Balancing Instruction and Construction in Virtual World Learning

Author(s):  
Alke Martens ◽  
Dennis Maciuszek

In game-based learning and in teaching using virtual worlds, designers creating the products and teachers providing them to students are both faced with a dualism between instruction and construction. Open-ended virtual worlds may provide authentic settings and inspire experimentation; on the other hand a lack of guidance may result in learners losing direction. The chapter conducts a narrative review of concepts across disciplines that describe the dilemma and imply certain instructional design strategies. Many authors advocate constructivist learning, but with instructional elements added. The authors collect their recommendations and apply and refine them in their own ideas: adaptivity inspired by Cognitive Apprenticeship, guidance on the basis of Cognitive Task Analysis, and immersive, interactive quest journals. Study setups and first results from ongoing projects illustrate the theoretical considerations.

2012 ◽  
Vol 34 (10) ◽  
pp. e698-e707 ◽  
Author(s):  
Irene M. Tjiam ◽  
Barbara M.A. Schout ◽  
Ad J.M. Hendrikx ◽  
Albert J.J.M. Scherpbier ◽  
J. Alfred Witjes ◽  
...  

Author(s):  
Hanaa Abdulraheem Yamani

The current paper aims to introduce a proposed framework for gamification in the e-learning system at Saudi Arabia universities, by reviewing and analyzing the concept of gamification and its components, and types of players, as well as conditions for designing successful gamification, and the technical capabilities of Saudi Arabia universities, and also by reviewing and analyzing many designing models for gamification and e-learning systems that were introduced by the other researchers. Then incorporate all of these previous considerations into the general stages of instructional design, which is represented in analysis, design, development, implementation, and evaluation. The paper also deals with a review of the difference between gamification, games, and game-based learning, in addition to the benefits for students from employing gamification in the e-learning system.


1976 ◽  
Vol 32 ◽  
pp. 577-588
Author(s):  
C. Mégessier ◽  
V. Khokhlova ◽  
T. Ryabchikova

My talk will be on the oblique rotator model which was first proposed by Stibbs (1950), and since received success and further developments. I shall present two different attempts at describing a star according to this model and the first results obtained in the framework of a Russian-French collaboration in order to test the precision of the two methods. The aim is to give the best possible representation of the element distributions on the Ap stellar surfaces. The first method is the mathematical formulation proposed by Deutsch (1958-1970) and applied by Deutsch (1958) to HD 125248, by Pyper (1969) to α2CVn and by Mégessier (1975) to 108 Aqr. The other one was proposed by Khokhlova (1974) and used by her group.


Author(s):  
Laura G. Militello ◽  
Robert J. B. Hutton ◽  
Rebecca M. Pliske ◽  
Betsy J. Knight ◽  
Gary Klein ◽  
...  

2001 ◽  
Author(s):  
Richard P. Fahey ◽  
Anna L. Rowe ◽  
Kendra L. Dunlap ◽  
Dan O. deBoom

2000 ◽  
Author(s):  
J. M. C. Schraagen ◽  
◽  
N. Graff ◽  
J. Annett ◽  
M. H. Strub ◽  
...  

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