Color Matching of Color Computer-generated Holography

2013 ◽  
Vol 42 (1) ◽  
pp. 104-109
Author(s):  
施逸乐 SHI Yi-le ◽  
王辉 WANG Hui ◽  
吴琼 WU Qiong ◽  
李勇 LI Yong ◽  
金洪震 JIN Hong-zhen
2013 ◽  
Vol 9 (8) ◽  
pp. 638-643 ◽  
Author(s):  
Yile Shi ◽  
Hui Wang ◽  
Yong Li ◽  
Lihong Ma ◽  
Qiong Wu

2012 ◽  
Vol 51 (20) ◽  
pp. 4768 ◽  
Author(s):  
Yile Shi ◽  
Hui Wang ◽  
Qiong Wu

2016 ◽  
Vol 47 (1) ◽  
pp. 1449-1451
Author(s):  
Pei-Jung Wu ◽  
Chih-Hao Chuang ◽  
Chien-Yu Chen ◽  
Hsuan-Ting Chang ◽  
Tsung-Jan Chang

2019 ◽  
Vol 2019 (1) ◽  
pp. 320-325 ◽  
Author(s):  
Wenyu Bao ◽  
Minchen Wei

Great efforts have been made to develop color appearance models to predict color appearance of stimuli under various viewing conditions. CIECAM02, the most widely used color appearance model, and many other color appearance models were all developed based on corresponding color datasets, including LUTCHI data. Though the effect of adapting light level on color appearance, which is known as "Hunt Effect", is well known, most of the corresponding color datasets were collected within a limited range of light levels (i.e., below 700 cd/m2), which was much lower than that under daylight. A recent study investigating color preference of an artwork under various light levels from 20 to 15000 lx suggested that the existing color appearance models may not accurately characterize the color appearance of stimuli under extremely high light levels, based on the assumption that the same preference judgements were due to the same color appearance. This article reports a psychophysical study, which was designed to directly collect corresponding colors under two light levels— 100 and 3000 cd/m2 (i.e., ≈ 314 and 9420 lx). Human observers completed haploscopic color matching for four color stimuli (i.e., red, green, blue, and yellow) under the two light levels at 2700 or 6500 K. Though the Hunt Effect was supported by the results, CIECAM02 was found to have large errors under the extremely high light levels, especially when the CCT was low.


Author(s):  
Lungwen Kuo ◽  
Tsuiyueh Chang ◽  
Chih‐Chun Lai

Nanomaterials ◽  
2021 ◽  
Vol 11 (8) ◽  
pp. 1920
Author(s):  
Chang Wang ◽  
Zeqing Yu ◽  
Qiangbo Zhang ◽  
Yan Sun ◽  
Chenning Tao ◽  
...  

Near-eye display (NED) systems for virtual reality (VR) and augmented reality (AR) have been rapidly developing; however, the widespread use of VR/AR devices is hindered by the bulky refractive and diffractive elements in the complicated optical system as well as the visual discomfort caused by excessive binocular parallax and accommodation-convergence conflict. To address these problems, an NED system combining a 5 mm diameter metalens eyepiece and a three-dimensional (3D), computer-generated holography (CGH) based on Fresnel diffraction is proposed in this paper. Metalenses have been extensively studied for their extraordinary capabilities at wavefront shaping at a subwavelength scale, their ultrathin compactness, and their significant advantages over conventional lenses. Thus, the introduction of the metalens eyepiece is likely to reduce the issue of bulkiness in NED systems. Furthermore, CGH has typically been regarded as the optimum solution for 3D displays to overcome limitations of binocular systems, since it can restore the whole light field of the target 3D scene. Experiments are carried out for this design, where a 5 mm diameter metalens eyepiece composed of silicon nitride anisotropic nanofins is fabricated with diffraction efficiency and field of view for a 532 nm incidence of 15.7% and 31°, respectively. Furthermore, a novel partitioned Fresnel diffraction and resample method is applied to simulate the wave propagations needed to produce the hologram, with the metalens capable of transforming the reconstructed 3D image into a virtual image for the NED. Our work combining metalens and CGH may pave the way for portable optical display devices in the future.


2007 ◽  
Author(s):  
Meng Liang ◽  
Manning Fan ◽  
Debo Guo ◽  
Guangyi Liu ◽  
Guohong Wang ◽  
...  

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