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2022 ◽  
Vol 27 ◽  
pp. 207-216
Author(s):  
Christina Gatsakou ◽  
Nikolaos Bardis ◽  
Athanasios Drigas

The aim of this paper is to present a different viewpoint on the educational process through the usage of- adjusted to educational needs - RPGs (Role Playing Games), emphasizing on an interdisciplinary teaching in both cognitive and social-emotional level, which will offer intervention and simultaneously the improvement of the academic weaknesses for dyslexic students. RPGs -in any form- may be a powerful and unique teaching tool so that learning can be fun and meaningfully constructive to the dyslexic learners


2022 ◽  
Vol 12 (1) ◽  
pp. 46-56
Author(s):  
Sandhya Ghai ◽  
Dev Narayan

Background: Floods comes with devastating effects on individual and family worldwide. Flash floods are very common in India. Indian citizens have experienced a variety of floods at Uttarakhand, Kerala, Chennai, and Assam etc. The aftermath of floods can be seen on quality of life (QOL) and mental health as post-traumatic stress disorder (PTSD) among victims which should be improved. The present study was aimed to assess the effectiveness of the virtual teaching tool (VTT) on measures to improve QOL and PTSD among adolescents who experienced flood at Uttarakhand. Methods: Mixed method research approach and exploratory research study, one-group pre-test-post-test designs were adopted for this study. Using a non-probability, convenient sampling technique, forty adolescents who experienced flood were selected from the Bhatwadi, Uttarkashi district of Uttarakhand. Tools includes demographic data, WHOQOL-BREF, PCL-5 and one subjective question. Results: VTT on measures to improve QOL and PTSD was administered after pre-test. The mean and standard deviation of post-test WHOQOL-BREF score 275.37±38.01 was higher than the mean and standard deviation of pre-test WHOQOL-BREF score 227.30±36.52. The mean and standard deviation of post-test PTSD (PCL-5) score 1.00±.00 was lower than the mean and standard deviation of pre-test PTSD (PCL-5) score 1.67±.474. There were no association between sociodemographic variables with WHOQOL-BREF score and PTSD (PCL-5) scale. There is a correlation in pre-test QOL and PTSD. People were afraid of floods, loss of lives and households, and there is acceptance to the aftermath of flood and ready to accommodate. Conclusions: VTT on measures to improve QOL and PTSD is effective and can bring the community change after among adolescents who experienced floods. Key words: Adolescents, flood, PTSD, QOL, virtual teaching tool.


2022 ◽  
pp. 548-567
Author(s):  
Laurie Wellner ◽  
Kathleen Pierce-Friedman

This chapter focuses on the overarching components of the case study methodology in the context of research and career-based teaching and organizational learning settings. More specifically, this chapter, presented in several distinct sections, provides a description of the various types of case studies that can be selected for research purposes as well as for use as a teaching tool for career professionals, higher education faculty, and others interested in employing this type methodology. This chapter is intended to serve as a foundation to the subsequent text in this book pertaining to the detailed descriptions and elements of the case study serving as either a research design or a function of the teaching and learning process in academic and career-based settings. Providing a rich initial presentation of the types and qualities of the case study research design, this chapter will launch additional structure for the later chapters to offer a deeper understanding for the reader.


2022 ◽  
pp. 1070-1091
Author(s):  
Susan Keim ◽  
Zac Jarrard

Games have been played throughout human history and in all cultures, exposing almost everyone to gameplay in some form. Higher education is exploring ways faculty can leverage games to enhance course development and the student learning experience. The primary pedagogical use of games is gamification, in which gaming is used to transform learning activities. This chapter will 1) provide an overview of gamification theory and practice in higher education, 2) share ideas for faculty to consider when using gamification as a teaching tool, and 3) explore how the game Minecraft was used through educational and practical applications to teach a local government course.


2021 ◽  
pp. 1-17
Author(s):  
Laura Stamm

The Introduction chapter lays out the book’s key arguments, historical and theoretical background, and methodology. By arguing that queer biographical films are biopics, this book asserts that media studies scholars and film critics have failed to appreciate the biopic’s rich queer legacy. The chapter includes discussions of the biopic’s biomedical history and use as a teaching tool in public school classrooms before demonstrating why the biopic might be attractive to queer filmmakers and audiences during the AIDS era and emergence of New Queer Cinema. Through understanding the queer biopic as a biopic, this book reorients the way we understand the biopic genre itself.


2021 ◽  
Author(s):  
Alireza Kavianpour ◽  
William Nguyen ◽  
Paul Wagner
Keyword(s):  

2021 ◽  
Vol 4 ◽  
pp. 1-8
Author(s):  
Jelena Glišović ◽  
Žarko Ilić

Abstract. Atlases published in the Serbian language in the 19th and early 20th century, with rare exceptions were used as an auxiliary teaching tool in geography and history classes. The aim of this paper is to point out all the atlases that were in use in Serbian schools until the beginning of the First World War. The analysis of the content of the atlases was performed and presented, and as well as the different methodologies used by the authors during the creation of the atlas. The connection between the geography curriculum and the content of the atlas was pointed out, in accordance with the changes in the geography curriculum during the time. In addition to school atlases, the first atlases, made by Jovan Cvijić, will be presented, which aimed to show maps that relate to a clearly defined topic and these were the first such atlases within the framework of Serbian cartography.


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