scholarly journals Development of an Augmented Reality Concept for Icebreaker Assistance and Convoy Operations

2021 ◽  
Vol 9 (9) ◽  
pp. 996
Author(s):  
Synne Frydenberg ◽  
Katie Aylward ◽  
Kjetil Nordby ◽  
Jon Olav H. Eikenes

A vessel convoy is a complex and high-risk operation completed during icebreaking operations in the Arctic. Icebreaker navigators need to continuously communicate with their crew while monitoring information such as speed, heading, and distance between vessels in the convoy. This paper presents an augmented reality user interface concept, which aims to support navigators by improving oversight and safety during convoy operations. The concept demonstrates how augmented reality can help to realize a situated user interface that adapts to user’s physical and operational contexts. The concept was developed through a human-centered design process and tested through a virtual reality simulator in a usability study involving seven mariners. The results suggest that augmented reality has the potential to improve the safety of convoy operations by integrating distributed information with heads-up access to operation-critical information. However, the user interface concept is still novel, and further work is needed to develop the concept and safely integrate augmented reality into maritime operations.

2008 ◽  
pp. 897-921 ◽  
Author(s):  
Claudio Kirner ◽  
Tereza G. Kirner

This chapter introduces virtual reality and augmented reality as a basis for simulation visualization. It shows how these technologies can support simulation visualization and gives important considerations about the use of simulation in virtual and augmented reality environments. Hardware and software features, as well as user interface and examples related to simulation, using and supporting virtual reality and augmented reality, are discussed, stressing their benefits and disadvantages. The chapter intends to discuss virtual and augmented reality in the context of simulation, emphasizing the visualization of data and behavior of systems. The importance of simulation to give dynamic and realistic behaviors to virtual and augmented reality is also pointed out. The work indicates that understanding the integrated use of virtual reality and simulation should create better conditions to the development of innovative simulation environments as well as to the improvement of virtual and augmented reality environments.


2008 ◽  
pp. 391-419
Author(s):  
Claudio Kirner ◽  
Tereza G. Kirner

This chapter introduces virtual reality and augmented reality as a basis for simulation visualization. It shows how these technologies can support simulation visualization and gives important considerations about the use of simulation in virtual and augmented reality environments. Hardware and software features, as well as user interface and examples related to simulation, using and supporting virtual reality and augmented reality, are discussed, stressing their benefits and disadvantages. The chapter intends to discuss virtual and augmented reality in the context of simulation, emphasizing the visualization of data and behavior of systems. The importance of simulation to give dynamic and realistic behaviors to virtual and augmented reality is also pointed out. The work indicates that understanding the integrated use of virtual reality and simulation should create better conditions to the development of innovative simulation environments as well as to the improvement of virtual and augmented reality environments.


2019 ◽  
Vol 9 (2) ◽  
Author(s):  
Muhammad Nur Affendy Nor'a ◽  
Ajune Wanis Ismail

Application that adopts collaborative system allows multiple users to interact with other users in the same virtual space either in Virtual Reality (VR) or Augmented Reality (AR). This paper aims to integrate the VR and AR space in a Collaborative User Interface that enables the user to cooperate with other users in a different type of interfaces in a single shared space manner. The gesture interaction technique is proposed as the interaction tool in both of the virtual spaces as it can provide a more natural gesture interaction when interacting with the virtual object. The integration of VR and AR space provide a cross-discipline shared data interchange through the network protocol of client-server architecture.


Author(s):  
Alaric Hamacher ◽  
Jahanzeb Hafeez ◽  
Roland Csizmazia ◽  
Taeg Keun Whangbo

<div class="page" title="Page 1"><div class="section"><div class="layoutArea"><div class="column"><p><span>Recent innovation in the field of Augmented Reality (AR) and Virtual Reality (VR) has brought new devices on the market. Many industries see a big future in AR business and applications. The present research focuses on the user input performance of these AR-devices. This paper proposes an evaluation procedure using a server based input interface with a built-in assessment control. The evaluation is performed by test persons exposed to two AR devices: Microsoft Hololens and Epson Moverio BT-200. A conventional mouse input is used as a benchmark. The assessment reveals a trend of strength and weaknesses of each device and can orient developers to create more optimized AR experiences and improve the user experience.</span></p></div></div></div></div>


Author(s):  
Daniele Regazzoni ◽  
Caterina Rizzi ◽  
Andrea Vitali

The Natural User Interface (NUI), which permits a simple and consistent user’s interaction, represents a meaningful challenge for developing virtual/augmented reality applications. This paper presents a set of guidelines to design optimal NUI as well as a software framework, named FrameworkVR, which encapsulates the rules of presented guidelines. FrameworkVR allows developing NUI for VR/AR reality applications based on Oculus Rift, Leap Motions device and on the VTK open source library. An example of VR application for prosthesis design developed using FrameworkVR, is also described. Tests have been carried to validate the approach and the designed NUI and results reached so far are presented and discussed.


Author(s):  
Stephanie G. Fussell ◽  
Jessyca L. Derby ◽  
Joshua K. Smith ◽  
William J. Shelstad ◽  
Jacob D. Benedict ◽  
...  

Immersive simulation technology has transformed the training and learning environment. Virtual reality (VR) and augmented reality (AR) devices have been adopted by medical professionals, military forces, and marketing firms. Aviation training facilities are also integrating VR and AR technology into a variety of training. To ensure students begin training on equal footing, an engaging, guided tutorial for the virtual environment (VE) was created. A usability study was conducted to evaluate the tutorial’s learnability, effectiveness, and satisfaction for two user groups varying in VR experience. Results show users found the tutorial enjoyable with high usability and playability. Novice users reported the tutorial as more mentally effortful than expert users and were less comfortable with self-maneuvering. Users successfully completed most tasks on the first attempt after completing the tutorial. Those who noted difficulty in completing tasks in a post-assessment reported user error and corrected themselves without instruction. The tutorial demonstrated learnability, effectiveness, and satisfaction ensuring that users will be able to enter the VE with more confidence after engaging with the tutorial.


2018 ◽  
pp. 5-24 ◽  
Author(s):  
Nadia H. Panchaud ◽  
Lorenz Hurni

Custom user maps (also called map mashups) made on geoportals by novice users often lead to poor cartographic results, because cartographic expertise is not part of the mapmaking process. In order to integrate cartographic design functionality within a geoportal, we explored several strategies and design choices. These strategies aimed at integrating explanations about cartographic rules and functions within the mapmaking process. They are defined and implemented based on a review of human-centered design, usability best practices, and previous work on cartographic applications. Cartographic rules and functions were made part of a cartographic wizard, which was evaluated with the help of a usability study. The study results show that the overall user experience with the cartographic functions and the wizard workflow was positive, although implementing functionalities for a diverse target audience proved challenging. Additionally, the results show that offering different ways to access information is welcomed and that explanations pertaining directly to the specific user-generated map are both helpful and preferred. Finally, the results provide guidelines for user interaction design for cartographic functionality on geoportals and other online mapping platforms.


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