Poiesis and Video Games for Adults
Keyword(s):
The first studies of the social sciences aimed at the videogames of the 80s and the methods to evaluate the usability engineering of the 90s have highlighted a set of positive and negative aspects in the human-computer interaction which go from the ergonomic aspects of the devices down to the motivations to draw the attention of the users in the interaction process. In this research we present the results reached with adult users in relation to the communicability and the usability in a classical videogame for PC. We also present the elements of interactive design which boost the poiesis in cultural heritage that the analyzed videogame contains.
Keyword(s):
2009 ◽
Vol 18
(4)
◽
pp. 154-160
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2020 ◽
Vol 75
◽
pp. 103059
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2000 ◽
Vol 22
(4)
◽
pp. 373-382
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