cSELF (Computer Science Education from Life)

Author(s):  
Audrey Bennett ◽  
Ron Eglash

The phrase “broadening participation” is often used to describe efforts to decrease the race and gender gap in science and engineering education, and in this paper the authors describe an educational program focused on addressing the lower achievement rates and career interests of underrepresented ethnic groups (African American, Native American, and Latino students). However “broadening participation” can also describe the more general problem of a narrow, decontextualized form of education that can alienate all demographics. Broadening the scope of computing education can not only help address disparities in different social groups, but also make technical education more attractive to all individuals, and help us create a generation of science and engineering professionals who can better incorporate an understanding of the world into their technical work. The program the authors report on, Computer Science Education from Life (cSELF) takes a modest step in this direction. Using the concept of “design agency” the authors describe how this merging of abstract formal structures, material creative practice, and cultural knowledge can improve underrepresented student engagement, and foster learning practices in computing that offer broader forms of social expression for all students.

2015 ◽  
pp. 677-691
Author(s):  
Audrey Bennett ◽  
Ron Eglash

The phrase “broadening participation” is often used to describe efforts to decrease the race and gender gap in science and engineering education, and in this paper the authors describe an educational program focused on addressing the lower achievement rates and career interests of underrepresented ethnic groups (African American, Native American, and Latino students). However “broadening participation” can also describe the more general problem of a narrow, decontextualized form of education that can alienate all demographics. Broadening the scope of computing education can not only help address disparities in different social groups, but also make technical education more attractive to all individuals, and help us create a generation of science and engineering professionals who can better incorporate an understanding of the world into their technical work. The program the authors report on, Computer Science Education from Life (cSELF) takes a modest step in this direction. Using the concept of “design agency” the authors describe how this merging of abstract formal structures, material creative practice, and cultural knowledge can improve underrepresented student engagement, and foster learning practices in computing that offer broader forms of social expression for all students.


2021 ◽  
Author(s):  
Iman YeckehZaare ◽  
Elijah Fox ◽  
Gail Grot ◽  
Sean Chen ◽  
Claire Walkosak ◽  
...  

Author(s):  
Audrey Bennett ◽  
Ron Eglash ◽  
Michael Lachney ◽  
William Babbitt

The race and gender gap in US STEM education achievement reflects the legacy of historical forces which include colonialism and the exclusion of women in higher education. But it also reflects the decontextualized character of standard educational forms. We report on cSELF (Computer Science Education from Life), an intervention which brings together two alternative approaches. The “creative medium” approach offers a blank slate in which youth create their own innovations. The “indigenous knowledge” approach helps to translate traditional math and computing concepts into contemporary forms. Using the concept of “design agency” the authors describe how this merging of abstract formal structures, material creative practice, and cultural knowledge can improve underrepresented student performance, and foster learning practices in computing that offer broader forms of social expression and deeper STEM engagement for all students.


2013 ◽  

CACIC’12 was the eighteenth Congress in the CACIC series. It was organized by the School of Computer Science and Engineering at the Universidad Nacional del Sur. The Congress included 13 Workshops with 178 accepted papers, 5 Conferences, 2 invited tutorials, different meetings related with Computer Science Education (Professors, PhD students, Curricula) and an International School with 5 courses. CACIC 2012 was organized following the traditional Congress format, with 13 Workshops covering a diversity of dimensions of Computer Science Research. Each topic was supervised by a committee of 3-5 chairs of different Universities. The call for papers attracted a total of 302 submissions. An average of 2.5 review reports were collected for each paper, for a grand total of 752 review reports that involved about 410 different reviewers. A total of 178 full papers, involving 496 authors and 83 Universities, were accepted and 27 of them were selected for this book.


2015 ◽  
Vol 4 (4) ◽  
pp. 612-619 ◽  
Author(s):  
Desmond Wesley Govender ◽  
Sujit Kumar Basak

Students usually perceived computer programming courses as one of the most difficult courses since learning to program is perceived as a difficult task. Quite often students’ negative perceptions on computer programming results in poor results and high drop-out rates. The purpose of this study is to examine the impact of factors that affect computer science education students’ Java programming self-efficacy and the relationship between Java programming self-efficacy and students’ age and gender. A questionnaire was used to gather data. A scale with thirty-two items assessing Java programming self-efficacy was adapted from Askar and Davenport’s (2009) computer programming self-efficacy scale. A total of twenty students from a Computer Science Education Discipline participated in this study. Collected data were analysed using SPSS version 22.0. Descriptive statistics, reliability test, mean, standard deviation, and rotated component matrix were utilized to analyze the resulting data. Results indicated that there is not much difference between males (45%) and females (55%) Java programming self-efficacy. Furthermore, the results also indicated that programming skills and Java constructs have higher influence on the self-efficacy for Java programming among computer science education students followed by non-complexity, time consciousness, ability to recode for better understanding and self-motivation.


Sign in / Sign up

Export Citation Format

Share Document