scholarly journals Fifa Ticketing System using Blockchain Hyperledger Sawtooth Platform

In this paper we present an approach to investigate how Blockchain Hyperledger Sawtooth platform can be used in ticketing system to process a secure transaction over a network environment. A framework for a ticketing industry has been proposed to overcome the transactional issues between distributors, vendors, and the customers. A discrete three-layer architectural model is presented that is suitable for the application design development. The Blockchain architecture allows us to maintain the list of records contained in the distributed data base on the network and the validator validates the transaction allowing the transaction processor to authorizes the nodes. The outline of Docker compose demonstrates on how to start the transaction processor from the console for the ticketing application. The methodology indicates the use of algorithm to generate a unique key by importing the python software development kit in our design implementation Finally, the paper also provides the detail analysis of how the transactions are initiated, retrieved, and exported to view the complete block of encrypted data and achieve safe and secure transaction between two parties over a network.

Author(s):  
V. Sundararajan ◽  
Paul K. Wright

Agile methods of software development promote the use of flexible architectures that can be rapidly refactored and rebuilt as necessary for the project. In the mechanical engineering domain, software tends to be very complex and requires the integration of several modules that result from the efforts of large numbers of programmers over several years. Such software needs to be extensible, modular, and adaptable so that a variety of algorithms can be quickly tested and deployed. This paper presents an application of the unified process (UP) to the development of a research process planning system called CyberCut. UP is used to (1) analyze and critique early versions of CyberCut and (2) to guide current and future developments of the CyberCut system. CyberCut is an integrated process planning system that converts user designs to instructions for a computer numerical control (CNC) milling machine. The conversion process involves algorithms to perform tasks such as feature extraction, fixture planning, tool selection, and tool-path planning. The UP-driven approach to the development of CyberCut involves two phases. The inception phase outlines a clear but incomplete description of the user needs. The elaboration phase involves iterative design, development, and testing using short cycles. The software makes substantial use of design patterns to promote clean and well-defined separation between and within components to enable independent development and testing. The overall development of the software tool took about two months with five programmers. It was later possible to easily integrate or substitute new algorithms into the system so that programming resources were more productively used to develop new algorithms. The experience with UP shows that methodologies such as UP are important for engineering software development where research goals, technology, algorithms, and implementations show dramatic and frequent changes.


Author(s):  
I Made Dwi Indrasanjaya . ◽  
I Made Agus Wirawan, S.Kom, M.Cs . ◽  
I Ketut Resika Arthana, S.T., M.Kom .

DIL (Dynamic Intellectual Learning) merupakan sebuah prototype pembelajaran online sebagai sebuah perubahan E-learning menuju adaptive learning. Tahapan penelitian dimulai dari analisis masalah yaitu penyebaran survey. Hasil survey berupa angket yang peneliti sebarkan ke mahasiswa Pendidikan Teknik Informatika menunjukkan bahwa sebagian besar mahasiswa setuju dengan pembelajaran menggunakan media dibandingkan pembelajaran konvensional. Kemudian tahapan penelitian dilanjutkan dengan mendesain sistem, mengembangkan coding sistem, mengimplementasi sistem, dan mengevaluasi sistem dengan uji blackbox, uji whitebox, uji ahli media, dan uji respon pengguna. Pengembangan Aplikasi Mobile Dynamic Intellectual Learning Berbasis Android adalah solusi dari permasalahan tersebut. Tujuan penelitian ini adalah untuk merancang dan mengimplementasikan “Aplikasi Mobile Dynamic Intellectual Learning Berbasis Android”. Pengembangan aplikasi Mobile Dynamic Intellectual Learning Berbasis Android menggunakan siklus hidup pengembangan perangkat lunak ADDIE (Analysis, Design, Development, Implementation and Evaluations). Bahasa pemrograman yang digunakan adalah Java, dengan software pengembangan Eclipse. Hasil dari penelitian ini yaitu perancangan dan implementasi “Pengembangan Aplikasi Mobile Dynamic Intellectual Learning Berbasis Android” dan uji blackbox, uji whitebox, uji ahli media, uji respon pengguna yaitu dari mahasiswa telah berhasil dilakukan. Seluruh kebutuhan fungsional telah berhasil diimplementasikan sesuai dengan rancangan.Kata Kunci : DIL, Android, E-Learning, Eclipse, Respon DIL (Dynamic Intellectual Learning) is a prototype of online learning as a change E-learning to adaptive learning. Stages of research starting from the analysis of the problem, namely the spread of the survey. The results of a questionnaire survey that researchers disclose to students of Informatic Technic of Education showed that most students agree with the learning using media than conventional learning. Later stages of the research continued with designing a system, developing a coding system, implement the system, and evaluate the system with blackbox testing, whitebox testing, media expert test, and user response test. Development of Mobile Dynamic Intellectual Learning Android Based Application is the solution to these problems. The purpose of this research is to design and implement "Mobile Dynamic Intellectual Learning Android Based Application". Development of Mobile Dynamic Intellectual Learning Android Based application use the software development life cycle ADDIE (Analysis, Design, Development, Implementation and Evaluations). The programming language used is Java, with Eclipse as software development. The results of this analysis is design and implementation of “Mobile Dynamic Intellectual Learning Android Based Application" and blackbox testing, whitebox testing, media expert test, and user response test. of the user, is students have been successfully performed. The entire functional requirements have been successfully implemented in accordance with the design.keyword : DIL, Android, E-Learning, Eclipse, Response


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