scholarly journals Assessing the outcome of implementation of jigsaw technique as a learning tool and its effect on performance of 1st year medical students in anatomy

2021 ◽  
Vol 10 (2) ◽  
pp. 97
Author(s):  
Monika Lalit ◽  
Sanjay Piplani

2020 ◽  
Vol 8 (1) ◽  
pp. 11-17
Author(s):  
Momin Kashif ◽  
Mirza Nisar Baig

Background: The rapid growth and availability of smartphones and social media platforms (SMP) have changed the medical students' approach to learn and manage the information about their academic, personal and professional lives. Methods: An online survey was done in undergraduate medical students of PIMS, Karimnagar to collect information about usage pattern and perception of SMP, and willingness to participate for using SMP as a learning tool in medical education. Results: Total 433 (Females – 275) out of 600 students participated in the survey from the first year (125), secondyear (151) and third-year (157) MBBS students. Everyone is using some type of SMP. They find SMP nearly equal to lecture materials and subject notes as a useful learning tool and there was significantly increasing trend of perception of SMP being a useful learning tool from the first-year (79%), second-year (83%) to third-year (92%), (p=0.01). Almost 93% want to see SMP used at institute level in medical education. Female students (52.4%) are significantly more willing for active participation than male students (43%), p=0.04. First-year students (56%) are more ready for active participation followed by third (48.4%) and second (43.7%) year students, p=0.08. Conclusion: Most students are willing to include SMP in medical education as a learning tool and ready to participate in different activities if they get the required training. As all students have smartphones and efficiently utilizing different services on their devices, SMP can become an effective learning tool in medical education.







2021 ◽  
Vol 13 (4) ◽  
pp. 43-55
Author(s):  
Anna Alicia Simok ◽  
◽  
Fazlina Kasim ◽  
Siti Nurma Hanim Hadie ◽  
Husnaida Abdul Manan@Sulong ◽  
...  

The virtual microscope has been employed as an adjunct tool to teach optical microscopy for histology learning in medical schools. However, there is no reliable evidence in the literature that virtual and optical microscopy impacts students’ learning. This study focuses on comparing two different methods in learning histology in Universiti Sains Malaysia, namely virtual microscopy and optical microscopy, with regard to medical students’ knowledge acquisition and satisfaction levels. A total number of 120 medical students, consisting of 53 first-year and 67 second-year students, were recruited. The students were divided into virtual microscopy and optical microscopy groups. During the one-day intervention, all students attended a pre-requisite lecture on “Histology of the Eye”, a slide demonstration and a hands-on session using a designated microscope. Students’ knowledge acquisition was evaluated through a pre- and post-practical evaluation and their satisfaction level on learning histology using respective learning tools was measured. The study revealed that the optical and virtual microscopy groups showed significant improvement from the pre- to post-practical tests scores with p < 0.001, respectively. However, the mean increment was higher in virtual microscopy (38.51%) than in optical microscopy (35.08%). Furthermore, the virtual microscopy group had a significantly higher satisfaction score towards the learning tool than the optical microscopy group, p = 0.008. The knowledge acquisition of the virtual microscopy group was equal to the optical microscopy group as they were shown to have a similar improvement in the test scores, comprehension level and learning ability. However, students were nonetheless satisfied with the usage of virtual microscopy as a learning tool.



Author(s):  
Varun M. Malhotra ◽  
Pratyush R. Kabra ◽  
Ritika Malhotra

Background: Present medicos belong to a generation called ‘Millennials’ or ‘Net Generation’. They spend less time reading, and are more comfortable in image-rich environments provided by New Media.  The objective of the study is to identify knowledge, attitudes and practices of medical students regarding video-games, with the aim of prompting community medicine teachers to consider serious games as a teaching-learning tool.Methods: The study was conducted among undergraduate medical students who self-administered a structured questionnaire eliciting their practices and attitudes regarding video-games, perceptions regarding impact of video-gaming on their academic performances and acceptability of serious games as a learning tool in community medicine.Results: A total of 255 medical students participated in the study, out of which 242 (94.9%) were current video-gamers. The students started playing video-games at a mean age of 11.72+3.63 years. Mobile phones were the commonest platform for video-gaming. The median duration of video-gaming was 150 minutes/week, with semi-inter-quartile range of 255 minutes.  57.4% of students reported that video-games helped them relax, while 26% felt that video-gaming increased their skills.  The study revealed that 43.6% students were aware of serious games and 22.7% had used them as a learning tool in last three months. Moreover, about 95% of medicos welcomed learning of community medicine through serious games.Conclusions: The study reveals that contemporary medical students are spending considerable time playing video-games. It also shows that the learner is willing to learn community medicine through serious games. The study prompts community medicine educationists to consider serious games as a teaching-learning tool.



2018 ◽  
Vol 42 (1) ◽  
Author(s):  
Christina Sidorowych ◽  
Leah Lebowicz ◽  
John Daugherty ◽  
Kevin Brennan ◽  
Samantha Bond ◽  
...  

Data from the Virtual Human Embryo Project, a digital image database of serially sectioned human embryos from the Carnegie collection, was used to visualize and create 3D reconstructions of multiple embryonic stages. Using these reconstructions as references, 3D morphing animations were created and compiled into a 3D interactive learning tool. This learning tool allows the user to visualize and interact with the developing heart’s outow tract in 3-dimensions as the embryo undergoes complex morphological changes during Carnegie Stages 13-23. This learning and teaching tool ensbled medical students studying embryology and anatomy to understand how the heart’s outow tract develops, thereby clarifying their relationships to structures seen in adult anatomy.



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