Nonanthropocentric design and smart cities in the anthropocene

2017 ◽  
Vol 59 (6) ◽  
Author(s):  
Anna Luusua ◽  
Johanna Ylipulli ◽  
Emilia Rönkkö

AbstractWhile the smart city agenda is critiqued for its focus on technology and business led solutions, a new approach to design has been introduced: nonanthropocentric design aims to decenter the human as the focus of design. We build on relevant works in Human-Computer Interaction (HCI) through discussing and comparing relevant theories in the social sciences and by analyzing design examples. This approach to HCI is necessary if humanity is to meet the challenges of the Anthropocene, the era in which human activity affects the Earth on a geological scale.

Author(s):  
Francisco V. Cipolla-Ficarra ◽  
Jaqueline Alma ◽  
Miguel Cipolla-Ficarra ◽  
Jim Carré

The first studies of the social sciences aimed at the videogames of the 80s and the methods to evaluate the usability engineering of the 90s have highlighted a set of positive and negative aspects in the human-computer interaction which go from the ergonomic aspects of the devices down to the motivations to draw the attention of the users in the interaction process. In this research we present the results reached with adult users in relation to the communicability and the usability in a classical videogame for PC. We also present the elements of interactive design which boost the poiesis in cultural heritage that the analyzed videogame contains.


2009 ◽  
Vol 18 (4) ◽  
pp. 154-160 ◽  
Author(s):  
D. Jeffery Higginbotham

Evidence is accumulating for the language use model in psycholinguistics, the social sciences as well as work in human computer interaction. Recent research in augmentative and alternative communication (AAC) has demonstrated the insufficiency of the sender-receiver model for characterizing augmented interactions. In this paper we will begin to provide a framework for showing how the AAC field may benefit from examining how people perform using language during in-person interaction.


Author(s):  
Жуковский Андрей ◽  

This article shows that the deployment of modern high-tech companies in the regions affects the development of smart cities. In particular, it was noted that high-tech companies not only create high-tech products, but also are an example of optimization of management processes, economical consumption of various types of resources, and also serve as one of the factors for the accumulation of intellectual capital and the quality of life of the population in the regions. It is shown that modern advanced technologies of a smart city affect not only the social aspects of the region’s development, serve to improve its legislative, managerial and social foundations, but also encourage megacities to solve the problems of efficient use of the environment.


Author(s):  
Danilo Avola ◽  
Andrea Del Buono ◽  
Angelo Spognardi

In recent years, the growing improvements of the computational capability of the mobile and desktop devices, jointly to the potentialities of the current fast network connections have allowed the wide spread of advanced and complex applications and services belonging to the social computing area. The most current approaches used to interact with this kind of applications and services (hereinafter called social computing environments) do not seem able to provide an effective and exhaustive support to the human-computer interaction process. For this reason, in order to overcome this kind of problems, it is necessary to turn to more suitable interaction methodologies. In this context, human-oriented interfaces can be profitably used to support every kind of social computing environment. More specifically, multimodal interfaces enable users an effortless and powerful communication way to represent concepts and commands on different mobile and desktop devices. This chapter explores the more suitable possibilities to employ multimodal frameworks (and related algorithmic approaches) in order to interact with different kinds of social computing environments.


2000 ◽  
Vol 22 (4) ◽  
pp. 373-382 ◽  
Author(s):  
Amy Baylor

This article discusses pedagogical issues for intelligent agents to successfully serve as mentors for educational purposes. Broader issues about the nature or persona necessary for an intelligent agent as mentor are discussed, incorporating usability and human-computer interaction issues such as the anthropomorphic qualities of the agent and the social relationship between learner and agent. Overall, to be effective for learning, it is argued that there are three main requirements for agents as mentors: 1) regulated intelligence; 2) the existence of a persona; and 3) pedagogical control.


2019 ◽  
Vol 8 (11) ◽  
pp. 309
Author(s):  
Sánchez-Teba ◽  
Bermúdez-González

Smart cities have become a new urban model for thinking and designing cities in the connected society. It is time to ask ourselves what kind of city we want and need. There is still a long way to go in relation to the role of citizenship in the field of smart cities. This autoethnography reveals different contradictions found during the preparation of my doctoral thesis, which studied the citizens’ perception of smart city policies in a city in southern Spain, in my double role as a doctoral student/researcher and public manager. Many of the statements and conclusions of different scientific research contrasted with the reality that I was experiencing in my daily work. My conclusions can help in the current debate on which cities we want to build at a time when the population is concentrated in cities and where it is necessary to respond to not only the economic, but also the social and environmental problems posed by sustainability


2018 ◽  
Vol 3 (1) ◽  
pp. 179-186
Author(s):  
Judith Hermanson

This article describes IHC Global’s “Smart City. Just City” initiative which it launched at a panel at the ninth World Urban Forum (WUF 9) held in Kuala Lumpur in February 2018.  The initiative is a key component of IHC Global’s commitment to the New Urban Agenda and to achieving the aims of Global Goal 11.  By seeking to align two different approaches to urban development – the technology driven “smart city” approach and the “social justice” informed “just city” approach – its goal is to fill a policy and practice gap with a policy framework and supporting indicators which will enable cities to intentionally use technology to achieve greater inclusiveness and equity and so to create places and spaces which are both “smart” and “just.” Too often “smart cities” focus on technology almost exclusively and when other benefits are seen as “by-products” of the technology.  On the other hand, the human-centered focus of “just cities” too often fails to think sufficiently progressively or to use available technologies to advance its goals.  “Smart City. Just City” aims to bring these two approaches together, to show that “technology” and “human centeredness” are not mutually exclusive terms and that the often private-sector driven use of technology can in fact serve “public good” purposes when these purposes are intentionally pursued.  IHC Global’s premise is that when a city uses smart technology with the purpose to achieve greater inclusiveness and justice, divisions will be lessened; economic opportunities will be more plentiful and widely available; a large number of people will be more robustly prepared to cope with natural and other “shocks”; and the city, as a whole, will prosper.


2015 ◽  
Vol 1 (1) ◽  
pp. 3 ◽  
Author(s):  
Marko Jurmu ◽  
Johanna Ylipulli ◽  
Anna Luusua

<div class="page" title="Page 1"><div class="layoutArea"><div class="column"><p><span>In this workshop, we reflect on and share the fun and frustrations of working in interdisciplinary research. We ask participants to openly reflect on their experiences of interdisciplinarity. What approaches have worked and what have failed? In addition to identifying phenomena, we aim to sketch out the next decade of interdisciplinary research in computing, especially in HCI. The third paradigm of Human-Computer Interaction focuses on the qualitative aspects of use experience and the situatedness of technologies. This new orientation has drawn in researchers from various other research and arts backgrounds and traditions, including the social sciences, architecture and industrial design among others. Therefore, we consider this third paradigm to be inherently interdisciplinary. Through workshop participants’ reflection of their own experiences, we strive to identify the common problems and pitfalls of interdisciplinary research, and to celebrate successes, as well as share best practices. </span></p></div></div></div>


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