scholarly journals On the Path-Avoidance Vertex-Coloring Game

10.37236/650 ◽  
2011 ◽  
Vol 18 (1) ◽  
Author(s):  
Torsten Mütze ◽  
Reto Spöhel

For any graph $F$ and any integer $r\geq 2$, the online vertex-Ramsey density of $F$ and $r$, denoted $m^*(F,r)$, is a parameter defined via a deterministic two-player Ramsey-type game (Painter vs. Builder). This parameter was introduced in a recent paper [arXiv:1103.5849], where it was shown that the online vertex-Ramsey density determines the threshold of a similar probabilistic one-player game (Painter vs. the binomial random graph $G_{n,p}$). For a large class of graphs $F$, including cliques, cycles, complete bipartite graphs, hypercubes, wheels, and stars of arbitrary size, a simple greedy strategy is optimal for Painter and closed formulas for $m^*(F,r)$ are known. In this work we show that for the case where $F=P_\ell$ is a long path, the picture is very different. It is not hard to see that $m^*(P_\ell,r)= 1-1/k^*(P_\ell,r)$ for an appropriately defined integer $k^*(P_\ell,r)$, and that the greedy strategy gives a lower bound of $k^*(P_\ell,r)\geq \ell^r$. We construct and analyze Painter strategies that improve on this greedy lower bound by a factor polynomial in $\ell$, and we show that no superpolynomial improvement is possible.

10.37236/3573 ◽  
2014 ◽  
Vol 21 (1) ◽  
Author(s):  
Frédéric Meunier

Using a $\mathbb{Z}_q$-generalization of a theorem of Ky Fan, we extend to Kneser hypergraphs a theorem of Simonyi and Tardos that ensures the existence of multicolored complete bipartite graphs in any proper coloring of a Kneser graph. It allows to derive a lower bound for the local chromatic number of Kneser hypergraphs (using a natural definition of what can be the local chromatic number of a uniform hypergraph).


2009 ◽  
Vol 18 (1-2) ◽  
pp. 259-270 ◽  
Author(s):  
MARTIN MARCINISZYN ◽  
RETO SPÖHEL ◽  
ANGELIKA STEGER

Consider the following one-player game. Starting with the empty graph onnvertices, in every step a new edge is drawn uniformly at random and inserted into the current graph. This edge has to be coloured immediately with one ofravailable colours. The player's goal is to avoid creating a monochromatic copy of some fixed graphFfor as long as possible. We prove an upper bound on the typical duration of this game ifFis from a large class of graphs including cliques and cycles of arbitrary size. Together with lower bounds published elsewhere, explicit threshold functions follow.


10.37236/100 ◽  
2009 ◽  
Vol 16 (1) ◽  
Author(s):  
Anupam Prakash ◽  
Reto Spöhel ◽  
Henning Thomas

Consider the following one-player game. Starting with the empty graph on $n$ vertices, in every step $r$ new edges are drawn uniformly at random and inserted into the current graph. These edges have to be colored immediately with $r$ available colors, subject to the restriction that each color is used for exactly one of these edges. The player's goal is to avoid creating a monochromatic copy of some fixed graph $F$ for as long as possible. We prove explicit threshold functions for the duration of this game for an arbitrary number of colors $r$ and a large class of graphs $F$. This extends earlier work for the case $r=2$ by Marciniszyn, Mitsche, and Stojaković. We also prove a similar threshold result for the vertex-coloring analogue of this game.


10.37236/272 ◽  
2009 ◽  
Vol 16 (1) ◽  
Author(s):  
Dhruv Mubayi ◽  
Sundar Vishwanathan

Consider a graph $G$ with chromatic number $k$ and a collection of complete bipartite graphs, or bicliques, that cover the edges of $G$. We prove the following two results: $\bullet$ If the bipartite graphs form a partition of the edges of $G$, then their number is at least $2^{\sqrt{\log_2 k}}$. This is the first improvement of the easy lower bound of $\log_2 k$, while the Alon-Saks-Seymour conjecture states that this can be improved to $k-1$. $\bullet$ The sum of the orders of the bipartite graphs in the cover is at least $(1-o(1))k\log_2 k$. This generalizes, in asymptotic form, a result of Katona and Szemerédi who proved that the minimum is $k\log_2 k$ when $G$ is a clique.


2017 ◽  
Vol 340 (3) ◽  
pp. 481-493
Author(s):  
Ayineedi Venkateswarlu ◽  
Santanu Sarkar ◽  
Sai Mali Ananthanarayanan

1982 ◽  
Vol 25 (2) ◽  
pp. 187-206
Author(s):  
Yousef Alavi ◽  
Sabra S. Anderson ◽  
Gary Chartrand ◽  
S.F. Kapoor

A graph G, every vertex of which has degree at least three, is randomly 3-axial if for each vertex v of G, any ordered collection of three paths in G of length one with initial vertex v can be cyclically randomly extended to produce three internally disjoint paths which contain all the vertices of G. Randomly 3-axial graphs of order p > 4 are characterized for p ≢ 1 (mod 3), and are shown to be either complete graphs or certain regular complete bipartite graphs.


2009 ◽  
Vol 18 (1-2) ◽  
pp. 271-300 ◽  
Author(s):  
MARTIN MARCINISZYN ◽  
RETO SPÖHEL ◽  
ANGELIKA STEGER

Consider the following one-player game. Starting with the empty graph onnvertices, in every step a new edge is drawn uniformly at random and inserted into the current graph. This edge has to be coloured immediately with one ofravailable colours. The player's goal is to avoid creating a monochromatic copy of some fixed graphFfor as long as possible. We prove a lower bound ofnβ(F,r)on the typical duration of this game, where β(F,r) is a function that is strictly increasing inrand satisfies limr→∞β(F,r) = 2 − 1/m2(F), wheren2−1/m2(F)is the threshold of the corresponding offline colouring problem.


Sign in / Sign up

Export Citation Format

Share Document