The Effects of Online Interactive Games on High School Students’ Achievement and Motivation in History Learning

2012 ◽  
Vol 10 (4) ◽  
pp. 96-105 ◽  
Author(s):  
Kuan-Cheng Lin ◽  
Yu Che Wei ◽  
Jason C. Hung

Many studies demonstrate that Digital Game Based Learning (DGBL) can foster learning effect. The purpose of this study is to survey whether the online game in junior high school students can encourage learning effect in Taiwan’s History. So, the research applied Interactive Game-based Learning System (IGLS) to junior high history teaching as an ancillary tool to enhance users’ learning motivation and academic performance. After a four-week experiment conducted on eleven students, the paired sample t test analysis considerably impact on experimental group to significance .05, and one-way ANCOVA showed login IGLS the number of days every week more learning effect to be better. Besides, questionnaires exhibited that IGLS not only magnetized over ninety percent of students’ participation but invigorated their learning will. The research presents positive result on enhancing students’ learning motivation and academic performance.

2021 ◽  
Vol 5 (1) ◽  
pp. 56
Author(s):  
Zaitun Zaitun ◽  
M Sofian Hadi ◽  
Pinkan Harjudanti

Online learning is a basic need of education in the 21st century. The benefits of online learning are felt in the continuity of education during the Covid-19 pandemic. This study aims to examine the impact of online learning on the learning motivation of Junior High School students. The results of the research discussion indicate that online learning has advantages, namely 1) as a medium to encourage independent learning; 2) as an effort to modernize the concept of education in the 21st century; 3) increasing the intensity of the interaction between teachers and students; 3) allows for an interaction that is not limited to space and time, and 4) meaningful learning. The impact of online learning on student learning motivation tends to be negative due to the unpreparedness of various parties, including teachers, parents, students, and schools. Early adolescents who need direct guidance, direction, and motivation must lose control due to reduced direct interaction with the teacher. The monotonous implementation of online learning, lack of direction and supervision, pressure for students to study from home, and low teacher innovation are the main causes of decreased learning motivation due to online learning.


2018 ◽  
Vol 1 (2) ◽  
pp. 194
Author(s):  
Diky Irawan ◽  
Euis Eti Rohaeti ◽  
Asep Ikin Sugandi

This study aims to examine the achievement and improvement of the ability of understanding and mathematical reasoning and motivation through Think Talk Write (TTW) approach to junior high school students. The population in this study is all junior high school in West Bandung Regency and the sample is class VIII of SMPS Darun Nasya, The instrument used in the research is a question of understanding and mathematical reasoning and questionnaire of learning motivation attitude, then the data obtained is processed through a two-way ANOVA test and correlation and regression test, data processing using IBM Statistics SPSS 21. Results of research involving TTW as independent variables in the experimental class and direct learning in the control class showed: There was a difference in achievement and improvement of mathematical understanding between control and experiment class, There are differences in achievement and improvement of mathematical reasoning between control and experiment class, There is difference of student's learning motivation between control and experiment class.


2019 ◽  
Vol 4 (2) ◽  
pp. 116-130
Author(s):  
Lintang Nurul Fatichah ◽  
Ida Kaniawati ◽  
Agus Jauhari

ABSTRACT   Parents are the most influential figure in the life of every child. Parental involvement in the learning process can also affect the process of life is huge in children. In addition, the teachers and the learning environment in schools can also influence the motivation to learn so that students can master the student's mastery of concepts in science lessons in schools, especially physics known as a difficult subject among junior high school students. Therefore teachers and learning environments should be supportive atmosphere so that students more motivated to follow the lessons of Natural Sciences. The purpose of this study was to determine the increase in student motivation by using STEM-based science learning. This study uses a quantitative research with the participation of as many as 28 students of class VIII-5 on one of the Junior High School in Bandung. The instrument used in this study was a questionnaire on aspects of learning motivation Need for Achievement, Need for Power aspects, and aspects of the Need for Affiliation. The results showed that the students' motivation to learn the most improved there on aspects Need for Power showed an increase by a margin of 3.53 and an average pretest and posttest of 0.89. It can be concluded that the application of STEM-based science learning can increase students' motivation. Solutions to increase learning motivation towards science subjects can use based learning Science, Technology, Engineering, and Mathematics (STEM).  Keywords: Motivation; STEM.


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