Towards a Mentoring Model That Enhances Academic, Social, and Cultural Capital in Turbulent Times

Author(s):  
M. Williams ◽  
C. Green

Academically at-risk students may doubt their ability to persist and succeed because of some or all of the following: socioeconomics, low self-esteem, identity crises, negative family histories, socio-emotional concerns, poor living situations, or negative messages about school and education. Currently, the aforementioned issues are further compounded by turbulent times, which include but are not limited to a pandemic that disproportionately affects people of color and the impoverished, along with continued civil unrest and demands for rapid societal change. Therefore, this population would benefit from the enhancement of its academic, social, and cultural capital. In order to accomplish those goals simultaneously, the authors propose a mentoring model that integrates aspects of advising, tutoring, mentoring, peer-to-peer interaction, metacognition, positive psychology, current events, and emotional wellness to support academically at-risk students in their pursuit of academic and personal excellence.

2017 ◽  
Vol 42 (2) ◽  
pp. 112-128 ◽  
Author(s):  
Rebecca L. Brower ◽  
Chenoa S. Woods ◽  
Tamara Bertrand Jones ◽  
Toby J. Park ◽  
Shouping Hu ◽  
...  

2015 ◽  
Vol 3 (2) ◽  
pp. 109-131 ◽  
Author(s):  
Ann M. Gansemer-Topf ◽  
Jonathan Compton ◽  
Darin Wohlgemuth ◽  
Greg Forbes ◽  
Ekaterina Ralston

Author(s):  
Lee Yong Tay ◽  
Cher Ping Lim

This chapter documents how a group of 14 academically at-risk Primary 5 students have been engaged in academic related tasks in an after-school program mediated by a game-like 3D multi-user virtual environment (MUVE), Quest Atlantis (QA). The case study explores the possibilities and potentials of using the game-like 3D MUVE for the re-engagement of this group of academically at-risk students. From the observation notes, interviews with the students and students’ activities in the MUVE, the two main elements in the MUVE that have been found to engage the students are: ‘play and fun’ and ‘recognition and affirmation of performance.’ However, these engaging elements alone could not purposefully engage these students. Non-ICT activities such as orientation tasks, support by teachers, and the careful selection of authentic assignments are necessary to further enhance their engagement with their learning.


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