design solution that will aid in furthering the professional field of dining design.</p>


2021 ◽  
Author(s):  
◽  
Joe Levy

<p>This research proposes a design solution that embraces New Zealander’s proclivity for pervasive digital technology and that aims to meet the needs and desires of the future Kiwi dining experience. This research proposition is directed by an approach that situates itself between future forecasting and speculative design, whereby the design output is viable while simultaneously capable of provoking critical reflection about the future of design as it relates to domestic dining appliances. The development of a design solution, the Smart Tray, encapsulates these aims and has been guided by a comprehensive investigation into the points of connection that exist between culture, technology, design and social behaviour.  The Smart Tray seeks to acknowledge New Zealand’s history while embodying its contemporary domestic dining culture in proposing an appliance-device that embraces digital technology as part of the everyday dining experience. This research has been supported by the application of various methodologies inclusive of the critical review of academic literature that has functioned to frame and support the scope of the research proposition; case studies in which a selection of Kiwi households have been interviewed, observed, and their behaviours analysed in order to gain a greater understanding of contemporary dining habits and their relationship with pervasive digital technologies at home; and iterative design development inclusive of concept sketching, sketch modelling, experience prototyping, and user feedback. Although this research is contextualised within New Zealand, the general research outcomes are applicable to a wide market. The outputs produced as a result of this research, including the exegesis and design of the final Smart Tray, are intended to offer a valuable critical perspective and viable future design solution that will aid in furthering the professional field of dining design.</p>


2021 ◽  
pp. 147402222110505
Author(s):  
Sean Steele

The article draws on concepts from speculative design to explore an alternative educational group existing outside the boundaries of an accredited university. Inspired by the imaginative approach of speculative design, I propose a small-scale reading and discussion group as a pathway to explore possible futures open to aspects of humanities education. The concept aims to reposition elements of the humanities from within the degree-granting Canadian university space to engage the wider public through a network meant to ideally foster an interconnected community of learners. This rhizomatic network would provide avenues for those without the means, access, or desire to pursue post-secondary education in the humanities to engage in questions that are relevant to their lived experience. I use an inquiry-based model of learning to explore probable, plausible, and preferable futures for liberal arts education as a way to challenge some current modes of thinking and provoke further discussion and research.


2021 ◽  
Vol 2021 (1) ◽  
pp. 190-207
Author(s):  
SANYA ATTARI ◽  
CHARLEY SCULL ◽  
MAHBOOBEH HARANDI
Keyword(s):  

2021 ◽  
Vol 3 ◽  
Author(s):  
Stephanie Sherman ◽  
Ash Eliza Smith ◽  
Deborah Forster ◽  
Colleen Emmenegger

Most smart city projections presume efficiency, predictability, and control as core design principles for smart transportation. Adventure Mode is a speculative design proposal developed as part of a research project with a major automotive company that proposes uses and interactions for Autonomous Vehicles (AVs) and rideshare advancements that defy these normative presumptions. Adventure Mode reframes the focus of moving vehicles from destination-based experiences to journey-based ones. Adventure Mode pushes the probabilities for unexpected encounters and anonymous play in increasingly predictable and predicted urban environments. It embraces the submission to algorithmic decision and chance as a ludic modality in human-computer interactions and urban artificial intelligence.


2021 ◽  
Author(s):  
Yekaterina Korotayeva

<div>Throughout the history of Western architecture, the human body has been understood as a complete and singular thing. The collection of rules, texts, and theories that today we inherit as the system of architecture has been developed by mining ideal bodies for formal principles. This work is an attempt at engaging with the ongoing processes of redesign of our bodies and moving away from principles of biological determinism. Through the study of four imaginary and partial bodies this work re-frames the conception of a body as a multiplicity. The imaginary bodies, derived from the study of emerging surveillance technologies, social media, sexual desires, and neurological disorders, become the focus of the speculative design project of a home. As an assemblage of environments that only address imaginary dimensions of human condition, this thesis aims to relate to the emerging ways of being human that are often dismissed by established architectural regimes.</div>


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