Engineering-Oriented User Interface Design Patterns

2010 ◽  
Vol 102-104 ◽  
pp. 880-884
Author(s):  
Shi Hong Feng

Patterns have become a more effective way on the knowledge use of the HCI domain. These patterns are mainly oriented to different tasks, which are too coarse-grained to be easily implemented. And it is not given that how to use these patterns to built user interfaces in engineering way. Furthermore, many different patterns are oriented to different models in the model based on user interface (UI) development, which are hard to be integrated into the UI development tool. In point of increasing UI knowledge reuse, every UI is divided into many presentation units (PU), which reduces the grain of UI. Next, the UI feature space is given through three facets and various relations among these facets. Therefore, the Engineering-oriented User Interface Design Pattern (EUIDP) is proposed from the interior model, the presentation model and the operation model. As a case, the Grid EUIDP is explicitly described according to the form of EUIDP. Finally, the conclusion and the further work are discussed.

2019 ◽  
Author(s):  
Leonardo Nozaki ◽  
Luciana Zaina

O uso de Padrões de Design da Interface do Usuário (User Interface Design Patterns) (UIDP) é visto como uma boa prática para o desenvolvimento de softwares interativos. No entanto, ao aplicar esses padrões, o designer da interface pode introduzir problemas de acessibilidade no software. O objetivo deste trabalho é apresentar o processo de avaliação de um conjunto de recomendações, para uso de UIDP no desenvolvimento de aplicações para dispositivos móveis que evitem a inserção de problemas de acessibilidade.


Author(s):  
Sybille Caffiau ◽  
Patrick Girard

In user interface design, model-driven approaches usually involve generative solutions, producing interface by successive transformations of a set of initial models. These approaches have obvious limitations, especially for advanced user interfaces. Moreover, top-down design approaches (as generative approaches are) are not appropriate for interactive application development in which users need to be included in the whole design process. Based on strong associations between task models and dialogue models, the authors propose a global process, which facilitates the design of interactive applications conforming to their models, including a rule-checking step. This process permits either to start from a task model or a user-defined prototype. In any case, it allows an iterative development, including iterative user modifications, in line with user-centered design standards.


2018 ◽  
pp. 119-137
Author(s):  
Alan Radley

A new philosophy of user interface design is described. Named the “Lookable User Interface,” or LUI, the approach is based on the concept of a Personal Reality (PR) system. Here the computer adapts to the user's worldview in a personalized way, and according to the specific requirements, behaviors, and perceptive skills of the individual. Typically, a PR system creates and adjusts (in real-time) 3D perspective view(s) of a data-set, including (potentially) the field of view of a scene and the apparent distance and scale of objects, whilst also creating an aesthetic “eye-friendly” context for computing operations. A Lookable User Interface (LUI) affords the maximum degree of visual accessibility to digital content. The authors examine the results of testing a Lookable User Interface. Spectasia is one example of a Personal Virtual Reality (PVR) that can be used to visualize links between universals and particulars within digital worlds.


Author(s):  
Ricardo Mendoza-González ◽  
Jaime Muñoz Arteaga ◽  
Francisco Álvarez Rodríguez

Currently, many powerful applications designed to combat social deviations are available, like the web-filtering systems, which measure the content of a website before submitting it to the user, notifying whether the content of the website presents (or not) information related to pornography, violence, racism, among others, and prompting the user to not accessing the site, or even blocking access to the website. Nevertheless, frequently the feedback of these systems is not well-designed, which may confuse users and lead to mistakes, disappointments, and misunderstandings. In order to reduce this concern, a method is provided to developers with guidance in designing usable security notifications to be incorporated in web-filtering systems. The method is structured through a library of user interface design patterns which integrates essential concepts of security and usability. The authors show the effectiveness of the patterns by using an illustrative example as a proof-of-concept together with a preliminary study.


Author(s):  
Alan Radley

A new philosophy of user interface design is described. Named the “Lookable User Interface,” or LUI, the approach is based on the concept of a Personal Reality (PR) system. Here the computer adapts to the user's worldview in a personalized way, and according to the specific requirements, behaviors, and perceptive skills of the individual. Typically, a PR system creates and adjusts (in real-time) 3D perspective view(s) of a data-set, including (potentially) the field of view of a scene and the apparent distance and scale of objects, whilst also creating an aesthetic “eye-friendly” context for computing operations. A Lookable User Interface (LUI) affords the maximum degree of visual accessibility to digital content. The authors examine the results of testing a Lookable User Interface. Spectasia is one example of a Personal Virtual Reality (PVR) that can be used to visualize links between universals and particulars within digital worlds.


Author(s):  
Monika Jingar ◽  
Helena Lindgren ◽  
Madeleine Blusi

Participating in social activities promotes healthy ageing, whereas loneliness and isolation are known to cause adverse effects on both physical and mental wellbeing. Technology that exists in society today can facilitate healthy ageing. However, a gap can be seen between seniors and technology in today’s internet and communication technological device’s user interfaces. Due to limited prior knowledge of interacting with touch screen devices, seniors sometimes have difficulties using them. This research aims to explore the user interfaces and their elements designed using a human-centered design methodology by involving seniors as activate participants in the design process. This work’s outcome can improve current user interface design practices in touch screen devices, which might be seen as contributing step to understand the gap between seniors and technology.


Sign in / Sign up

Export Citation Format

Share Document