scholarly journals MOBILE DETACHER USING A HEART RATE MONITORING SYSTEM

Author(s):  
A. Jhansi Rani ◽  
Ch. Sesha Sai Hamsika ◽  
K. Sravani, ◽  
B. Srikanth, ◽  
N. Raja Mohiddin ◽  
...  

Mobile phones are the most effective devices used for communication and are playing a vital role in every human being’s life. Most of the mobile users are addicted to mobile phones. Superfluous use of mobile phones is interconnected with undesirable effects on human health. The best way to restrict the user from using the mobile phone unnecessarily is to limit gaming. Since Heart Rate (HR) is a well-being parameter generally used as a marker describing the autonomous nervous system functionality, it can be employed to evaluate the player condition. For the purpose of player condition estimation, a wearable device has been designed and utilized for the calculation of HR and transmission of HR readings to the mobile game application. The Mobile Game Application has been designed in a way to process the HR values and evaluate the screen time of the gaming app. If the application records an abnormal heart rate along with exceeded screen time, then the application will generate an alert message followed by an automatic termination of the game and sends a message regarding abnormality to the prescribed mobile number. KEYWORDS: Mobile addiction, gaming, heart rate, player condition, screen time, alert message


Author(s):  
Boaventura DaCosta ◽  
Soonhwa Seok

The first of two chapters, a study is presented that quantitatively examined the adolescent and young adult “casual” video game player. A total of 1,950 South Korean students self-reported their game play on mobile phones by answering a 92-item questionnaire designed to capture data on technology ownership; preference for game genre and titles; where and how often games were played; what factors influence game selection, what game features were the most desirable, the rationale behind playing games, and psychophysical changes experienced as a result of playing; as well as, spending habits with regard to game purchases. The findings supported many of the claims made about the casual player, revealing, for example, that mobile games are predominately played for short periods of time, in between activities, and as a means to combat boredom. Adding credence to the idea that mobile game play can be viewed as a casual activity. Results also revealed potentially positive benefits, to include improved mood and feelings of well-being along with better mental attention and focus.



2020 ◽  
Vol 20 (S1) ◽  
pp. 77-83
Author(s):  
E Nikolaev ◽  
N Surikova ◽  
E Chuprova ◽  
B Gomboev ◽  
V Uvarov

Aim. The paper aims to provide rationale for a hiking distance of 15 km to be included into the All-Russian physical education and sports training program “Ready for Labour and Defense” among teenagers (6th level). Materials and methods. Students (n = 15) aged from 18 to 21 years participated in the study. The following physiological methods were used: heart rate monitoring, blood pressure and cardiac output measurements, ECG recording and interpretation according to the method of A. Zavyalov, mental state assessment with the Well-being, activity, mood (WAM) questionnaire. Results. Female participants of the hiking trip demonstrated significant changes in the functional status in terms of the indicators studied during the distance of 9, 12 and 15 km (ECG – 18 ± 1,51, the WAM indicator – 5.2 at the beginning and 4.1 at the end of the trip, heart rate – 100 BPM, cardiac output increased from 5418 to 5640 ml). Conclusion. Analysis of the main indicators of the functional status during the hiking trip allows us to conclude that a distance of 15 km is optimal for girls. However, variable conditions are possible for girls in terms of distance reduction to 12 km. Final recommendations require additional research.



Author(s):  
Madhu Babu. Kolimpalle

Heart rate monitoring plays a vital role in our day to day life. But first what is heart rate - It is the number of times the heart beats per minute. It mirrors our body conditions in so many ways like our body physiological condition, stress, anxiety etc,. So, it is mandatory to monitor our heart beat. Next question is how do we do that? There are many ways to monitor the heartbeat. This heartbeat can also be found using the ECG waveform when the blood is passing forcely through the regular heart contractions. In this paper we will see heart rate monitoring using Arduino. It is one of the techniques of measuring heart beat. It works on the principle of photoplethysmography (PPG).





1979 ◽  
Vol 135 (1) ◽  
pp. 164-165
Author(s):  
Earl Siegel ◽  
Ruth Bonita






2001 ◽  
Vol 6 (1) ◽  
pp. 15-25 ◽  
Author(s):  
Harald Walach ◽  
Stefan Schmidt ◽  
Yvonne-Michelle Bihr ◽  
Susanne Wiesch

We studied the effect of experimenter expectations and different instructions in a balanced placebo design. 157 subjects were randomized into a 2 × 4 factorial design. Two experimenters were led to expect placebos either to produce physiological effects or not (pro- vs. antiplacebo). All subjects except a control group received a caffeine placebo. They were either made to expect coffee, no coffee, or were in a double-blind condition. Dependent measures were blood pressure, heart rate, well-being, and a cognitive task. There was one main effect on the instruction factor (p = 0.03) with the group “told no caffeine” reporting significantly better well-being. There was one main effect on the experimenter factor with subjects instructed by experimenter “proplacebo” having higher systolic blood pressure (p = 0.008). There was one interaction with subjects instructed by experimenter “proplacebo” to receive coffee doing worse in the cognitive task than the rest. Subjects instructed by experimenter “antiplacebo” were significantly less likely to believe the experimental instruction, and that mostly if they had been instructed to receive coffee. Contrary to the literature we could not show an effect of instruction, but there was an effect of experimenters. It is likely, however, that these experimenter effects were not due to experimental manipulations, but to the difference in personalities.



2010 ◽  
Vol 15 (2) ◽  
pp. 142-151 ◽  
Author(s):  
Wondimu Ahmed ◽  
Greetje van der Werf ◽  
Alexander Minnaert

In this article, we report on a multimethod qualitative study designed to explore the emotional experiences of students in the classroom setting. The purpose of the study was threefold: (1) to explore the correspondence among nonverbal expressions, subjective feelings, and physiological reactivity (heart rate changes) of students’ emotions in the classroom; (2) to examine the relationship between students’ emotions and their competence and value appraisals; and (3) to determine whether task difficulty matters in emotional experiences. We used multiple methods (nonverbal coding scheme, video stimulated recall interview, and heart rate monitoring) to acquire data on emotional experiences of six grade 7 students. Concurrent correspondence analyses of the emotional indices revealed that coherence between emotional response systems, although apparent, is not conclusive. The relationship between appraisals and emotions was evident, but the effect of task difficulty appears to be minimal.



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