Texture Image Classification Using Visual Perceptual Texture Features and Gabor Wavelet Features

2009 ◽  
Vol 4 (8) ◽  
Author(s):  
Muwei Jian ◽  
Haoyan Guo ◽  
Lei Liu
2019 ◽  
Vol 11 (23) ◽  
pp. 2870
Author(s):  
Chu He ◽  
Qingyi Zhang ◽  
Tao Qu ◽  
Dingwen Wang ◽  
Mingsheng Liao

In the past two decades, traditional hand-crafted feature based methods and deep feature based methods have successively played the most important role in image classification. In some cases, hand-crafted features still provide better performance than deep features. This paper proposes an innovative network based on deep learning integrated with binary coding and Sinkhorn distance (DBSNet) for remote sensing and texture image classification. The statistical texture features of the image extracted by uniform local binary pattern (ULBP) are introduced as a supplement for deep features extracted by ResNet-50 to enhance the discriminability of features. After the feature fusion, both diversity and redundancy of the features have increased, thus we propose the Sinkhorn loss where an entropy regularization term plays a key role in removing redundant information and training the model quickly and efficiently. Image classification experiments are performed on two texture datasets and five remote sensing datasets. The results show that the statistical texture features of the image extracted by ULBP complement the deep features, and the new Sinkhorn loss performs better than the commonly used softmax loss. The performance of the proposed algorithm DBSNet ranks in the top three on the remote sensing datasets compared with other state-of-the-art algorithms.


2016 ◽  
Vol 2016 ◽  
pp. 1-16 ◽  
Author(s):  
Youchuan Wan ◽  
Mingwei Wang ◽  
Zhiwei Ye ◽  
Xudong Lai

Texture image classification is an important topic in many applications in machine vision and image analysis. Texture feature extracted from the original texture image by using “Tuned” mask is one of the simplest and most effective methods. However, hill climbing based training methods could not acquire the satisfying mask at a time; on the other hand, some commonly used evolutionary algorithms like genetic algorithm (GA) and particle swarm optimization (PSO) easily fall into the local optimum. A novel approach for texture image classification exemplified with recognition of residential area is detailed in the paper. In the proposed approach, “Tuned” mask is viewed as a constrained optimization problem and the optimal “Tuned” mask is acquired by maximizing the texture energy via a newly proposed gravitational search algorithm (GSA). The optimal “Tuned” mask is achieved through the convergence of GSA. The proposed approach has been, respectively, tested on some public texture and remote sensing images. The results are then compared with that of GA, PSO, honey-bee mating optimization (HBMO), and artificial immune algorithm (AIA). Moreover, feature extracted by Gabor wavelet is also utilized to make a further comparison. Experimental results show that the proposed method is robust and adaptive and exhibits better performance than other methods involved in the paper in terms of fitness value and classification accuracy.


2015 ◽  
Vol 149 ◽  
pp. 1560-1572 ◽  
Author(s):  
Núbia Rosa da Silva ◽  
Pieter Van der Weeën ◽  
Bernard De Baets ◽  
Odemir Martinez Bruno

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