Case Studies and Case-Based Learning

2021 ◽  
Author(s):  
Todd Stanley
Author(s):  
Hao Jiang ◽  
John M. Carroll ◽  
Craig Ganoe

This chapter discusses a particular pedagogical methodology, case-based learning, and introduces an application that supports case studies. It suggests that authenticity, social interaction, community of practice, and resource accumulation are especially important for design and implementation of case-based learning systems. To make the arguments more vivid, the chapter also introduces a case study library that supports usability engineering education. Some of the suggestions are more related to case libraries or systems alike in particular, and some are valuable for learning management systems in general. The authors hope their study can invoke further research of computer-supported case studies in educational and CSCL communities, and more applications supporting this pedagogical approach will be developed.


Author(s):  
M. Minghini ◽  
M. A. Brovelli ◽  
D. Vandenbroucke ◽  
M. Carbonaro ◽  
S. Prüller ◽  
...  

In the sector of Geographic Information (GI) there is a gap between the education and training currently being offered by European universities and the knowledge and skills required by enterprises and public authorities. New forms of collaboration based on innovative methods are needed to cope with the challenges derived from the fast technological developments in the geospatial and ICT field. This paper presents the approach and the first findings of the EU Erasmus+ project giCASES – Creating a University-Enterprise Alliance for a Spatially Enabled Society (2016–2018) which addresses this challenge by introducing new methods for case-based and collaborative learning, and for the co-creation, management and sharing of knowledge between universities and enterprises. The aim of the project is to develop new training material and create innovative, multi-disciplinary learning processes based on real-world case studies (case-based learning). The paper focuses on the methodological approach developed during the first half of the project, and presents the 6 case studies where this approach will be tested during the second half. Despite the diversity of application domains (indoor mapping, environmental hazards, e-Government, utility networks, energy saving policies, and forestry), the case studies are all relevant to open source software and FOSS4G technologies will play a key role in their implementation, thus demonstrating their matureness and flexibility not only as GI teaching tools at the universities, but also as powerful means to develop innovative new services at the companies.


2020 ◽  
Vol 22 (1) ◽  
pp. 72-86
Author(s):  
Colin D. King ◽  
Gregory MacKinnon

Multimedia case studies are effective constructivist instructional tools that can help to design contextually authentic scenarios while also scaffolding instruction to help students move beyond their current skill and knowledge base. Although there are many advantages of using multimedia case-based learning, there are also many challenges associated with designing technology-enhanced case studies for constructivist learning. The research described herein presents the advantages and challenges that emerged from three unique learning environments in health professional education programs. In each of these environments, a multimedia educational tool (named the multimedia case-based learning sports injury assessment educational tool) was designed to engage students in authentic sport injury case scenarios. Feedback was gathered from multiple stakeholders in each learning context and used to explore the effectiveness of this technology-enhanced pedagogical approach.


Author(s):  
Jennifer Roye ◽  
Denise M. Cauble

This chapter presents specific teaching strategies to enhance the learner experience in two online nursing courses through the use of synchronous learning activities. Online instruction often leaves the learner feeling disconnected and void of a sense of community. The community of inquiry (CoI) theory will be discussed, offering methods to increase the sense of community in the online learner. Specific exemplars will include the use of online synchronous case-based learning using pre-designed case studies and the inclusion of peer learning activities performed within a video conferencing platform.


2012 ◽  
pp. 1186-1206
Author(s):  
Hao Jiang ◽  
John M. Carroll ◽  
Craig Ganoe

This chapter discusses a particular pedagogical methodology, case-based learning, and introduces an application that supports case studies. It suggests that authenticity, social interaction, community of practice, and resource accumulation are especially important for design and implementation of case-based learning systems. To make the arguments more vivid, the chapter also introduces a case study library that supports usability engineering education. Some of the suggestions are more related to case libraries or systems alike in particular, and some are valuable for learning management systems in general. The authors hope their study can invoke further research of computer-supported case studies in educational and CSCL communities, and more applications supporting this pedagogical approach will be developed.


Author(s):  
Jennifer Roye ◽  
Denise M. Cauble

This chapter presents specific teaching strategies to enhance the learner experience in two online nursing courses through the use of synchronous learning activities. Online instruction often leaves the learner feeling disconnected and void of a sense of community. The community of inquiry (CoI) theory will be discussed, offering methods to increase the sense of community in the online learner. Specific exemplars will include the use of online synchronous case-based learning using pre-designed case studies and the inclusion of peer learning activities performed within a video conferencing platform.


2012 ◽  
Author(s):  
Chase E. Thiel ◽  
Lauren N. Harkrider ◽  
Shane Connelly ◽  
Lynn D. Devenport ◽  
Juandre Peacock

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