Mobile Internet Oriented M-Learning System

2013 ◽  
Vol 411-414 ◽  
pp. 2883-2887
Author(s):  
Jie Mei Lin ◽  
Rong Huang ◽  
Jia Yin Zhao ◽  
Qing Dai

In recent years, the mobile internet is deployed rapidly in large-scale. Meanwhile the smart mobile devices are penetrated universally. The combination of them provides the sufficient precondition for the Mobile Learning, i.e. M-Learning. A revolution on future learning foreseen because of the M-learning, characterized with mobility, convenience, timeliness and other characteristics, enabling anywhere, anytime learning for anybody via smart devices in order to easier access information, flexible attend classes, and freely join discussion, etc. This paper analyzes the key elements and characteristics of mobile Internet-oriented mobile learning system, provides the framework of M-Learning system functionality architecture for core applications, and furthermore focuses on some technical key issues including knowledge aggregation/mashup and information pushing for mobile learning.

2019 ◽  
Vol 2019 ◽  
pp. 1-13 ◽  
Author(s):  
Menna Elkhateeb ◽  
Abdulaziz Shehab ◽  
Hazem El-bakry

Nowadays, due to easiness and expansion in property of smart mobile devices, it is becoming inevitable for mobile applications to have an important role in higher education systems. The Egyptian public universities are facing the problem of students’ large number enrolled in each year. Thus, we lack proper communication between educators and learners. Mobile learning can solve that problem, and it enables adjustment of the curriculum to meet students' learning time and life situations. It provides different solutions better than traditional educational methods. Students and professors could exchange educational material or information even if they are not in the same class. Furthermore, the cost of universities’ materials reduced, as all course materials can be found online through mobile applications. This paper proposes a mobile learning system named “Easy-Edu.” The proposed system intended to make the learning process easier, focus on students’ needs, and encourage communication and collaboration between students and professors and supports collaborative scenario-based learning for university students. Unlike other traditional systems, the proposed “Easy-Edu” was built using an Agile-based approach that delivers sustainable and high-quality mobile learning system. In addition, it eliminates the chances of absolute system failure and detects and fixes issues faster. Summarily, everything related to the design and implementation of “Easy-Edu” is discussed.


2014 ◽  
Vol 687-691 ◽  
pp. 2929-2932
Author(s):  
Yin Lei ◽  
Jia Hong Zhong

In the mobile Internet era, in order to learn whenever and wherever possible, we design a mobile learning system based on Android platform. With the key technologies introduced, we design the overall architecture, structure layer and system flow of the mobile learning system, and further design some function modules.


Author(s):  
Xin Zhang ◽  
Jingxuan Bi

With the development of mobile Internet technology and the advent of the information age, people's demand for mobile learning is growing and the studies on mobile English learning platform are also drawing more and more attention. In this article, firstly, the background of mobile learning is introduced and a Conversation-Activity-Distribution theoretical model, CAD, is proposed with activity theory, situation cognition theory and distributed cognition theory as the cognitive basis. Then, the students’ demand and expectations for implementation, function and content of the mobile learning system are learned by the combination of experiential researches and questionnaire surveys. A model of college English mobile learning system is proposed based on the CAD model, the overall structure of the model is discussed and its various functional modules introduced. With vocabulary learning as case design, the process design, function design and adaptive design of the system are introduced and the functional interface to the system demonstrated. Theoretically, this article enriches the theoretical basis of mobile learning and improves the methods of mobile learning system. Practically, through the studies on related learning theories, it puts forward a CAD theoretical model and carries out the case study on English vocabulary, which are conducive to the popularization of mobile learning in English learning and the improvement of teaching quality.


Author(s):  
Na Wei ◽  
ZhongWu Li

Mobile learning applications enable people to spend fragmented time to improve their knowledge and competitiveness. Enterprises aim to design innovative applications and create a new learning mode for the public, and the open innovation strategies may help companies achieve their goals. In the current study, the English learning application “LAIX” was investigated, and an online survey was used to obtain data from 289 university students in Guangzhou. This study combines the technology acceptance model (TAM) with flow theory (FT), investigating the psychological experience factors and the system characteristics that influence users’ behavior intentions. The exploration of perceptual variables will promote the establishment of an open innovation model of mobile learning applications. The aim of the study was to establish a theoretical framework to more deeply explore users’ intentions in mobile learning applications. Structural equation modeling (SEM) was used to help measure the relationship between variables and determine the model fit. This research reveals that telepresence is the most important variable that impacts user intentions to use mobile learning applications. In addition, the mediating effect of the flow experience was tested. Telepresence and interactivity indirectly influence behavioral intention through the variable “flow”. Users appear to be more concerned with the flow experience, which shows the highest correlation with intention to use the application. This study may assist companies to innovate system characteristics and improve customers’ user experience, for instance, by integrating virtual reality (VR) technology into the mobile learning system to improve their open innovation level and market popularity.


2011 ◽  
Vol 271-273 ◽  
pp. 1160-1163
Author(s):  
Yan Xin Hu

Introduced the mobile learning content, analyzed the basic features of mobile learning, designed mobile leaening system based on campus, and each function module of mobile learning system.


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