Game Audio Sound Design and creation

2021 ◽  
pp. 35-51
Author(s):  
Andrew Coggan
Keyword(s):  
2014 ◽  
Vol 4 (2) ◽  
pp. 103-121 ◽  
Author(s):  
Patrick Susini ◽  
Olivier Houix ◽  
Nicolas Misdariis
Keyword(s):  

2020 ◽  
Vol 1 (1) ◽  
pp. 100-102
Author(s):  
Karen Collins

Karen Collins reflects on her seminal volume Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design, a little over a decade after its publication.


Author(s):  
Jonathan Weinel

This chapter explores how music technologies and electronic studio processes relate to altered states of consciousness in popular music. First, an overview of audio technologies such as multi-tracking, echo, and reverb is given, in order to explore their illusory capabilities. In the rock ’n’ roll music of the 1950s, studio production techniques such as distortion provided a means through which to enhance the energetic and emotive properties of the music. Later, in surf rock, effects such as echo and reverb allowed the music to evoke conceptual visions of teenage surf culture. In the 1960s and 1970s, these approaches were developed in psychedelic rock music, and space rock/space jazz. Here, warped sounds and effects allowed the music to elicit impressions of psychedelic experiences, outer space voyages, and Afrofuturist mythologies. By exploring these areas, this chapter shows how sound design can communicate various forms of conceptual meaning, including the psychedelic experience.


2012 ◽  
Vol 39 (7) ◽  
pp. 6476-6484 ◽  
Author(s):  
Brahim Hamadicharef ◽  
Emmanuel C. Ifeachor

2014 ◽  
Vol 128 (1) ◽  
pp. 124-158 ◽  
Author(s):  
Paul Roquet

In the 1980s, Japanese animation shifted its focus away from the social self and toward cosmic subjectivity, the framing of intensely personal emotions within the larger impersonal expanse of the universe. This essay examines an important moment in this shift: Night on the Galactic Railroad, anime studio Group TAC’s 1985 feature based on the classic Japanese children’s tale by Miyazawa Kenji. The film emphasizes the interpenetration of the microcosmic and macrocosmic through a range of experiments with “limited” animation, sound design, and character design that would in turn influence the imaginary worlds of later anime.


2017 ◽  
Vol 139 (11) ◽  
Author(s):  
Zhinan Zhang ◽  
Ling Liu ◽  
Wei Wei ◽  
Fei Tao ◽  
Tianmeng Li ◽  
...  

This paper presents a systematic function recommendation process (FRP) to recommend new functions to an existing product and service. Function plays a vital role in mapping user needs to design parameters (DPs) under constraints. It is imperative for manufacturers to continuously equip an existing product/service with exciting new functions. Traditionally, functions are mostly formulated by experienced designers and senior managers based on their subjective experience, knowledge, creativity, and even heuristics. Nevertheless, against the sweeping trend of information explosion, it is increasingly inefficient and unproductive for designers to manually formulate functions. In e-commerce, recommendation systems (RS) are ubiquitously used to recommend new products to users. In this study, the practically viable recommendation approaches are integrated with the theoretically sound design methodologies to serve a new paradigm of recommending new functions to an existing product/service. The aim is to address the problem of how to estimate an unknown rating that a target user would give to a candidate function that is not carried by the target product/service yet. A systematic function → product recommendation process is prescribed, followed by a detailed case study. It is indicated that practically meaningful functional recommendations (FRs) can indeed by generated through the proposed FRP.


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